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📄 serum.h

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//////////////////////////////////////////////////////////////////////////////// Filename    : Serum.h// Written By  : // Description : //////////////////////////////////////////////////////////////////////////////#ifndef __Serum_H__#define __Serum_H__#include "Item.h"#include "ItemInfo.h"#include "InfoClassManager.h"#include "ItemFactory.h"#include "ItemLoader.h"#include "Mutex.h"//////////////////////////////////////////////////////////////////////////////// class Serum;//////////////////////////////////////////////////////////////////////////////class Serum : public Item {public:	Serum() throw();	Serum(ItemType_t itemType, const list<OptionType_t>& optionType) throw();	public:	virtual void create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID=0) throw(Error);	virtual void save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error);	void tinysave(const string & field) const throw (Error)	{ tinysave(field.c_str()); }	void tinysave(const char* field) const throw (Error);	virtual string toString() const throw();	static void initItemIDRegistry(void) throw();public:	virtual ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_SERUM; }	virtual string getObjectTableName() const throw() { return "SerumObject"; }	virtual ItemType_t getItemType() const throw() { return m_ItemType; }	virtual void setItemType(ItemType_t itemType) throw() { m_ItemType = itemType; }	virtual VolumeWidth_t getVolumeWidth() const throw(Error);	virtual VolumeHeight_t getVolumeHeight() const throw(Error);	virtual Weight_t getWeight() const throw(Error);	int getHPAmount(void) const throw();	int getPeriod(void) const throw();	int getCount(void) const throw();	virtual ItemNum_t getNum() const throw() { return m_Num; }	virtual void setNum(ItemNum_t Num) throw() { m_Num = Num; }	bool    isStackable() const throw() { return true; }private:	ItemType_t m_ItemType; // 酒捞袍 鸥涝	ItemNum_t  m_Num;      // 般媚乐绰 趋没狼 肮荐		static Mutex    m_Mutex;          // 酒捞袍 ID 包访 遏	static ItemID_t m_ItemIDRegistry; // 努贰胶喊 绊蜡 酒捞袍 酒捞叼 惯鞭扁};//////////////////////////////////////////////////////////////////////////////// class SerumInfo//////////////////////////////////////////////////////////////////////////////class SerumInfo : public ItemInfo {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_SERUM; }	int getHPAmount(void) const { return m_HPAmount; }	void setHPAmount(int amount) { m_HPAmount = amount; }	int getPeriod(void) const { return m_Period; }	void setPeriod(int period) { m_Period = period; }	int getCount(void) const { return m_Count; }	void setCount(int count) { m_Count = count; }	void parseEffect(const string& effect) throw();	virtual string toString() const throw();private:	int m_HPAmount; // 窜困 矫埃寸 HP 雀汗樊	int m_Period;   // 窜困 矫埃(檬 窜困)	int m_Count;    // 窜困 矫埃阑 割 锅 馆汗且 巴牢啊?};//////////////////////////////////////////////////////////////////////////////// class SerumInfoManager;//////////////////////////////////////////////////////////////////////////////class SerumInfoManager : public InfoClassManager {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_SERUM; }	virtual void load() throw(Error);};extern SerumInfoManager* g_pSerumInfoManager;//////////////////////////////////////////////////////////////////////////////// class SerumFactory//////////////////////////////////////////////////////////////////////////////class SerumFactory : public ItemFactory {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_SERUM; }	virtual string getItemClassName() const throw() { return "Serum"; }	public:	virtual Item* createItem(ItemType_t ItemType, const list<OptionType_t>& OptionType) throw() { return new Serum(ItemType,OptionType); }};//////////////////////////////////////////////////////////////////////////////// class SerumLoader;//////////////////////////////////////////////////////////////////////////////class SerumLoader : public ItemLoader {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_SERUM; }	virtual string getItemClassName() const throw() { return "Serum"; }public:	virtual void load(Creature* pCreature) throw(Error);	virtual void load(Zone* pZone) throw(Error);	virtual void load(StorageID_t storageID, Inventory* pInventory) throw(Error);};extern SerumLoader* g_pSerumLoader;#endif

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