📄 ar.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : AR.cpp// Written By : Elca// Description ://////////////////////////////////////////////////////////////////////////////#include "AR.h"#include "DB.h"#include "Slayer.h"#include "Vampire.h"#include "Belt.h"#include "Motorcycle.h"#include "ItemInfoManager.h"#include "Stash.h"#include "ItemUtil.h"// global variable declarationARInfoManager* g_pARInfoManager = NULL;ItemID_t AR::m_ItemIDRegistry = 0;Mutex AR::m_Mutex;//--------------------------------------------------------------------------------// constructor//--------------------------------------------------------------------------------AR::AR() throw(){ setItemType(0); setDurability(0); setEnchantLevel(0); setBulletCount(0); setBonusDamage(0); setSilver(0);}AR::AR(ItemType_t itemType, const list<OptionType_t>& optionType) throw()//: Gun(itemType, optionType){ setItemType(itemType); setOptionType(optionType); setDurability(computeMaxDurability(this)); if (!g_pItemInfoManager->isPossibleItem(getItemClass(), getItemType(), getOptionTypeList())) { filelog("itembug.log", "AR::AR() : Invalid item type or option type"); throw ("AR::AR() : Invalid item type or optionType"); }}//--------------------------------------------------------------------------------// destructor//--------------------------------------------------------------------------------AR::~AR() throw(){}//--------------------------------------------------------------------------------// create item//--------------------------------------------------------------------------------void AR::create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID) throw(Error){ __BEGIN_TRY Statement* pStmt; if (itemID==0) { __ENTER_CRITICAL_SECTION(m_Mutex) m_ItemIDRegistry += g_pItemInfoManager->getItemIDSuccessor(); m_ItemID = m_ItemIDRegistry; __LEAVE_CRITICAL_SECTION(m_Mutex) } else { m_ItemID = itemID; } BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); /* StringStream sql; sql << "INSERT INTO ARObject " << "(ItemID, ObjectID, ItemType, OwnerID ," << " Storage, StorageID ," << " X, Y, OptionType ," << " Durability, BulletCount) VALUES(" << m_ItemID << ", " << m_ObjectID << ", " << m_ItemType << ", '" << ownerID << "', " <<(int)storage << ", " << storageID << ", " <<(int)x << ", " <<(int)y << ", " <<(int)m_OptionType << ", " << m_Durability << ", " <<(int)m_BulletCount << ")"; pStmt->executeQuery(sql.toString()); */ // StringStream 绝局扁. by sigi. 2002.5.13 string optionField; setOptionTypeToField( getOptionTypeList(), optionField ); pStmt->executeQuery( "INSERT INTO ARObject (ItemID, ObjectID, ItemType, OwnerID, Storage, StorageID, X, Y, OptionType, Durability, BulletCount, Grade, ItemFlag) VALUES(%ld, %ld, %d, '%s', %d, %ld, %d, %d, '%s', %d, %d, %d, %d)", m_ItemID, m_ObjectID, getItemType(), ownerID.c_str(), (int)storage, storageID, (int)x, (int)y, optionField.c_str(), getDurability(), (int)getBulletCount(), (int)getGrade(), (int)m_CreateType); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void AR::tinysave(const char* field) const throw(Error){ __BEGIN_TRY Statement* pStmt = NULL; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); pStmt->executeQuery( "UPDATE ARObject SET %s WHERE ItemID=%ld", field, m_ItemID); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void AR::save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error){ __BEGIN_TRY Statement* pStmt = NULL; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); /* StringStream sql; sql << "UPDATE ARObject SET " << "ObjectID = " << m_ObjectID << ",ItemType = " << m_ItemType << ",OwnerID = '" << ownerID << "'" << ",Storage = " <<(int)storage << ",StorageID = " << storageID << ",X = " <<(int)x << ",Y = " <<(int)y << ",OptionType = " <<(int)m_OptionType << ",Durability = " << m_Durability << ",EnchantLevel = " <<(int)m_EnchantLevel << ",BulletCount = " <<(int)m_BulletCount << ",Silver = " <<(int)m_Silver << " WHERE ItemID = " << m_ItemID; pStmt->executeQuery(sql.toString()); */ string optionField; setOptionTypeToField( getOptionTypeList(), optionField ); pStmt->executeQuery( "UPDATE ARObject SET ObjectID = %ld, ItemType = %d, OwnerID='%s', Storage=%d, StorageID=%ld, X=%d, Y=%d, OptionType='%s', Durability=%d, EnchantLevel=%d, BulletCount=%d, Silver=%d, Grade=%d WHERE ItemID=%ld", m_ObjectID, getItemType(), ownerID.c_str(), (int)storage, storageID, (int)x, (int)y, optionField.c_str(), getDurability(), (int)m_EnchantLevel, (int)getBulletCount(), (int)getSilver(), (int)getGrade(), m_ItemID); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void AR::saveBullet() throw (Error){ __BEGIN_TRY Statement* pStmt = NULL; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); pStmt->executeQuery("UPDATE ARObject SET BulletCount = %d WHERE ItemID = %d", getBulletCount(), m_ItemID); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}void AR::makePCItemInfo(PCItemInfo& result) const{ Item::makePCItemInfo(result); result.setItemNum( getBulletCount() );}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string AR::toString() const throw(){ StringStream msg; msg << "AR(" << "ItemID:" << m_ItemID << ",ItemType:" <<(int)getItemType() << ",OptionType:" <<getOptionTypeToString(getOptionTypeList()).c_str() << ",Durability:" <<(int)getDurability() << ",BulletCount:" <<(int)getBulletCount() << ",Silver:" <<(int)getSilver() << ",EnchantLevel:" <<(int)m_EnchantLevel << ")"; return msg.toString();}//--------------------------------------------------------------------------------// get width//--------------------------------------------------------------------------------/*VolumeWidth_t AR::getVolumeWidth() const throw(Error){ __BEGIN_TRY return g_pARInfoManager->getItemInfo(m_ItemType)->getVolumeWidth(); __END_CATCH} //--------------------------------------------------------------------------------// get height//--------------------------------------------------------------------------------VolumeHeight_t AR::getVolumeHeight() const throw(Error){ __BEGIN_TRY return g_pARInfoManager->getItemInfo(m_ItemType)->getVolumeHeight(); __END_CATCH} //--------------------------------------------------------------------------------// get weight//--------------------------------------------------------------------------------Weight_t AR::getWeight() const throw(Error){ __BEGIN_TRY return g_pARInfoManager->getItemInfo(m_ItemType)->getWeight(); __END_CATCH}//--------------------------------------------------------------------------------// get/set weapon's minDamage//--------------------------------------------------------------------------------Damage_t AR::getMinDamage() const throw(Error){ __BEGIN_TRY return g_pARInfoManager->getItemInfo(m_ItemType)->getMinDamage() + m_BonusDamage; __END_CATCH}//--------------------------------------------------------------------------------// get/set weapon's maxDamage//--------------------------------------------------------------------------------Damage_t AR::getMaxDamage() const throw(Error){ __BEGIN_TRY return g_pARInfoManager->getItemInfo(m_ItemType)->getMaxDamage() + m_BonusDamage; __END_CATCH}//--------------------------------------------------------------------------------// get/set weapon's range//--------------------------------------------------------------------------------Range_t AR::getRange() const throw(Error){ __BEGIN_TRY return g_pARInfoManager->getItemInfo(m_ItemType)->getRange(); __END_CATCH}//--------------------------------------------------------------------------------// get/set weapon's ToHit Bonus//--------------------------------------------------------------------------------ToHit_t AR::getToHitBonus() const throw(Error){ __BEGIN_TRY return g_pARInfoManager->getItemInfo(m_ItemType)->getToHitBonus(); __END_CATCH}//--------------------------------------------------------------------------------//--------------------------------------------------------------------------------int AR::getCriticalBonus(void) const throw(){ __BEGIN_TRY return g_pARInfoManager->getItemInfo(m_ItemType)->getCriticalBonus(); __END_CATCH}*///--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string ARInfo::toString() const throw()
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