📄 petenchantitem.h
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//////////////////////////////////////////////////////////////////////////////// Filename : PetEnchantItem.h// Written By : excel96// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __PET_ENCHANT_ITEM_H__#define __PET_ENCHANT_ITEM_H__#include "Item.h"#include "ItemInfo.h"#include "InfoClassManager.h"#include "ItemFactory.h"#include "ItemLoader.h"#include "Mutex.h"#include "types/PetTypes.h"//////////////////////////////////////////////////////////////////////////////// class PetEnchantItem;//////////////////////////////////////////////////////////////////////////////class PetEnchantItem : public Item {public: PetEnchantItem() throw(); PetEnchantItem(ItemType_t itemType, const list<OptionType_t>& optionType, ItemNum_t Num) throw(); public: virtual void create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID=0) throw(Error); virtual void save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error); void tinysave(const string & field) const throw (Error) { tinysave(field.c_str()); } void tinysave(const char* field) const throw (Error); virtual string toString() const throw(); static void initItemIDRegistry(void) throw();public: virtual ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_PET_ENCHANT_ITEM; } virtual string getObjectTableName() const throw() { return "PetEnchantItemObject"; } virtual ItemType_t getItemType() const throw() { return m_ItemType; } virtual void setItemType(ItemType_t itemType) throw() { m_ItemType = itemType; } virtual VolumeWidth_t getVolumeWidth() const throw(Error); virtual VolumeHeight_t getVolumeHeight() const throw(Error); virtual Weight_t getWeight() const throw(Error); virtual ItemNum_t getNum() const throw() { return m_Num; } virtual void setNum(ItemNum_t Num) throw() { m_Num = Num; } bool isStackable() const throw() { return true; }private: ItemType_t m_ItemType; ItemNum_t m_Num; static Mutex m_Mutex; // 酒捞袍 ID 包访 遏 static ItemID_t m_ItemIDRegistry; // 努贰胶喊 绊蜡 酒捞袍 酒捞叼 惯鞭扁};//////////////////////////////////////////////////////////////////////////////// class PetEnchantItemInfo//////////////////////////////////////////////////////////////////////////////class PetEnchantItemInfo : public ItemInfo {public: enum PetEnchantFunctions { ENCHANT_FUNCTION = 0, SPEC_OPTION_FUNCTION = 1, REVIVAL_FUNCTION = 13, RARE_FUNCTION = 14, MUTANT_FUNCTION = 15 }; virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_PET_ENCHANT_ITEM; } virtual string toString() const throw(); BYTE getFunction() const { return m_Function; } void setFunction( BYTE Function ) { m_Function = Function; } BYTE getFunctionGrade() const { return m_FunctionGrade; } void setFunctionGrade( BYTE Grade ) { m_FunctionGrade = Grade; }private : BYTE m_Function; BYTE m_FunctionGrade;};//////////////////////////////////////////////////////////////////////////////// class PetEnchantItemInfoManager;//////////////////////////////////////////////////////////////////////////////class PetEnchantItemInfoManager : public InfoClassManager {public: virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_PET_ENCHANT_ITEM; } virtual void load() throw(Error);};extern PetEnchantItemInfoManager* g_pPetEnchantItemInfoManager;//////////////////////////////////////////////////////////////////////////////// class PetEnchantItemFactory//////////////////////////////////////////////////////////////////////////////class PetEnchantItemFactory : public ItemFactory {public: virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_PET_ENCHANT_ITEM; } virtual string getItemClassName() const throw() { return "PetEnchantItem"; } public: virtual Item* createItem(ItemType_t ItemType, const list<OptionType_t>& OptionType) throw() { return new PetEnchantItem(ItemType,OptionType,1); }};//////////////////////////////////////////////////////////////////////////////// class PetEnchantItemLoader;//////////////////////////////////////////////////////////////////////////////class PetEnchantItemLoader : public ItemLoader {public: virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_PET_ENCHANT_ITEM; } virtual string getItemClassName() const throw() { return "PetEnchantItem"; }public: virtual void load(Creature* pCreature) throw(Error); virtual void load(Zone* pZone) throw(Error); virtual void load(StorageID_t storageID, Inventory* pInventory) throw(Error);};extern PetEnchantItemLoader* g_pPetEnchantItemLoader;#endif
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