📄 bloodbible.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : BloodBible.cpp// Written By : Changaya// Description : //////////////////////////////////////////////////////////////////////////////#include <stdio.h>#include "BloodBible.h"#include "DB.h"#include "Slayer.h"#include "Vampire.h"#include "Belt.h"#include "Motorcycle.h"#include "ItemInfoManager.h"#include "Stash.h"#include "ItemUtil.h"// global variable declarationBloodBibleInfoManager* g_pBloodBibleInfoManager = NULL;ItemID_t BloodBible::m_ItemIDRegistry = 0;Mutex BloodBible::m_Mutex;//--------------------------------------------------------------------------------// constructor//--------------------------------------------------------------------------------BloodBible::BloodBible() throw(): m_ItemType(0), m_Durability(0){ m_EnchantLevel = 0;}BloodBible::BloodBible(ItemType_t itemType, const list<OptionType_t>& optionType) throw(): m_ItemType(itemType), m_Durability(0){ try { m_EnchantLevel = 0; m_Durability = computeMaxDurability(this); if (!g_pItemInfoManager->isPossibleItem(getItemClass(), m_ItemType, optionType)) { filelog("itembug.log", "BloodBible::BloodBible() : Invalid item type or option type"); throw ("BloodBible::BloodBible() : Invalid item type or optionType"); } } catch (Throwable& t) { cout << t.toString().c_str() << endl; Assert(false); }}//--------------------------------------------------------------------------------// create item//--------------------------------------------------------------------------------void BloodBible::create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID) throw(Error){ __BEGIN_TRY Statement* pStmt; if (itemID==0) { __ENTER_CRITICAL_SECTION(m_Mutex) m_ItemIDRegistry += g_pItemInfoManager->getItemIDSuccessor(); m_ItemID = m_ItemIDRegistry; __LEAVE_CRITICAL_SECTION(m_Mutex) } else { m_ItemID = itemID; } BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); StringStream sql; sql << "INSERT INTO BloodBibleObject " << "(ItemID, ObjectID, ItemType, OwnerID, Storage, StorageID ," << " X, Y, Durability)" << " VALUES(" << m_ItemID << ", " << m_ObjectID << ", " << m_ItemType << ", '" << ownerID << "', " <<(int)storage << ", " << storageID << ", " <<(int)x << ", " <<(int)y << ", " << m_Durability << ")"; pStmt->executeQuery(sql.toString()); filelog( "WarLog.txt", "%s", sql.toString().c_str() ); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void BloodBible::tinysave(const char* field) const throw(Error){ __BEGIN_TRY Statement* pStmt = NULL; char query[255]; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); sprintf( query, "UPDATE BloodBibleObject SET %s WHERE ItemID=%ld", field, m_ItemID); pStmt->executeQuery( query ); filelog( "WarLog.txt", "%s", query ); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void BloodBible::save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error){ __BEGIN_TRY Statement* pStmt; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); /* StringStream sql; sql << "UPDATE BloodBibleObject SET " << "ObjectID = " << m_ObjectID << ",ItemType = " << m_ItemType << ",OwnerID = '" << ownerID << "'" << ",Storage = " <<(int)storage << ",StorageID = " << storageID << ",X = " <<(int)x << ",Y = " <<(int)y << ",OptionType = " <<(int)m_OptionType << ",Durability = " << m_Durability << ",EnchantLevel = " <<(int)m_EnchantLevel << " WHERE ItemID = " << m_ItemID; pStmt->executeQuery(sql.toString()); */ pStmt->executeQuery( "UPDATE BloodBibleObject SET ObjectID=%ld, ItemType=%d, OwnerID='%s', Storage=%d, StorageID=%ld, X=%d, Y=%d, Durability=%d, EnchantLevel=%d WHERE ItemID=%ld", m_ObjectID, m_ItemType, ownerID.c_str(), (int)storage, storageID, (int)x, (int)y, m_Durability, (int)m_EnchantLevel, m_ItemID ); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string BloodBible::toString() const throw(){ StringStream msg; msg << "BloodBible(" << "ItemID:" << m_ItemID << ",ItemType:" <<(int)m_ItemType << ",Durability:" <<(int)m_Durability << ",EnchantLevel:" <<(int)m_EnchantLevel << ")"; return msg.toString();}//--------------------------------------------------------------------------------// get width//--------------------------------------------------------------------------------VolumeWidth_t BloodBible::getVolumeWidth() const throw(Error){ __BEGIN_TRY return g_pBloodBibleInfoManager->getItemInfo(m_ItemType)->getVolumeWidth(); __END_CATCH} //--------------------------------------------------------------------------------// get height//--------------------------------------------------------------------------------VolumeHeight_t BloodBible::getVolumeHeight() const throw(Error){ __BEGIN_TRY return g_pBloodBibleInfoManager->getItemInfo(m_ItemType)->getVolumeHeight(); __END_CATCH} //--------------------------------------------------------------------------------// get weight//--------------------------------------------------------------------------------Weight_t BloodBible::getWeight() const throw(Error){ __BEGIN_TRY return g_pBloodBibleInfoManager->getItemInfo(m_ItemType)->getWeight(); __END_CATCH}//--------------------------------------------------------------------------------// get/set armor's Defense Bonus//--------------------------------------------------------------------------------Defense_t BloodBible::getDefenseBonus() const throw(Error){ __BEGIN_TRY return g_pBloodBibleInfoManager->getItemInfo(m_ItemType)->getDefenseBonus(); __END_CATCH}Protection_t BloodBible::getProtectionBonus() const throw(Error){ __BEGIN_TRY return g_pBloodBibleInfoManager->getItemInfo(m_ItemType)->getProtectionBonus(); __END_CATCH}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string BloodBibleInfo::toString() const throw(){ StringStream msg; msg << "BloodBibleInfo(" << "ItemType:" << m_ItemType << ",Name:" << m_Name << ",EName:" << m_EName << ",Price:" << m_Price << ",VolumeType:" << Volume2String[m_VolumeType] << ",Weight:" << m_Weight << ",Description:" << m_Description << ",Durability:" << m_Durability << ",DefenseBonus:" << m_DefenseBonus << ")"; return msg.toString();}//--------------------------------------------------------------------------------// load from DB//--------------------------------------------------------------------------------void BloodBibleInfoManager::load() throw(Error){ __BEGIN_TRY Statement* pStmt; BEGIN_DB {
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