📄 questitem.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : QuestItem.cpp// Written By : excel96// Description ://////////////////////////////////////////////////////////////////////////////#include "QuestItem.h"#include "DB.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Belt.h"#include "Motorcycle.h"#include "Stash.h"#include "Utility.h"#include "ItemInfoManager.h"#include "ItemUtil.h"QuestItemInfoManager* g_pQuestItemInfoManager = NULL;ItemID_t QuestItem::m_ItemIDRegistry = 0;Mutex QuestItem::m_Mutex;//////////////////////////////////////////////////////////////////////////////// class QuestItem member methods//////////////////////////////////////////////////////////////////////////////QuestItem::QuestItem() throw(){ m_ItemType = 0;}QuestItem::QuestItem(ItemType_t itemType, const list<OptionType_t>& optionType) throw(){ m_ItemType = itemType; if (!g_pItemInfoManager->isPossibleItem(getItemClass(), m_ItemType, optionType)) { filelog("itembug.log", "QuestItem::QuestItem() : Invalid item type or option type"); throw ("QuestItem::QuestItem() : Invalid item type or optionType"); }}void QuestItem::create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID) throw(Error){ __BEGIN_TRY Statement* pStmt = NULL; if (itemID==0) { __ENTER_CRITICAL_SECTION(m_Mutex) m_ItemIDRegistry += g_pItemInfoManager->getItemIDSuccessor(); m_ItemID = m_ItemIDRegistry; __LEAVE_CRITICAL_SECTION(m_Mutex) } else { m_ItemID = itemID; } BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); StringStream sql; sql << "INSERT INTO QuestItemObject " << "(ItemID, ObjectID, ItemType, OwnerID, Storage, StorageID, X, Y, ItemFlag) VALUES(" << m_ItemID << ", " << m_ObjectID << ", " << m_ItemType << ", '" << ownerID << "', " <<(int)storage << ", " << storageID << ", " <<(int)x << ", " <<(int)y << ", " << (int)m_CreateType << ")"; pStmt->executeQuery(sql.toString()); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void QuestItem::tinysave(const char* field) const throw(Error){ __BEGIN_TRY Statement* pStmt = NULL; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); pStmt->executeQuery( "UPDATE QuestItemObject SET %s WHERE ItemID=%ld", field, m_ItemID); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}void QuestItem::save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error){ __BEGIN_TRY Statement* pStmt = NULL; BEGIN_DB { /* StringStream sql; sql << "UPDATE QuestItemObject SET " << "ObjectID = " << m_ObjectID << ",ItemType = " << m_ItemType << ",OwnerID = '" << ownerID << "'" << ",Storage = " <<(int)storage << ",StorageID = " << storageID << ",X = " <<(int)x << ",Y = " <<(int)y << " WHERE ItemID = " << m_ItemID; pStmt->executeQuery(sql.toString()); */ pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); pStmt->executeQuery( "UPDATE QuestItemObject SET ObjectID=%ld, ItemType=%d, OwnerID='%s', Storage=%d, StorageID=%ld, X=%d, Y=%d WHERE ItemID=%ld", m_ObjectID, m_ItemType, ownerID.c_str(), (int)storage, storageID, (int)x, (int)y, m_ItemID ); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}string QuestItem::toString() const throw(){ StringStream msg; msg << "QuestItem(" << "ItemID:" << m_ItemID << ",ItemType:" <<(int)m_ItemType << ")"; return msg.toString();}VolumeWidth_t QuestItem::getVolumeWidth() const throw(Error){ __BEGIN_TRY return g_pQuestItemInfoManager->getItemInfo(m_ItemType)->getVolumeWidth(); __END_CATCH} VolumeHeight_t QuestItem::getVolumeHeight() const throw(Error){ __BEGIN_TRY return g_pQuestItemInfoManager->getItemInfo(m_ItemType)->getVolumeHeight(); __END_CATCH} Weight_t QuestItem::getWeight() const throw(Error){ __BEGIN_TRY return g_pQuestItemInfoManager->getItemInfo(m_ItemType)->getWeight(); __END_CATCH}//////////////////////////////////////////////////////////////////////////////// class QuestItemInfo member methods//////////////////////////////////////////////////////////////////////////////string QuestItemInfo::toString() const throw(){ StringStream msg; msg << "QuestItemInfo(" << "ItemType:" <<(int)m_ItemType << ",Name:" << m_Name << ",EName:" << m_EName << ",Price:" <<(int)m_Price << ",VolumeType:" << Volume2String[m_VolumeType] << ",Weight:" <<(int)m_Weight << ",BonusRatio:" <<(int)m_BonusRatio << ",Description:" << m_Description << ")"; return msg.toString();}void QuestItemInfoManager::load() throw(Error){ __BEGIN_TRY Statement* pStmt = NULL; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); Result* pResult = pStmt->executeQuery("SELECT MAX(ItemType) FROM QuestItemInfo"); pResult->next(); m_InfoCount = pResult->getInt(1); m_pItemInfos = new ItemInfo*[m_InfoCount+1]; for (uint i = 0 ; i <= m_InfoCount ; i ++) m_pItemInfos[i] = NULL; pResult = pStmt->executeQuery( "SELECT ItemType, Name, EName, Price, Volume, Weight, Ratio, BonusRatio FROM QuestItemInfo" ); while (pResult->next()) { uint i = 0; QuestItemInfo* pQuestItemInfo = new QuestItemInfo(); pQuestItemInfo->setItemType(pResult->getInt(++i)); pQuestItemInfo->setName(pResult->getString(++i)); pQuestItemInfo->setEName(pResult->getString(++i)); pQuestItemInfo->setPrice(pResult->getInt(++i)); pQuestItemInfo->setVolumeType(pResult->getInt(++i)); pQuestItemInfo->setWeight(pResult->getInt(++i)); pQuestItemInfo->setRatio(pResult->getInt(++i)); pQuestItemInfo->setBonusRatio(pResult->getInt(++i)); addItemInfo(pQuestItemInfo); } SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//////////////////////////////////////////////////////////////////////////////// class QuestItemLoader member methods//////////////////////////////////////////////////////////////////////////////void QuestItemLoader::load(Creature* pCreature) throw(Error){ __BEGIN_TRY Assert(pCreature != NULL); Statement* pStmt = NULL; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); /* StringStream sql; sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y FROM QuestItemObject" << " WHERE OwnerID = '" << pCreature->getName() << "' AND Storage IN(" <<(int)STORAGE_INVENTORY << ", " <<(int)STORAGE_GEAR << ", " <<(int)STORAGE_BELT << ", " <<(int)STORAGE_EXTRASLOT << ", " <<(int)STORAGE_MOTORCYCLE << ", " <<(int)STORAGE_STASH << ", " <<(int)STORAGE_GARBAGE << ")"; Result* pResult = pStmt->executeQuery(sql.toString()); */ Result* pResult = pStmt->executeQuery( "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, ItemFlag FROM QuestItemObject WHERE OwnerID = '%s' AND Storage IN(0, 1, 2, 3, 4, 9)", pCreature->getName().c_str() ); while (pResult->next()) { try { uint i = 0; QuestItem* pQuestItem = new QuestItem(); pQuestItem->setItemID(pResult->getDWORD(++i)); pQuestItem->setObjectID(pResult->getDWORD(++i)); pQuestItem->setItemType(pResult->getDWORD(++i)); Storage storage =(Storage)pResult->getInt(++i); StorageID_t storageID = pResult->getDWORD(++i); BYTE x = pResult->getBYTE(++i); BYTE y = pResult->getBYTE(++i); pQuestItem->setCreateType((Item::CreateType)pResult->getInt(++i)); Inventory* pInventory = NULL; Slayer* pSlayer = NULL; Vampire* pVampire = NULL; Ousters* pOusters = NULL; Motorcycle* pMotorcycle = NULL; Inventory* pMotorInventory = NULL; Item* pItem = NULL; Stash* pStash = NULL; Belt* pBelt = NULL; Inventory* pBeltInventory = NULL; if (pCreature->isSlayer()) { pSlayer = dynamic_cast<Slayer*>(pCreature); pInventory = pSlayer->getInventory(); pStash = pSlayer->getStash(); pMotorcycle = pSlayer->getMotorcycle(); if (pMotorcycle) pMotorInventory = pMotorcycle->getInventory(); } else if (pCreature->isVampire()) { pVampire = dynamic_cast<Vampire*>(pCreature); pInventory = pVampire->getInventory(); pStash = pVampire->getStash(); } else if (pCreature->isOusters()) { pOusters = dynamic_cast<Ousters*>(pCreature); pInventory = pOusters->getInventory(); pStash = pOusters->getStash(); } else throw UnsupportedError("Monster,NPC 牢亥配府狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促."); switch(storage) { case STORAGE_INVENTORY: if (pInventory->canAddingEx(x, y, pQuestItem)) { pInventory->addItemEx(x, y, pQuestItem); } else { processItemBugEx(pCreature, pQuestItem); } break; case STORAGE_GEAR: processItemBugEx(pCreature, pQuestItem); break; case STORAGE_BELT : processItemBugEx(pCreature, pQuestItem); break; case STORAGE_EXTRASLOT : if (pCreature->isSlayer()) pSlayer->addItemToExtraInventorySlot(pQuestItem); else if (pCreature->isVampire()) pVampire->addItemToExtraInventorySlot(pQuestItem); else if (pCreature->isOusters()) pOusters->addItemToExtraInventorySlot(pQuestItem); break; case STORAGE_MOTORCYCLE: processItemBugEx(pCreature, pQuestItem); break; case STORAGE_STASH: if (pStash->isExist(x, y)) { processItemBugEx(pCreature, pQuestItem); } else pStash->insert(x, y, pQuestItem); break; case STORAGE_GARBAGE: processItemBug(pCreature, pQuestItem); break; default : SAFE_DELETE(pStmt); // by sigi throw Error("invalid storage or OwnerID must be NULL"); } } catch (Error& error) { filelog("itemLoadError.txt", "[%s] %s", getItemClassName().c_str(), error.toString().c_str()); throw; } catch (Throwable& t) { filelog("itemLoadError.txt", "[%s] %s", getItemClassName().c_str(), t.toString().c_str()); } } SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}void QuestItemLoader::load(Zone* pZone) throw(Error){ __BEGIN_TRY Assert(pZone != NULL); Statement* pStmt; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); StringStream sql; sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, ItemFlag FROM QuestItemObject" << " WHERE Storage = " <<(int)STORAGE_ZONE << " AND StorageID = " << pZone->getZoneID(); Result* pResult = pStmt->executeQuery(sql.toString()); while (pResult->next()) { uint i = 0; QuestItem* pQuestItem = new QuestItem(); pQuestItem->setItemID(pResult->getInt(++i)); pQuestItem->setObjectID(pResult->getInt(++i)); pQuestItem->setItemType(pResult->getInt(++i)); Storage storage =(Storage)pResult->getInt(++i); StorageID_t storageID = pResult->getInt(++i); BYTE x = pResult->getInt(++i); BYTE y = pResult->getInt(++i); pQuestItem->setCreateType((Item::CreateType)pResult->getInt(++i)); switch(storage) { case STORAGE_ZONE : { Tile & pTile = pZone->getTile(x,y); Assert(!pTile.hasItem()); pTile.addItem(pQuestItem); } break; case STORAGE_STASH : case STORAGE_CORPSE : throw UnsupportedError("惑磊 棺 矫眉救狼 酒捞袍狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促."); default : throw Error("Storage must be STORAGE_ZONE"); } } SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}void QuestItemLoader::load(StorageID_t storageID, Inventory* pInventory) throw(Error){ __BEGIN_TRY Statement* pStmt; BEGIN_DB { } END_DB(pStmt) __END_CATCH}QuestItemLoader* g_pQuestItemLoader = NULL;
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