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📄 ar.cpp

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//////////////////////////////////////////////////////////////////////////////// Filename    : AR.cpp// Written By  : Elca// Description ://////////////////////////////////////////////////////////////////////////////#include "AR.h"#include "DB.h"#include "Slayer.h"#include "Vampire.h"#include "Belt.h"#include "Motorcycle.h"#include "ItemInfoManager.h"#include "Stash.h"#include "ItemUtil.h"// global variable declarationARInfoManager* g_pARInfoManager = NULL;ItemID_t AR::m_ItemIDRegistry = 0;Mutex    AR::m_Mutex;//--------------------------------------------------------------------------------// constructor//--------------------------------------------------------------------------------AR::AR()	throw(){	setItemType(0);	setDurability(0);	setEnchantLevel(0);	setBulletCount(0);	setBonusDamage(0);	setSilver(0);}AR::AR(ItemType_t itemType, const list<OptionType_t>& optionType)	throw()//: Gun(itemType, optionType){	setItemType(itemType);	setOptionType(optionType);	setDurability(computeMaxDurability(this));	if (!g_pItemInfoManager->isPossibleItem(getItemClass(), getItemType(), getOptionTypeList()))	{		filelog("itembug.log", "AR::AR() : Invalid item type or option type");		throw ("AR::AR() : Invalid item type or optionType");	}}//--------------------------------------------------------------------------------// destructor//--------------------------------------------------------------------------------AR::~AR()	throw(){}//--------------------------------------------------------------------------------// create item//--------------------------------------------------------------------------------void AR::create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID) 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	if (itemID==0)	{		__ENTER_CRITICAL_SECTION(m_Mutex)		m_ItemIDRegistry += g_pItemInfoManager->getItemIDSuccessor();		m_ItemID = m_ItemIDRegistry;		__LEAVE_CRITICAL_SECTION(m_Mutex)	}	else	{		m_ItemID = itemID;	}		BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		/*		StringStream sql;		sql << "INSERT INTO ARObject "			<< "(ItemID, ObjectID, ItemType, OwnerID ," 			<< " Storage, StorageID ,"			<< " X, Y, OptionType ," 			<< " Durability, BulletCount) VALUES(" 			<< m_ItemID << ", "			<< m_ObjectID << ", " << m_ItemType << ", '" << ownerID << "', "			<<(int)storage << ", " << storageID << ", " 			<<(int)x << ", " <<(int)y << ", " <<(int)m_OptionType << ", "			<< m_Durability << ", " <<(int)m_BulletCount << ")";		pStmt->executeQuery(sql.toString());		*/		// StringStream 绝局扁. by sigi. 2002.5.13		string optionField;		setOptionTypeToField( getOptionTypeList(), optionField );		pStmt->executeQuery( "INSERT INTO ARObject (ItemID, ObjectID, ItemType, OwnerID, Storage, StorageID, X, Y, OptionType, Durability, BulletCount, Grade, ItemFlag) VALUES(%ld, %ld, %d, '%s', %d, %ld, %d, %d, '%s', %d, %d, %d, %d)",							m_ItemID, m_ObjectID, getItemType(), ownerID.c_str(), (int)storage, storageID, (int)x, (int)y, optionField.c_str(), getDurability(), (int)getBulletCount(), (int)getGrade(), (int)m_CreateType);		SAFE_DELETE(pStmt);	}	END_DB(pStmt)	__END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void AR::tinysave(const char* field) const	throw(Error){	__BEGIN_TRY	Statement* pStmt = NULL;	BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		pStmt->executeQuery( "UPDATE ARObject SET %s WHERE ItemID=%ld",								field, m_ItemID);		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void AR::save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) 	throw(Error){	__BEGIN_TRY	Statement* pStmt = NULL;	BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		/*		StringStream sql;		sql << "UPDATE ARObject SET "			<< "ObjectID = " << m_ObjectID			<< ",ItemType = " << m_ItemType			<< ",OwnerID = '" << ownerID << "'"			<< ",Storage = " <<(int)storage			<< ",StorageID = " << storageID			<< ",X = " <<(int)x			<< ",Y = " <<(int)y			<< ",OptionType = " <<(int)m_OptionType			<< ",Durability = " << m_Durability			<< ",EnchantLevel = " <<(int)m_EnchantLevel			<< ",BulletCount = " <<(int)m_BulletCount			<< ",Silver = " <<(int)m_Silver			<< " WHERE ItemID = " << m_ItemID;		pStmt->executeQuery(sql.toString());		*/		string optionField;		setOptionTypeToField( getOptionTypeList(), optionField );		pStmt->executeQuery( "UPDATE ARObject SET ObjectID = %ld, ItemType = %d, OwnerID='%s', Storage=%d, StorageID=%ld, X=%d, Y=%d, OptionType='%s', Durability=%d, EnchantLevel=%d, BulletCount=%d, Silver=%d, Grade=%d WHERE ItemID=%ld",								m_ObjectID, getItemType(), ownerID.c_str(), (int)storage, storageID, (int)x, (int)y, optionField.c_str(), getDurability(), (int)m_EnchantLevel, (int)getBulletCount(), (int)getSilver(), (int)getGrade(), m_ItemID);		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void AR::saveBullet() throw (Error){	__BEGIN_TRY	Statement* pStmt = NULL;	BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		pStmt->executeQuery("UPDATE ARObject SET BulletCount = %d WHERE ItemID = %d",							getBulletCount(), m_ItemID);		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}void AR::makePCItemInfo(PCItemInfo& result) const{	Item::makePCItemInfo(result);	result.setItemNum( getBulletCount() );}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string AR::toString() const 	throw(){	StringStream msg;	msg << "AR("		<< "ItemID:"        << m_ItemID		<< ",ItemType:"     <<(int)getItemType()		<< ",OptionType:"   <<getOptionTypeToString(getOptionTypeList()).c_str()		<< ",Durability:"   <<(int)getDurability()		<< ",BulletCount:"  <<(int)getBulletCount()		<< ",Silver:"       <<(int)getSilver()		<< ",EnchantLevel:" <<(int)m_EnchantLevel		<< ")";	return msg.toString();}//--------------------------------------------------------------------------------// get width//--------------------------------------------------------------------------------/*VolumeWidth_t AR::getVolumeWidth() const 	throw(Error){	__BEGIN_TRY	return g_pARInfoManager->getItemInfo(m_ItemType)->getVolumeWidth();	__END_CATCH}	//--------------------------------------------------------------------------------// get height//--------------------------------------------------------------------------------VolumeHeight_t AR::getVolumeHeight() const 	throw(Error){	__BEGIN_TRY	return g_pARInfoManager->getItemInfo(m_ItemType)->getVolumeHeight();	__END_CATCH}	//--------------------------------------------------------------------------------// get weight//--------------------------------------------------------------------------------Weight_t AR::getWeight() const 	throw(Error){	__BEGIN_TRY	return g_pARInfoManager->getItemInfo(m_ItemType)->getWeight();	__END_CATCH}//--------------------------------------------------------------------------------// get/set weapon's minDamage//--------------------------------------------------------------------------------Damage_t AR::getMinDamage() const 	throw(Error){	__BEGIN_TRY	return g_pARInfoManager->getItemInfo(m_ItemType)->getMinDamage() + m_BonusDamage;	__END_CATCH}//--------------------------------------------------------------------------------// get/set weapon's maxDamage//--------------------------------------------------------------------------------Damage_t AR::getMaxDamage() const 	throw(Error){	__BEGIN_TRY	return g_pARInfoManager->getItemInfo(m_ItemType)->getMaxDamage() + m_BonusDamage;	__END_CATCH}//--------------------------------------------------------------------------------// get/set weapon's range//--------------------------------------------------------------------------------Range_t AR::getRange() const 	throw(Error){	__BEGIN_TRY	return g_pARInfoManager->getItemInfo(m_ItemType)->getRange();	__END_CATCH}//--------------------------------------------------------------------------------// get/set weapon's ToHit Bonus//--------------------------------------------------------------------------------ToHit_t AR::getToHitBonus() const 	throw(Error){	__BEGIN_TRY	return g_pARInfoManager->getItemInfo(m_ItemType)->getToHitBonus();	__END_CATCH}//--------------------------------------------------------------------------------//--------------------------------------------------------------------------------int AR::getCriticalBonus(void) const	throw(){	__BEGIN_TRY	return g_pARInfoManager->getItemInfo(m_ItemType)->getCriticalBonus();	__END_CATCH}*///--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string ARInfo::toString() const 	throw()

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