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📄 oustersarmsband.cpp

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//////////////////////////////////////////////////////////////////////////////// Filename    : OustersArmsband.cpp// Written By  : Elca// Description : //////////////////////////////////////////////////////////////////////////////#include "OustersArmsband.h"#include "DB.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Belt.h"#include "Motorcycle.h"#include "ItemInfoManager.h"#include "Stash.h"#include "ItemUtil.h"// global variable declarationOustersArmsbandInfoManager* g_pOustersArmsbandInfoManager = NULL;ItemID_t OustersArmsband::m_ItemIDRegistry = 0;Mutex    OustersArmsband::m_Mutex;//--------------------------------------------------------------------------------// constructor//--------------------------------------------------------------------------------OustersArmsband::OustersArmsband()	throw()//: m_ItemType(0), m_Durability(0), m_pInventory(NULL){	setItemType(0);	setDurability(0);	m_pInventory = NULL;	m_EnchantLevel = 0;}OustersArmsband::OustersArmsband(ItemType_t itemType, const list<OptionType_t>& optionType)	throw()//: m_ItemType(itemType), m_OptionType(optionType), m_Durability(0), m_pInventory(NULL){	setItemType(itemType);	setOptionType(optionType);	OustersArmsbandInfo* pOustersArmsbandInfo = dynamic_cast<OustersArmsbandInfo*>(g_pOustersArmsbandInfoManager->getItemInfo( getItemType() ) );	m_pInventory = new Inventory( pOustersArmsbandInfo->getPocketCount(), 1 );	m_EnchantLevel = 0;	setDurability(computeMaxDurability(this));	if (!g_pItemInfoManager->isPossibleItem(getItemClass(), getItemType(), getOptionTypeList()))	{		filelog("itembug.log", "OustersArmsband::OustersArmsband() : Invalid item type or option type");		throw ("OustersArmsband::OustersArmsband() : Invalid item type or optionType");	}}//--------------------------------------------------------------------------------// destructor//--------------------------------------------------------------------------------OustersArmsband::~OustersArmsband()	throw(){	SAFE_DELETE(m_pInventory);}//--------------------------------------------------------------------------------// create item//--------------------------------------------------------------------------------void OustersArmsband::create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID) 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	if (itemID==0)	{		__ENTER_CRITICAL_SECTION(m_Mutex)		m_ItemIDRegistry += g_pItemInfoManager->getItemIDSuccessor();		m_ItemID = m_ItemIDRegistry;		__LEAVE_CRITICAL_SECTION(m_Mutex)	}	else	{		m_ItemID = itemID;	}		BEGIN_DB 	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		StringStream sql;		string optionField;		setOptionTypeToField( getOptionTypeList(), optionField );		sql << "INSERT INTO OustersArmsbandObject "			<< "(ItemID,  ObjectID, ItemType, OwnerID, Storage, StorageID ,"			<< " X, Y, OptionType, Durability, Grade, ItemFlag)"			<< " VALUES(" 			<< m_ItemID << ", "			<< m_ObjectID << ", " << getItemType() << ", '" << ownerID << "', " <<(int)storage << ", " << storageID << ", " 			<<(int)x << ", " <<(int)y << ", '" << optionField.c_str() << "', " << getDurability() << ", " << getGrade() << ", " << (int)m_CreateType << ")";		pStmt->executeQuery(sql.toString());		SAFE_DELETE(pStmt);	}	END_DB(pStmt)	__END_CATCH}//--------------------------------------------------------------------------------// destroy item//--------------------------------------------------------------------------------bool OustersArmsband::destroy()    throw(Error){    __BEGIN_TRY    Statement* pStmt;    //-------------------------------------------------------    // 鞠胶龟靛俊 巢酒乐绰 酒捞袍捞 乐促搁 救俊 乐绰 酒捞袍甸档    // destroy 秦拎具 茄促.    // 鞠胶龟靛 鞍篮 版快绰 困俊辑 delete窍搁辑 酒捞袍阑 昏力    // 窍扁 锭巩俊 咯扁辑绰 delete秦林瘤 臼扁肺 茄促...    // 镜葛啊 绝促搁 困俊辑 鞘洒 骇飘甫 瘤况具 茄促.    //-------------------------------------------------------    for (int i = 0; i < m_pInventory->getHeight(); i++)    {        for (int j = 0; j < m_pInventory->getWidth(); j++)        {            Item* pItem = m_pInventory->getItem(j, i);            if (pItem != NULL)            {                pItem->destroy();            }        }    }    BEGIN_DB    {        pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();        pStmt->executeQuery("DELETE FROM OustersArmsbandObject WHERE ItemID = %ld", m_ItemID);        if (pStmt->getAffectedRowCount()==0)        {            SAFE_DELETE(pStmt);            return false;        }        SAFE_DELETE(pStmt);    }    END_DB(pStmt)    __END_CATCH    return true;}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void OustersArmsband::tinysave(const char* field) const	throw(Error){	__BEGIN_TRY	Statement* pStmt = NULL;	BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		pStmt->executeQuery( "UPDATE OustersArmsbandObject SET %s WHERE ItemID=%ld",								field, m_ItemID);		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void OustersArmsband::save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	BEGIN_DB 	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		/*		StringStream sql;		sql << "UPDATE OustersArmsbandObject SET "			<< "ObjectID = " << m_ObjectID			<< ",ItemType = " << m_ItemType			<< ",OwnerID = '" << ownerID << "'"			<< ",Storage = " <<(int)storage			<< ",StorageID = " << storageID			<< ",X = " <<(int)x			<< ",Y = " <<(int)y			<< ",OptionType = " <<(int)m_OptionType			<< ",Durability = " << m_Durability			<< ",EnchantLevel = " <<(int)m_EnchantLevel			<< " WHERE ItemID = " << m_ItemID;		pStmt->executeQuery(sql.toString());		*/		string optionField;		setOptionTypeToField( getOptionTypeList(), optionField );		pStmt->executeQuery( "UPDATE OustersArmsbandObject SET ObjectID=%ld, ItemType=%d, OwnerID='%s', Storage=%d, StorageID=%ld, X=%d, Y=%d, OptionType='%s', Durability=%d, Grade=%d, EnchantLevel=%d WHERE ItemID=%ld",								m_ObjectID, getItemType(), ownerID.c_str(), (int)storage, storageID, (int)x, (int)y, optionField.c_str(), getDurability(), getGrade(), (int)m_EnchantLevel, m_ItemID );		// 老老捞 酒捞袍阑 窍唱究 波郴辑 官肺 UPDATE 窍档废 茄促.		for (int i = 0; i < m_pInventory->getHeight(); i++)		{			for (int j = 0; j < m_pInventory->getWidth(); j++)			{				Item* pItem = m_pInventory->getItem(j, 0);				if (pItem != NULL) {					pItem->save(ownerID, STORAGE_BELT, m_ItemID, j, 0);				}			}		}		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}void OustersArmsband::makePCItemInfo(PCItemInfo& result) const{	Item::makePCItemInfo(result);	BYTE SubItemCount = 0;	// 器南狼 箭磊父怒 酒捞袍狼 沥焊甫 佬绢 甸牢促.	for (int i = 0; i < getPocketCount(); i++) 	{		Item* pOustersArmsbandItem = getInventory()->getItem(i, 0);		if (pOustersArmsbandItem != NULL) 		{			SubItemInfo* pSubItemInfo = new SubItemInfo();			pSubItemInfo->setObjectID(pOustersArmsbandItem->getObjectID());			pSubItemInfo->setItemClass(pOustersArmsbandItem->getItemClass());			pSubItemInfo->setItemType(pOustersArmsbandItem->getItemType());			pSubItemInfo->setItemNum(pOustersArmsbandItem->getNum());			pSubItemInfo->setSlotID(i);			result.addListElement(pSubItemInfo);			SubItemCount++;		}	}	result.setListNum(SubItemCount);}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string OustersArmsband::toString() const 	throw(){	StringStream msg;	msg << "OustersArmsband("		<< "ItemID:"        << m_ItemID		<< ",ItemType:"     <<(int)getItemType()		<< ",OptionType:"   <<getOptionTypeToString(getOptionTypeList()).c_str()		<< ",Durability:"   <<(int)getDurability()		<< ",EnchantLevel:" <<(int)m_EnchantLevel		<< ")";	return msg.toString();}/*//--------------------------------------------------------------------------------// get width//--------------------------------------------------------------------------------VolumeWidth_t OustersArmsband::getVolumeWidth() const 	throw(Error){	__BEGIN_TRY	return g_pOustersArmsbandInfoManager->getItemInfo(m_ItemType)->getVolumeWidth();	__END_CATCH}	//--------------------------------------------------------------------------------// get height//--------------------------------------------------------------------------------VolumeHeight_t OustersArmsband::getVolumeHeight() const 	throw(Error){	__BEGIN_TRY	return g_pOustersArmsbandInfoManager->getItemInfo(m_ItemType)->getVolumeHeight();	__END_CATCH}	//--------------------------------------------------------------------------------// get weight//--------------------------------------------------------------------------------Weight_t OustersArmsband::getWeight() const 	throw(Error){	__BEGIN_TRY	return g_pOustersArmsbandInfoManager->getItemInfo(m_ItemType)->getWeight();	__END_CATCH}*///--------------------------------------------------------------------------------// get pocket count//--------------------------------------------------------------------------------PocketNum_t OustersArmsband::getPocketCount(void) const	throw(){	__BEGIN_TRY	OustersArmsbandInfo* pOustersArmsbandInfo = dynamic_cast<OustersArmsbandInfo*>(g_pOustersArmsbandInfoManager->getItemInfo(getItemType()) );	Assert( pOustersArmsbandInfo != NULL );	return pOustersArmsbandInfo->getPocketCount();	__END_CATCH}/*//--------------------------------------------------------------------------------// get/set armor's Defense Bonus//--------------------------------------------------------------------------------Defense_t OustersArmsband::getDefenseBonus() const 	throw(Error){	__BEGIN_TRY	return g_pOustersArmsbandInfoManager->getItemInfo(m_ItemType)->getDefenseBonus();	__END_CATCH}Protection_t OustersArmsband::getProtectionBonus() const	throw(Error){

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