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📄 petenchantitem.h

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//////////////////////////////////////////////////////////////////////////////// Filename    : PetEnchantItem.h// Written By  : excel96// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __PET_ENCHANT_ITEM_H__#define __PET_ENCHANT_ITEM_H__#include "Item.h"#include "ItemInfo.h"#include "InfoClassManager.h"#include "ItemFactory.h"#include "ItemLoader.h"#include "Mutex.h"#include "types/PetTypes.h"//////////////////////////////////////////////////////////////////////////////// class PetEnchantItem;//////////////////////////////////////////////////////////////////////////////class PetEnchantItem : public Item {public:	PetEnchantItem() throw();	PetEnchantItem(ItemType_t itemType, const list<OptionType_t>& optionType, ItemNum_t Num) throw();	public:	virtual void create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID=0) throw(Error);	virtual void save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error);	void tinysave(const string & field) const throw (Error)	{ tinysave(field.c_str()); }	void tinysave(const char* field) const throw (Error);	virtual string toString() const throw();	static void initItemIDRegistry(void) throw();public:	virtual ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_PET_ENCHANT_ITEM; }	virtual string getObjectTableName() const throw() { return "PetEnchantItemObject"; }	virtual ItemType_t getItemType() const throw() { return m_ItemType; }	virtual void setItemType(ItemType_t itemType) throw() { m_ItemType = itemType; }	virtual VolumeWidth_t getVolumeWidth() const throw(Error);	virtual VolumeHeight_t getVolumeHeight() const throw(Error);	virtual Weight_t getWeight() const throw(Error);	virtual ItemNum_t getNum() const throw() { return m_Num; }	virtual void setNum(ItemNum_t Num) throw() { m_Num = Num; }	bool    isStackable() const throw() { return true; }private:	ItemType_t m_ItemType;	ItemNum_t m_Num;		static Mutex    m_Mutex;          // 酒捞袍 ID 包访 遏	static ItemID_t m_ItemIDRegistry; // 努贰胶喊 绊蜡 酒捞袍 酒捞叼 惯鞭扁};//////////////////////////////////////////////////////////////////////////////// class PetEnchantItemInfo//////////////////////////////////////////////////////////////////////////////class PetEnchantItemInfo : public ItemInfo {public:	enum PetEnchantFunctions	{		ENCHANT_FUNCTION = 0,		SPEC_OPTION_FUNCTION = 1,		REVIVAL_FUNCTION = 13,		RARE_FUNCTION = 14,		MUTANT_FUNCTION = 15	};	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_PET_ENCHANT_ITEM; }	virtual string toString() const throw();	BYTE getFunction() const { return m_Function; }	void setFunction( BYTE Function ) { m_Function = Function; }	BYTE getFunctionGrade() const { return m_FunctionGrade; }	void setFunctionGrade( BYTE Grade ) { m_FunctionGrade = Grade; }private :	BYTE m_Function;	BYTE m_FunctionGrade;};//////////////////////////////////////////////////////////////////////////////// class PetEnchantItemInfoManager;//////////////////////////////////////////////////////////////////////////////class PetEnchantItemInfoManager : public InfoClassManager {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_PET_ENCHANT_ITEM; }	virtual void load() throw(Error);};extern PetEnchantItemInfoManager* g_pPetEnchantItemInfoManager;//////////////////////////////////////////////////////////////////////////////// class PetEnchantItemFactory//////////////////////////////////////////////////////////////////////////////class PetEnchantItemFactory : public ItemFactory {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_PET_ENCHANT_ITEM; }	virtual string getItemClassName() const throw() { return "PetEnchantItem"; }	public:	virtual Item* createItem(ItemType_t ItemType, const list<OptionType_t>& OptionType) throw() { return new PetEnchantItem(ItemType,OptionType,1); }};//////////////////////////////////////////////////////////////////////////////// class PetEnchantItemLoader;//////////////////////////////////////////////////////////////////////////////class PetEnchantItemLoader : public ItemLoader {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_PET_ENCHANT_ITEM; }	virtual string getItemClassName() const throw() { return "PetEnchantItem"; }public:	virtual void load(Creature* pCreature) throw(Error);	virtual void load(Zone* pZone) throw(Error);	virtual void load(StorageID_t storageID, Inventory* pInventory) throw(Error);};extern PetEnchantItemLoader* g_pPetEnchantItemLoader;#endif

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