📄 oustersarmsband.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : OustersArmsband.cpp// Written By : Elca// Description : //////////////////////////////////////////////////////////////////////////////#include "OustersArmsband.h"#include "DB.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Belt.h"#include "Motorcycle.h"#include "ItemInfoManager.h"#include "Stash.h"#include "ItemUtil.h"// global variable declarationOustersArmsbandInfoManager* g_pOustersArmsbandInfoManager = NULL;ItemID_t OustersArmsband::m_ItemIDRegistry = 0;Mutex OustersArmsband::m_Mutex;//--------------------------------------------------------------------------------// constructor//--------------------------------------------------------------------------------OustersArmsband::OustersArmsband() throw()//: m_ItemType(0), m_Durability(0), m_pInventory(NULL){ setItemType(0); setDurability(0); m_pInventory = NULL; m_EnchantLevel = 0;}OustersArmsband::OustersArmsband(ItemType_t itemType, const list<OptionType_t>& optionType) throw()//: m_ItemType(itemType), m_OptionType(optionType), m_Durability(0), m_pInventory(NULL){ setItemType(itemType); setOptionType(optionType); OustersArmsbandInfo* pOustersArmsbandInfo = dynamic_cast<OustersArmsbandInfo*>(g_pOustersArmsbandInfoManager->getItemInfo( getItemType() ) ); m_pInventory = new Inventory( pOustersArmsbandInfo->getPocketCount(), 1 ); m_EnchantLevel = 0; setDurability(computeMaxDurability(this)); if (!g_pItemInfoManager->isPossibleItem(getItemClass(), getItemType(), getOptionTypeList())) { filelog("itembug.log", "OustersArmsband::OustersArmsband() : Invalid item type or option type"); throw ("OustersArmsband::OustersArmsband() : Invalid item type or optionType"); }}//--------------------------------------------------------------------------------// destructor//--------------------------------------------------------------------------------OustersArmsband::~OustersArmsband() throw(){ SAFE_DELETE(m_pInventory);}//--------------------------------------------------------------------------------// create item//--------------------------------------------------------------------------------void OustersArmsband::create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID) throw(Error){ __BEGIN_TRY Statement* pStmt; if (itemID==0) { __ENTER_CRITICAL_SECTION(m_Mutex) m_ItemIDRegistry += g_pItemInfoManager->getItemIDSuccessor(); m_ItemID = m_ItemIDRegistry; __LEAVE_CRITICAL_SECTION(m_Mutex) } else { m_ItemID = itemID; } BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); StringStream sql; string optionField; setOptionTypeToField( getOptionTypeList(), optionField ); sql << "INSERT INTO OustersArmsbandObject " << "(ItemID, ObjectID, ItemType, OwnerID, Storage, StorageID ," << " X, Y, OptionType, Durability, Grade, ItemFlag)" << " VALUES(" << m_ItemID << ", " << m_ObjectID << ", " << getItemType() << ", '" << ownerID << "', " <<(int)storage << ", " << storageID << ", " <<(int)x << ", " <<(int)y << ", '" << optionField.c_str() << "', " << getDurability() << ", " << getGrade() << ", " << (int)m_CreateType << ")"; pStmt->executeQuery(sql.toString()); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// destroy item//--------------------------------------------------------------------------------bool OustersArmsband::destroy() throw(Error){ __BEGIN_TRY Statement* pStmt; //------------------------------------------------------- // 鞠胶龟靛俊 巢酒乐绰 酒捞袍捞 乐促搁 救俊 乐绰 酒捞袍甸档 // destroy 秦拎具 茄促. // 鞠胶龟靛 鞍篮 版快绰 困俊辑 delete窍搁辑 酒捞袍阑 昏力 // 窍扁 锭巩俊 咯扁辑绰 delete秦林瘤 臼扁肺 茄促... // 镜葛啊 绝促搁 困俊辑 鞘洒 骇飘甫 瘤况具 茄促. //------------------------------------------------------- for (int i = 0; i < m_pInventory->getHeight(); i++) { for (int j = 0; j < m_pInventory->getWidth(); j++) { Item* pItem = m_pInventory->getItem(j, i); if (pItem != NULL) { pItem->destroy(); } } } BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); pStmt->executeQuery("DELETE FROM OustersArmsbandObject WHERE ItemID = %ld", m_ItemID); if (pStmt->getAffectedRowCount()==0) { SAFE_DELETE(pStmt); return false; } SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH return true;}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void OustersArmsband::tinysave(const char* field) const throw(Error){ __BEGIN_TRY Statement* pStmt = NULL; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); pStmt->executeQuery( "UPDATE OustersArmsbandObject SET %s WHERE ItemID=%ld", field, m_ItemID); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void OustersArmsband::save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error){ __BEGIN_TRY Statement* pStmt; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); /* StringStream sql; sql << "UPDATE OustersArmsbandObject SET " << "ObjectID = " << m_ObjectID << ",ItemType = " << m_ItemType << ",OwnerID = '" << ownerID << "'" << ",Storage = " <<(int)storage << ",StorageID = " << storageID << ",X = " <<(int)x << ",Y = " <<(int)y << ",OptionType = " <<(int)m_OptionType << ",Durability = " << m_Durability << ",EnchantLevel = " <<(int)m_EnchantLevel << " WHERE ItemID = " << m_ItemID; pStmt->executeQuery(sql.toString()); */ string optionField; setOptionTypeToField( getOptionTypeList(), optionField ); pStmt->executeQuery( "UPDATE OustersArmsbandObject SET ObjectID=%ld, ItemType=%d, OwnerID='%s', Storage=%d, StorageID=%ld, X=%d, Y=%d, OptionType='%s', Durability=%d, Grade=%d, EnchantLevel=%d WHERE ItemID=%ld", m_ObjectID, getItemType(), ownerID.c_str(), (int)storage, storageID, (int)x, (int)y, optionField.c_str(), getDurability(), getGrade(), (int)m_EnchantLevel, m_ItemID ); // 老老捞 酒捞袍阑 窍唱究 波郴辑 官肺 UPDATE 窍档废 茄促. for (int i = 0; i < m_pInventory->getHeight(); i++) { for (int j = 0; j < m_pInventory->getWidth(); j++) { Item* pItem = m_pInventory->getItem(j, 0); if (pItem != NULL) { pItem->save(ownerID, STORAGE_BELT, m_ItemID, j, 0); } } } SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}void OustersArmsband::makePCItemInfo(PCItemInfo& result) const{ Item::makePCItemInfo(result); BYTE SubItemCount = 0; // 器南狼 箭磊父怒 酒捞袍狼 沥焊甫 佬绢 甸牢促. for (int i = 0; i < getPocketCount(); i++) { Item* pOustersArmsbandItem = getInventory()->getItem(i, 0); if (pOustersArmsbandItem != NULL) { SubItemInfo* pSubItemInfo = new SubItemInfo(); pSubItemInfo->setObjectID(pOustersArmsbandItem->getObjectID()); pSubItemInfo->setItemClass(pOustersArmsbandItem->getItemClass()); pSubItemInfo->setItemType(pOustersArmsbandItem->getItemType()); pSubItemInfo->setItemNum(pOustersArmsbandItem->getNum()); pSubItemInfo->setSlotID(i); result.addListElement(pSubItemInfo); SubItemCount++; } } result.setListNum(SubItemCount);}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string OustersArmsband::toString() const throw(){ StringStream msg; msg << "OustersArmsband(" << "ItemID:" << m_ItemID << ",ItemType:" <<(int)getItemType() << ",OptionType:" <<getOptionTypeToString(getOptionTypeList()).c_str() << ",Durability:" <<(int)getDurability() << ",EnchantLevel:" <<(int)m_EnchantLevel << ")"; return msg.toString();}/*//--------------------------------------------------------------------------------// get width//--------------------------------------------------------------------------------VolumeWidth_t OustersArmsband::getVolumeWidth() const throw(Error){ __BEGIN_TRY return g_pOustersArmsbandInfoManager->getItemInfo(m_ItemType)->getVolumeWidth(); __END_CATCH} //--------------------------------------------------------------------------------// get height//--------------------------------------------------------------------------------VolumeHeight_t OustersArmsband::getVolumeHeight() const throw(Error){ __BEGIN_TRY return g_pOustersArmsbandInfoManager->getItemInfo(m_ItemType)->getVolumeHeight(); __END_CATCH} //--------------------------------------------------------------------------------// get weight//--------------------------------------------------------------------------------Weight_t OustersArmsband::getWeight() const throw(Error){ __BEGIN_TRY return g_pOustersArmsbandInfoManager->getItemInfo(m_ItemType)->getWeight(); __END_CATCH}*///--------------------------------------------------------------------------------// get pocket count//--------------------------------------------------------------------------------PocketNum_t OustersArmsband::getPocketCount(void) const throw(){ __BEGIN_TRY OustersArmsbandInfo* pOustersArmsbandInfo = dynamic_cast<OustersArmsbandInfo*>(g_pOustersArmsbandInfoManager->getItemInfo(getItemType()) ); Assert( pOustersArmsbandInfo != NULL ); return pOustersArmsbandInfo->getPocketCount(); __END_CATCH}/*//--------------------------------------------------------------------------------// get/set armor's Defense Bonus//--------------------------------------------------------------------------------Defense_t OustersArmsband::getDefenseBonus() const throw(Error){ __BEGIN_TRY return g_pOustersArmsbandInfoManager->getItemInfo(m_ItemType)->getDefenseBonus(); __END_CATCH}Protection_t OustersArmsband::getProtectionBonus() const throw(Error){
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