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📄 bomb.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : Bomb.cpp// Written By  : Elca// Description : //////////////////////////////////////////////////////////////////////////////#include "Bomb.h"#include "DB.h"#include "Slayer.h"#include "Vampire.h"#include "Belt.h"#include "Motorcycle.h"#include "Stash.h"#include "ItemInfoManager.h"#include "ItemUtil.h"// global variable declarationBombInfoManager* g_pBombInfoManager = NULL;ItemID_t Bomb::m_ItemIDRegistry = 0;Mutex    Bomb::m_Mutex;//--------------------------------------------------------------------------------// constructor//--------------------------------------------------------------------------------Bomb::Bomb()	throw(): m_ItemType(0), m_Damage(0)//, m_Dir(0){	m_Num = 1;}Bomb::Bomb(ItemType_t itemType, const list<OptionType_t>& optionType)	throw(): m_ItemType(itemType){	if (!g_pItemInfoManager->isPossibleItem(getItemClass(), m_ItemType, optionType))	{		filelog("itembug.log", "Bomb::Bomb() : Invalid item type or option type");		throw ("Bomb::Bomb() : Invalid item type or optionType");	}	m_Num = 1;	m_Damage = 0;}//--------------------------------------------------------------------------------// create item//--------------------------------------------------------------------------------void Bomb::create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID) 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	if (itemID==0)	{		__ENTER_CRITICAL_SECTION(m_Mutex)		m_ItemIDRegistry += g_pItemInfoManager->getItemIDSuccessor();		m_ItemID = m_ItemIDRegistry;		__LEAVE_CRITICAL_SECTION(m_Mutex)	}	else	{		m_ItemID = itemID;	}		BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		StringStream sql;		sql << "INSERT INTO BombObject "			<< "(ItemID,  ObjectID, ItemType, OwnerID, Storage, StorageID, X, Y, Num)"			<< " VALUES(" 			<< m_ItemID << ", "			<< m_ObjectID << ", " << m_ItemType << ", '" << ownerID << "', " <<(int)storage << ", " << storageID << ", " <<(int)x << ", " <<(int)y << ","			<< (int)m_Num			<< ")";		pStmt->executeQuery(sql.toString());		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void Bomb::tinysave(const char* field) const	throw(Error){	__BEGIN_TRY	Statement* pStmt = NULL;	BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		pStmt->executeQuery( "UPDATE BombObject SET %s WHERE ItemID=%ld",								field, m_ItemID);		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void Bomb::save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		/*		StringStream sql;		sql << "UPDATE BombObject SET "			<< "ObjectID = " << m_ObjectID			<< ",ItemType = " << m_ItemType			<< ",OwnerID = '" << ownerID << "'"			<< ",Storage = " <<(int)storage			<< ",StorageID = " << storageID			<< ",X = " <<(int)x			<< ",Y = " <<(int)y			<< ",Num = " << (int)m_Num			<< " WHERE ItemID = " << m_ItemID;		pStmt->executeQuery(sql.toString());		*/		pStmt->executeQuery( "UPDATE BombObject SET ObjectID=%ld, ItemType=%d, OwnerID='%s', Storage=%d, StorageID=%ld, X=%d, Y=%d, Num=%d WHERE ItemID=%ld",								m_ObjectID, m_ItemType, ownerID.c_str(), (int)storage, storageID, (int)x, (int)y, (int)m_Num, m_ItemID );		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string Bomb::toString() const 	throw(){	StringStream msg;	msg << "Bomb("		<< "ItemID:" << m_ItemID		<< ",ItemType:" << m_ItemType		<< ",Num:" << (int)m_Num		<< ")";	return msg.toString();}//--------------------------------------------------------------------------------// get width//--------------------------------------------------------------------------------VolumeWidth_t Bomb::getVolumeWidth() const 	throw(Error){	__BEGIN_TRY	return g_pBombInfoManager->getItemInfo(m_ItemType)->getVolumeWidth();	__END_CATCH}	//--------------------------------------------------------------------------------// get height//--------------------------------------------------------------------------------VolumeHeight_t Bomb::getVolumeHeight() const 	throw(Error){	__BEGIN_TRY	return g_pBombInfoManager->getItemInfo(m_ItemType)->getVolumeHeight();	__END_CATCH}	//--------------------------------------------------------------------------------// get weight//--------------------------------------------------------------------------------Weight_t Bomb::getWeight() const 	throw(Error){	__BEGIN_TRY	return g_pBombInfoManager->getItemInfo(m_ItemType)->getWeight();	__END_CATCH}Damage_t Bomb::getMinDamage() const	throw(Error){	__BEGIN_TRY	return g_pBombInfoManager->getItemInfo(m_ItemType)->getMinDamage();	__END_CATCH}Damage_t Bomb::getMaxDamage() const	throw(Error){	__BEGIN_TRY	return g_pBombInfoManager->getItemInfo(m_ItemType)->getMaxDamage();	__END_CATCH}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string BombInfo::toString() const 	throw(){	StringStream msg;	msg << "BombInfo("		<< "ItemType:" << m_ItemType		<< ",Name:" << m_Name		<< ",EName:" << m_EName		<< ",Price:" << m_Price		<< ",VolumeType:" << Volume2String[m_VolumeType]		<< ",Weight:" << m_Weight		<< ",Description:" << m_Description		<< ")";	return msg.toString();}//--------------------------------------------------------------------------------// load from DB//--------------------------------------------------------------------------------void BombInfoManager::load() 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();        Result* pResult = pStmt->executeQuery("SELECT MAX(ItemType) FROM BombInfo");        pResult->next();        m_InfoCount = pResult->getInt(1);        m_pItemInfos = new ItemInfo*[m_InfoCount+1];        for (uint i = 0 ; i <= m_InfoCount ; i ++)            m_pItemInfos[i] = NULL;        pResult = pStmt->executeQuery(			"SELECT ItemType, Name, EName, Price, Volume, Weight, Ratio, minDamage, maxDamage FROM BombInfo"		);		while (pResult->next()) 		{			uint i = 0;			BombInfo* pBombInfo = new BombInfo();			pBombInfo->setItemType(pResult->getInt(++i));			pBombInfo->setName(pResult->getString(++i));			pBombInfo->setEName(pResult->getString(++i));			pBombInfo->setPrice(pResult->getInt(++i));			pBombInfo->setVolumeType(pResult->getInt(++i));			pBombInfo->setWeight(pResult->getInt(++i));			pBombInfo->setRatio(pResult->getInt(++i));			pBombInfo->setMinDamage(pResult->getInt(++i));			pBombInfo->setMaxDamage(pResult->getInt(++i));			addItemInfo(pBombInfo);		}				SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// load to creature//--------------------------------------------------------------------------------void BombLoader::load(Creature* pCreature) 	throw(Error){	__BEGIN_TRY	Assert(pCreature != NULL);	Statement* pStmt;	BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		/*		StringStream sql;		sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, Num FROM BombObject"			<< " WHERE OwnerID = '" << pCreature->getName() << "' AND Storage IN("			<<(int)STORAGE_INVENTORY << ", " <<(int)STORAGE_GEAR << ", " <<(int)STORAGE_BELT << ", " 			<<(int)STORAGE_EXTRASLOT << ", " <<(int)STORAGE_MOTORCYCLE << ", " <<(int)STORAGE_STASH << ", " 			<<(int)STORAGE_GARBAGE << ")";		Result* pResult = pStmt->executeQuery(sql.toString());		*/		Result* pResult = pStmt->executeQuery( "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, Num FROM BombObject WHERE OwnerID = '%s' AND Storage IN(0, 1, 2, 3, 4, 9)",												pCreature->getName().c_str() );		while (pResult->next())		{			try {				uint i = 0;				Bomb* pBomb = new Bomb();				pBomb->setItemID(pResult->getDWORD(++i));				pBomb->setObjectID(pResult->getDWORD(++i));				pBomb->setItemType(pResult->getDWORD(++i));				Storage storage =(Storage)pResult->getInt(++i);				StorageID_t storageID = pResult->getDWORD(++i);				BYTE x = pResult->getBYTE(++i);				BYTE y = pResult->getBYTE(++i);				pBomb->setNum(pResult->getBYTE(++i));				Inventory*  pInventory      = NULL;				Slayer*     pSlayer         = NULL;				Vampire*    pVampire        = NULL;				Motorcycle* pMotorcycle     = NULL;				Inventory*  pMotorInventory = NULL;				//Item*       pItem           = NULL;				Stash*      pStash          = NULL;				//Belt*       pBelt           = NULL;				//Inventory*  pBeltInventory  = NULL;				if (pCreature->isSlayer())				{					pSlayer     = dynamic_cast<Slayer*>(pCreature);					pInventory  = pSlayer->getInventory();					pStash      = pSlayer->getStash();					pMotorcycle = pSlayer->getMotorcycle();					if (pMotorcycle) pMotorInventory = pMotorcycle->getInventory();				}				else if (pCreature->isVampire()) 				{					pVampire   = dynamic_cast<Vampire*>(pCreature);					pInventory = pVampire->getInventory();					pStash     = pVampire->getStash();				}				else throw UnsupportedError("Monster,NPC 牢亥配府狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促.");				switch(storage)				{					case STORAGE_INVENTORY:						if (pInventory->canAddingEx(x, y, pBomb))						{							pInventory->addItemEx(x, y, pBomb);						}						else						{							processItemBugEx(pCreature, pBomb);						}						break;					case STORAGE_GEAR:						processItemBugEx(pCreature, pBomb);						break;					case STORAGE_BELT :						processItemBugEx(pCreature, pBomb);						break;					case STORAGE_EXTRASLOT :						if (pCreature->isSlayer())       pSlayer->addItemToExtraInventorySlot(pBomb);						else if (pCreature->isVampire()) pVampire->addItemToExtraInventorySlot(pBomb);						break;					case STORAGE_MOTORCYCLE:						processItemBugEx(pCreature, pBomb);						break;					case STORAGE_STASH:						if (pStash->isExist(x, y))						{							processItemBugEx(pCreature, pBomb);						}						else pStash->insert(x, y, pBomb);						break;					case STORAGE_GARBAGE:						processItemBug(pCreature, pBomb);						break;					default :						SAFE_DELETE(pStmt);	// by sigi						throw Error("invalid storage or OwnerID must be NULL");				}			} catch (Error& error) {				filelog("itemLoadError.txt", "[%s] %s", getItemClassName().c_str(), error.toString().c_str());				throw;			} catch (Throwable& t) {				filelog("itemLoadError.txt", "[%s] %s", getItemClassName().c_str(), t.toString().c_str());			}		}		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// load to zone//--------------------------------------------------------------------------------void BombLoader::load(Zone* pZone) 	throw(Error){	__BEGIN_TRY	Assert(pZone != NULL);	Statement* pStmt;	BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		StringStream sql;		sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y FROM BombObject"			<< " WHERE Storage = " <<(int)STORAGE_ZONE << " AND StorageID = " << pZone->getZoneID();		Result* pResult = pStmt->executeQuery(sql.toString());		while (pResult->next())		{			uint i = 0;			Bomb* pBomb = new Bomb();			pBomb->setItemID(pResult->getInt(++i));			pBomb->setObjectID(pResult->getInt(++i));			pBomb->setItemType(pResult->getInt(++i));			Storage storage =(Storage)pResult->getInt(++i);			StorageID_t storageID = pResult->getInt(++i);			BYTE x = pResult->getInt(++i);			BYTE y = pResult->getInt(++i);			switch(storage)			{				case STORAGE_ZONE :						{						Tile & pTile = pZone->getTile(x,y);						Assert(!pTile.hasItem());						pTile.addItem(pBomb);					}					break;				case STORAGE_STASH :				case STORAGE_CORPSE :					throw UnsupportedError("惑磊 棺 矫眉救狼 酒捞袍狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促.");				default :					throw Error("Storage must be STORAGE_ZONE");			}		}		SAFE_DELETE(pStmt);	}	END_DB(pStmt)	__END_CATCH}//--------------------------------------------------------------------------------// load to inventory//--------------------------------------------------------------------------------void BombLoader::load(StorageID_t storageID, Inventory* pInventory) 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	BEGIN_DB	{	}	END_DB(pStmt)		__END_CATCH}BombLoader* g_pBombLoader = NULL;

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