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📄 castlesymbol.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();        Result* pResult = pStmt->executeQuery("SELECT MAX(ItemType) FROM CastleSymbolInfo");        pResult->next();        m_InfoCount = pResult->getInt(1);        m_pItemInfos = new ItemInfo*[m_InfoCount+1];        for (uint i = 0 ; i <= m_InfoCount ; i ++)            m_pItemInfos[i] = NULL;        pResult = pStmt->executeQuery(			"SELECT ItemType, Name, EName, Price, Volume, Weight, Ratio, Durability, Defense, Protection, ReqAbility, ItemLevel FROM CastleSymbolInfo"		);		while (pResult->next()) 		{			uint i = 0;			CastleSymbolInfo* pCastleSymbolInfo = new CastleSymbolInfo();			pCastleSymbolInfo->setItemType(pResult->getInt(++i));			pCastleSymbolInfo->setName(pResult->getString(++i));			pCastleSymbolInfo->setEName(pResult->getString(++i));			pCastleSymbolInfo->setPrice(pResult->getInt(++i));			pCastleSymbolInfo->setVolumeType(pResult->getInt(++i));			pCastleSymbolInfo->setWeight(pResult->getInt(++i));			pCastleSymbolInfo->setRatio(pResult->getInt(++i));			pCastleSymbolInfo->setDurability(pResult->getInt(++i));			pCastleSymbolInfo->setDefenseBonus(pResult->getInt(++i));			pCastleSymbolInfo->setProtectionBonus(pResult->getInt(++i));			pCastleSymbolInfo->setReqAbility(pResult->getString(++i));			pCastleSymbolInfo->setItemLevel(pResult->getInt(++i));			addItemInfo(pCastleSymbolInfo);		}				SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// load to creature//--------------------------------------------------------------------------------void CastleSymbolLoader::load(Creature* pCreature) 	throw(Error){	__BEGIN_TRY	Assert(pCreature != NULL);	Statement* pStmt;	BEGIN_DB 	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		/*		StringStream sql;		sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, "			<< " OptionType, Durability, EnchantLevel FROM CastleSymbolObject"			<< " WHERE OwnerID = '" << pCreature->getName() << "' AND Storage IN("			<<(int)STORAGE_INVENTORY << ", " <<(int)STORAGE_GEAR << ", " <<(int)STORAGE_BELT << ", " 			<<(int)STORAGE_EXTRASLOT << ", " <<(int)STORAGE_MOTORCYCLE << ", " <<(int)STORAGE_STASH << ", " 			<<(int)STORAGE_GARBAGE << ")";		Result* pResult = pStmt->executeQuery(sql.toString());		*/		// CastleSymbol load且霸 乐促绰巴篮..		// 泅犁肺辑绰 捞傈俊 辑滚促款捞 登菌促绰 狼固捞促.		// 弊贰辑, 瘤款促. by sigi		pStmt->executeQuery( 				"DELETE FROM CastleSymbolObject WHERE OwnerID = '%s'", 				pCreature->getName().c_str() );		/*		Result* pResult = pStmt->executeQuery( "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, OptionType, Durability, EnchantLevel FROM CastleSymbolObject WHERE OwnerID = '%s' AND Storage IN(0, 1, 2, 3, 4, 9)",								pCreature->getName().c_str() );		while (pResult->next())		{			uint i = 0;			CastleSymbol* pCastleSymbol = new CastleSymbol();			pCastleSymbol->setItemID(pResult->getDWORD(++i));			pCastleSymbol->setObjectID(pResult->getDWORD(++i));			pCastleSymbol->setItemType(pResult->getDWORD(++i));			Storage storage =(Storage)pResult->getInt(++i);			StorageID_t storageID = pResult->getDWORD(++i);			BYTE x = pResult->getBYTE(++i);			BYTE y = pResult->getBYTE(++i);			pCastleSymbol->setOptionType(pResult->getInt(++i));			pCastleSymbol->setDurability(pResult->getInt(++i));			pCastleSymbol->setEnchantLevel(pResult->getInt(++i));			Inventory*  pInventory      = NULL;			Slayer*     pSlayer         = NULL;			Vampire*    pVampire        = NULL;			Motorcycle* pMotorcycle     = NULL;			Inventory*  pMotorInventory = NULL;			//Item*       pItem           = NULL;			Stash*      pStash          = NULL;			//Belt*       pBelt           = NULL;			//Inventory*  pBeltInventory  = NULL;			if (pCreature->isSlayer())			{				pSlayer     = dynamic_cast<Slayer*>(pCreature);				pInventory  = pSlayer->getInventory();				pStash      = pSlayer->getStash();				pMotorcycle = pSlayer->getMotorcycle();				if (pMotorcycle) pMotorInventory = pMotorcycle->getInventory();			}			else if (pCreature->isVampire()) 			{				pVampire   = dynamic_cast<Vampire*>(pCreature);				pInventory = pVampire->getInventory();				pStash     = pVampire->getStash();			}			else throw UnsupportedError("Monster,NPC 牢亥配府狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促.");			switch(storage)			{				case STORAGE_INVENTORY:					if (pInventory->canAddingEx(x, y, pCastleSymbol))					{						pInventory->addItemEx(x, y, pCastleSymbol);					}					else					{						processItemBugEx(pCreature, pCastleSymbol);					}					break;				case STORAGE_GEAR:					if (pCreature->isSlayer())					{						if (!pSlayer->isWear((Slayer::WearPart)x))						{							pSlayer->wearItem((Slayer::WearPart)x, pCastleSymbol);						}						else						{							processItemBugEx(pCreature, pCastleSymbol);						}					}					else if (pCreature->isVampire())					{						processItemBugEx(pCreature, pCastleSymbol);					}					break;				case STORAGE_BELT :					processItemBugEx(pCreature, pCastleSymbol);					break;				case STORAGE_EXTRASLOT :					if (pCreature->isSlayer())       pSlayer->addItemToExtraInventorySlot(pCastleSymbol);					else if (pCreature->isVampire()) pVampire->addItemToExtraInventorySlot(pCastleSymbol);					break;				case STORAGE_MOTORCYCLE:					processItemBugEx(pCreature, pCastleSymbol);					break;				case STORAGE_STASH:					if (pStash->isExist(x, y))					{						processItemBugEx(pCreature, pCastleSymbol);					}					else pStash->insert(x, y, pCastleSymbol);					break;				case STORAGE_GARBAGE:					processItemBug(pCreature, pCastleSymbol);					break;				default :					SAFE_DELETE(pStmt);	// by sigi					throw Error("invalid storage or OwnerID must be NULL");			}		}		*/		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// load to zone//--------------------------------------------------------------------------------void CastleSymbolLoader::load(Zone* pZone) 	throw(Error){	__BEGIN_TRY	Assert(pZone != NULL);	Statement* pStmt;	BEGIN_DB 	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		StringStream sql;		sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y,"			<< " Durability, EnchantLevel FROM CastleSymbolObject"			<< " WHERE Storage = " <<(int)STORAGE_ZONE << " AND StorageID = " << pZone->getZoneID();		Result* pResult = pStmt->executeQuery(sql.toString());		while (pResult->next())		{			uint i = 0;			CastleSymbol* pCastleSymbol = new CastleSymbol();			pCastleSymbol->setItemID(pResult->getInt(++i));			pCastleSymbol->setObjectID(pResult->getInt(++i));			pCastleSymbol->setItemType(pResult->getInt(++i));			Storage storage =(Storage)pResult->getInt(++i);			StorageID_t storageID = pResult->getInt(++i);			BYTE x = pResult->getInt(++i);			BYTE y = pResult->getInt(++i);			pCastleSymbol->setDurability(pResult->getInt(++i));			pCastleSymbol->setEnchantLevel(pResult->getInt(++i));			switch(storage)			{				case STORAGE_ZONE :						{						Tile & pTile = pZone->getTile(x,y);						Assert(!pTile.hasItem());						pTile.addItem(pCastleSymbol);					}					break;				case STORAGE_STASH :				case STORAGE_CORPSE :					throw UnsupportedError("惑磊 棺 矫眉救狼 酒捞袍狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促.");				default :					throw Error("Storage must be STORAGE_ZONE");			}		}		SAFE_DELETE(pStmt);	}	END_DB(pStmt)	__END_CATCH}//--------------------------------------------------------------------------------// load to inventory//--------------------------------------------------------------------------------void CastleSymbolLoader::load(StorageID_t storageID, Inventory* pInventory) 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	BEGIN_DB 	{	}	END_DB(pStmt)		__END_CATCH}CastleSymbolLoader* g_pCastleSymbolLoader = NULL;

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