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📄 vampireportalitem.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : VampirePortalItem.h// Written By  : // Description : //////////////////////////////////////////////////////////////////////////////#ifndef __VAMPIRE_PORTAL_ITEM_H__#define __VAMPIRE_PORTAL_ITEM_H__#include "Item.h"#include "ItemInfo.h"#include "InfoClassManager.h"#include "ItemFactory.h"#include "ItemLoader.h"#include "Mutex.h"//////////////////////////////////////////////////////////////////////////////// class VampirePortalItem;//////////////////////////////////////////////////////////////////////////////class EffectVampirePortal;class VampirePortalItem : public Item {public:	VampirePortalItem() throw();	VampirePortalItem(ItemType_t itemType, const list<OptionType_t>& optionType) throw();	~VampirePortalItem() throw();	public:	virtual void create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID=0) throw(Error);	virtual void save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error);	void tinysave(const string& field) const throw(Error)	{ tinysave(field.c_str()); }	void tinysave(const char*field) const throw(Error);	static void initItemIDRegistry(void) throw();public:	virtual ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_VAMPIRE_PORTAL_ITEM; }	virtual string getObjectTableName() const throw() { return "VampirePortalItemObject"; }	virtual ItemType_t getItemType() const throw() { return m_ItemType; }	virtual void setItemType(ItemType_t itemType) throw() { m_ItemType = itemType; }	virtual VolumeWidth_t getVolumeWidth() const throw(Error);	virtual VolumeHeight_t getVolumeHeight() const throw(Error);	virtual Weight_t getWeight() const throw(Error);	virtual string toString() const throw();public:	int getCharge(void) const { return m_Charge; }	void setCharge(int charge) { m_Charge = charge; }	int getMaxCharge(void) const throw();	ZoneID_t getZoneID(void) const { return m_ZoneID; }	void setZoneID(ZoneID_t id) { m_ZoneID = id; }	ZoneCoord_t getX(void) const { return m_X; }	void setX(ZoneCoord_t X) { m_X = X; }	ZoneCoord_t getY(void) const { return m_Y; }	void setY(ZoneCoord_t Y) { m_Y = Y; }public:	virtual Durability_t getDurability() const throw(Error);	virtual Silver_t getSilver() const throw();	virtual EnchantLevel_t getEnchantLevel() const throw();private:	ItemType_t  m_ItemType; // 酒捞袍 鸥涝	int         m_Charge;   // 器呕阑 凯 荐 乐绰 冉荐	ZoneID_t    m_ZoneID;   // 格钎 粮 ID	ZoneCoord_t m_X;        // 格钎 粮 谅钎 	ZoneCoord_t m_Y;        // 格钎 粮 谅钎 		static Mutex    m_Mutex;          // 酒捞袍 ID 包访 遏	static ItemID_t m_ItemIDRegistry; // 努贰胶喊 绊蜡 酒捞袍 酒捞叼 惯鞭扁};//////////////////////////////////////////////////////////////////////////////// class VampirePortalItemInfo//////////////////////////////////////////////////////////////////////////////class VampirePortalItemInfo : public ItemInfo {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_VAMPIRE_PORTAL_ITEM; }	virtual string toString() const throw();public:	int getMaxCharge(void) const { return m_MaxCharge; }	void setMaxCharge(int charge) { m_MaxCharge = charge; }private:	int m_MaxCharge;};//////////////////////////////////////////////////////////////////////////////// class VampirePortalItemInfoManager;//////////////////////////////////////////////////////////////////////////////class VampirePortalItemInfoManager : public InfoClassManager {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_VAMPIRE_PORTAL_ITEM; }	virtual void load() throw(Error);};extern VampirePortalItemInfoManager* g_pVampirePortalItemInfoManager;//////////////////////////////////////////////////////////////////////////////// class VampirePortalItemFactory//////////////////////////////////////////////////////////////////////////////class VampirePortalItemFactory : public ItemFactory {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_VAMPIRE_PORTAL_ITEM; }	virtual string getItemClassName() const throw() { return "VampirePortalItem"; }	public:	virtual Item* createItem(ItemType_t ItemType, const list<OptionType_t>& OptionType) throw() { return new VampirePortalItem(ItemType,OptionType); }};//////////////////////////////////////////////////////////////////////////////// class VampirePortalItemLoader;//////////////////////////////////////////////////////////////////////////////class VampirePortalItemLoader : public ItemLoader {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_VAMPIRE_PORTAL_ITEM; }	virtual string getItemClassName() const throw() { return "VampirePortalItem"; }public:	virtual void load(Creature* pCreature) throw(Error);	virtual void load(Zone* pZone) throw(Error);	virtual void load(StorageID_t storageID, Inventory* pInventory) throw(Error);};extern VampirePortalItemLoader* g_pVampirePortalItemLoader;#endif

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