⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 learningitem.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 H
字号:
//////////////////////////////////////////////////////////////////////////////// Filename    : LearningItem.h// Written By  : Elca// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __LEARNINGITEM_H__#define __LEARNINGITEM_H__#include "Item.h"#include "ItemInfo.h"#include "InfoClassManager.h"#include "ItemFactory.h"#include "ItemLoader.h"#include "Mutex.h"//////////////////////////////////////////////////////////////////////////////// class LearningItem;//////////////////////////////////////////////////////////////////////////////class LearningItem : public Item {public:	LearningItem() throw();	LearningItem(ItemType_t itemType, const list<OptionType_t>& optionType) throw();	public:	virtual void create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID=0) throw(Error);	virtual void save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error);	void tinysave(const string & field) const throw (Error)	{ tinysave(field.c_str()); }	void tinysave(const char* field) const throw (Error);	virtual string toString() const throw();	static void initItemIDRegistry(void) throw();public:	virtual ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_LEARNINGITEM; }	virtual string getObjectTableName() const throw() { return "LearningItemObject"; }	virtual ItemType_t getItemType() const throw() { return m_ItemType; }	virtual void setItemType(ItemType_t itemType) throw() { m_ItemType = itemType; }	virtual VolumeWidth_t getVolumeWidth() const throw(Error);	virtual VolumeHeight_t getVolumeHeight() const throw(Error);	virtual Weight_t getWeight() const throw(Error);private:	ItemType_t			m_ItemType;		// 酒捞袍 鸥涝		static Mutex    m_Mutex;          // 酒捞袍 ID 包访 遏	static ItemID_t m_ItemIDRegistry; // 努贰胶喊 绊蜡 酒捞袍 酒捞叼 惯鞭扁};//////////////////////////////////////////////////////////////////////////////// class LearningItemInfo//////////////////////////////////////////////////////////////////////////////class LearningItemInfo : public ItemInfo {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_LEARNINGITEM; }	virtual string toString() const throw();public:	SkillType_t getSkillType() const throw() { return m_SkillType; }	void setSkillType(SkillType_t skillType) throw() { m_SkillType = skillType; }private:	SkillType_t m_SkillType;};//////////////////////////////////////////////////////////////////////////////// class LearningItemInfoManager;//////////////////////////////////////////////////////////////////////////////class LearningItemInfoManager : public InfoClassManager {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_LEARNINGITEM; }	virtual void load() throw(Error);};// global variable declarationextern LearningItemInfoManager* g_pLearningItemInfoManager;//////////////////////////////////////////////////////////////////////////////// class LearningItemFactory//////////////////////////////////////////////////////////////////////////////class LearningItemFactory : public ItemFactory {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_LEARNINGITEM; }	virtual string getItemClassName() const throw() { return "LearningItem"; }	public:	virtual Item* createItem(ItemType_t ItemType, const list<OptionType_t>& OptionType) throw() { return new LearningItem(ItemType,OptionType); }};//////////////////////////////////////////////////////////////////////////////// class LearningItemLoader;//////////////////////////////////////////////////////////////////////////////class LearningItemLoader : public ItemLoader {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_LEARNINGITEM; }	virtual string getItemClassName() const throw() { return "LearningItem"; }public:	virtual void load(Creature* pCreature) throw(Error);	virtual void load(Zone* pZone) throw(Error);	virtual void load(StorageID_t storageID, Inventory* pInventory) throw(Error);};extern LearningItemLoader* g_pLearningItemLoader;#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -