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📄 bloodbible.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : BloodBible.cpp// Written By  : Changaya// Description : //////////////////////////////////////////////////////////////////////////////#include <stdio.h>#include "BloodBible.h"#include "DB.h"#include "Slayer.h"#include "Vampire.h"#include "Belt.h"#include "Motorcycle.h"#include "ItemInfoManager.h"#include "Stash.h"#include "ItemUtil.h"// global variable declarationBloodBibleInfoManager* g_pBloodBibleInfoManager = NULL;ItemID_t BloodBible::m_ItemIDRegistry = 0;Mutex    BloodBible::m_Mutex;//--------------------------------------------------------------------------------// constructor//--------------------------------------------------------------------------------BloodBible::BloodBible()	throw(): m_ItemType(0), m_Durability(0){	m_EnchantLevel = 0;}BloodBible::BloodBible(ItemType_t itemType, const list<OptionType_t>& optionType)	throw(): m_ItemType(itemType), m_Durability(0){	try {		m_EnchantLevel = 0;		m_Durability = computeMaxDurability(this);		if (!g_pItemInfoManager->isPossibleItem(getItemClass(), m_ItemType, optionType))		{			filelog("itembug.log", "BloodBible::BloodBible() : Invalid item type or option type");			throw ("BloodBible::BloodBible() : Invalid item type or optionType");		}	} catch (Throwable& t) {		cout << t.toString().c_str() << endl;		Assert(false);	}}//--------------------------------------------------------------------------------// create item//--------------------------------------------------------------------------------void BloodBible::create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID) 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	if (itemID==0)	{		__ENTER_CRITICAL_SECTION(m_Mutex)		m_ItemIDRegistry += g_pItemInfoManager->getItemIDSuccessor();		m_ItemID = m_ItemIDRegistry;		__LEAVE_CRITICAL_SECTION(m_Mutex)	}	else	{		m_ItemID = itemID;	}		BEGIN_DB 	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		StringStream sql;		sql << "INSERT INTO BloodBibleObject "			<< "(ItemID,  ObjectID, ItemType, OwnerID, Storage, StorageID ,"			<< " X, Y, Durability)"			<< " VALUES(" 			<< m_ItemID << ", "			<< m_ObjectID << ", " << m_ItemType << ", '" << ownerID << "', " <<(int)storage << ", " << storageID << ", " 			<<(int)x << ", " <<(int)y << ", " << m_Durability << ")";		pStmt->executeQuery(sql.toString());		filelog( "WarLog.txt", "%s", sql.toString().c_str() );		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void BloodBible::tinysave(const char* field) const	throw(Error){	__BEGIN_TRY	Statement* pStmt = NULL;	char query[255];	BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		sprintf( query, "UPDATE BloodBibleObject SET %s WHERE ItemID=%ld",								field, m_ItemID);		pStmt->executeQuery( query );		filelog( "WarLog.txt", "%s", query );		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void BloodBible::save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	BEGIN_DB 	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		/*		StringStream sql;		sql << "UPDATE BloodBibleObject SET "			<< "ObjectID = " << m_ObjectID			<< ",ItemType = " << m_ItemType			<< ",OwnerID = '" << ownerID << "'"			<< ",Storage = " <<(int)storage			<< ",StorageID = " << storageID			<< ",X = " <<(int)x			<< ",Y = " <<(int)y			<< ",OptionType = " <<(int)m_OptionType			<< ",Durability = " << m_Durability			<< ",EnchantLevel = " <<(int)m_EnchantLevel			<< " WHERE ItemID = " << m_ItemID;		pStmt->executeQuery(sql.toString());		*/		pStmt->executeQuery( "UPDATE BloodBibleObject SET ObjectID=%ld, ItemType=%d, OwnerID='%s', Storage=%d, StorageID=%ld, X=%d, Y=%d, Durability=%d, EnchantLevel=%d WHERE ItemID=%ld",									m_ObjectID, m_ItemType, ownerID.c_str(), (int)storage, storageID, (int)x, (int)y, m_Durability, (int)m_EnchantLevel, m_ItemID );		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string BloodBible::toString() const 	throw(){	StringStream msg;	msg << "BloodBible("		<< "ItemID:"        << m_ItemID		<< ",ItemType:"     <<(int)m_ItemType		<< ",Durability:"   <<(int)m_Durability		<< ",EnchantLevel:" <<(int)m_EnchantLevel		<< ")";	return msg.toString();}//--------------------------------------------------------------------------------// get width//--------------------------------------------------------------------------------VolumeWidth_t BloodBible::getVolumeWidth() const 	throw(Error){	__BEGIN_TRY	return g_pBloodBibleInfoManager->getItemInfo(m_ItemType)->getVolumeWidth();	__END_CATCH}	//--------------------------------------------------------------------------------// get height//--------------------------------------------------------------------------------VolumeHeight_t BloodBible::getVolumeHeight() const 	throw(Error){	__BEGIN_TRY	return g_pBloodBibleInfoManager->getItemInfo(m_ItemType)->getVolumeHeight();	__END_CATCH}	//--------------------------------------------------------------------------------// get weight//--------------------------------------------------------------------------------Weight_t BloodBible::getWeight() const 	throw(Error){	__BEGIN_TRY	return g_pBloodBibleInfoManager->getItemInfo(m_ItemType)->getWeight();	__END_CATCH}//--------------------------------------------------------------------------------// get/set armor's Defense Bonus//--------------------------------------------------------------------------------Defense_t BloodBible::getDefenseBonus() const 	throw(Error){	__BEGIN_TRY	return g_pBloodBibleInfoManager->getItemInfo(m_ItemType)->getDefenseBonus();	__END_CATCH}Protection_t BloodBible::getProtectionBonus() const	throw(Error){	__BEGIN_TRY	return g_pBloodBibleInfoManager->getItemInfo(m_ItemType)->getProtectionBonus();		__END_CATCH}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string BloodBibleInfo::toString() const 	throw(){	StringStream msg;	msg << "BloodBibleInfo("		<< "ItemType:" << m_ItemType		<< ",Name:" << m_Name		<< ",EName:" << m_EName		<< ",Price:" << m_Price		<< ",VolumeType:" << Volume2String[m_VolumeType]		<< ",Weight:" << m_Weight		<< ",Description:" << m_Description		<< ",Durability:" << m_Durability		<< ",DefenseBonus:" << m_DefenseBonus		<< ")";	return msg.toString();}//--------------------------------------------------------------------------------// load from DB//--------------------------------------------------------------------------------void BloodBibleInfoManager::load() 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	BEGIN_DB 	{

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