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📄 water.h

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//////////////////////////////////////////////////////////////////////////////// Filename    : Water.h// Written By  : Elca// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __WATER_H__#define __WATER_H__#include "Item.h"#include "ItemInfo.h"#include "InfoClassManager.h"#include "ItemFactory.h"#include "ItemLoader.h"#include "Mutex.h"//////////////////////////////////////////////////////////////////////////////// class Water;//////////////////////////////////////////////////////////////////////////////class Water : public Item {public:	Water() throw();	Water(ItemType_t itemType, const list<OptionType_t>& optionType) throw();	public:	virtual void create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID=0) throw(Error);	virtual void save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error);	void tinysave(const string & field) const throw (Error)	{ tinysave(field.c_str()); }	void tinysave(const char* field) const throw (Error);	virtual string toString() const throw();	static void initItemIDRegistry(void) throw();public:	virtual ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_WATER; }	virtual string getObjectTableName() const throw() { return "WaterObject"; }	virtual ItemType_t getItemType() const throw() { return m_ItemType; }	virtual void setItemType(ItemType_t itemType) throw() { m_ItemType = itemType; }	virtual VolumeWidth_t getVolumeWidth() const throw(Error);	virtual VolumeHeight_t getVolumeHeight() const throw(Error);	virtual Weight_t getWeight() const throw(Error);	virtual ItemNum_t getNum() const throw() { return m_Num; }	virtual void setNum(ItemNum_t Num) throw() { m_Num = Num; }	bool    isStackable() const throw() { return true; }private:	ItemType_t m_ItemType;			// 酒捞袍 鸥涝	ItemNum_t m_Num; 		static Mutex    m_Mutex;          // 酒捞袍 ID 包访 遏	static ItemID_t m_ItemIDRegistry; // 努贰胶喊 绊蜡 酒捞袍 酒捞叼 惯鞭扁};//////////////////////////////////////////////////////////////////////////////// class WaterInfo//////////////////////////////////////////////////////////////////////////////class WaterInfo : public ItemInfo {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_WATER; }	virtual string toString() const throw();};//////////////////////////////////////////////////////////////////////////////// class WaterInfoManager;//////////////////////////////////////////////////////////////////////////////class WaterInfoManager : public InfoClassManager {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_WATER; }	virtual void load() throw(Error);};// global variable declarationextern WaterInfoManager* g_pWaterInfoManager;//////////////////////////////////////////////////////////////////////////////// class WaterFactory//////////////////////////////////////////////////////////////////////////////class WaterFactory : public ItemFactory {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_WATER; }	virtual string getItemClassName() const throw() { return "Water"; }public:	virtual Item* createItem(ItemType_t ItemType, const list<OptionType_t>& OptionType) throw() { return new Water(ItemType,OptionType); }};//////////////////////////////////////////////////////////////////////////////// class WaterLoader;//////////////////////////////////////////////////////////////////////////////class WaterLoader : public ItemLoader {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_WATER; }	virtual string getItemClassName() const throw() { return "Water"; }public:	virtual void load(Creature* pCreature) throw(Error);	virtual void load(Zone* pZone) throw(Error);	virtual void load(StorageID_t storageID, Inventory* pInventory) throw(Error);};extern WaterLoader* g_pWaterLoader;#endif

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