📄 slayerportalitem.h
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//////////////////////////////////////////////////////////////////////////////// Filename : SlayerPortalItem.h// Written By : // Description : //////////////////////////////////////////////////////////////////////////////#ifndef __SLAYER_PORTAL_ITEM_H__#define __SLAYER_PORTAL_ITEM_H__#include "Item.h"#include "ItemInfo.h"#include "InfoClassManager.h"#include "ItemFactory.h"#include "ItemLoader.h"#include "Mutex.h"//////////////////////////////////////////////////////////////////////////////// class SlayerPortalItem;//////////////////////////////////////////////////////////////////////////////class SlayerPortalItem : public Item {public: SlayerPortalItem() throw(); SlayerPortalItem(ItemType_t itemType, const list<OptionType_t>& optionType) throw(); public: virtual void create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID=0) throw(Error); virtual void save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error); void tinysave(const string & field) const throw (Error) { tinysave(field.c_str()); } void tinysave(const char* field) const throw (Error); static void initItemIDRegistry(void) throw();public: virtual ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_SLAYER_PORTAL_ITEM; } virtual string getObjectTableName() const throw() { return "SlayerPortalItemObject"; } virtual ItemType_t getItemType() const throw() { return m_ItemType; } virtual void setItemType(ItemType_t itemType) throw() { m_ItemType = itemType; } virtual VolumeWidth_t getVolumeWidth() const throw(Error); virtual VolumeHeight_t getVolumeHeight() const throw(Error); virtual Weight_t getWeight() const throw(Error); virtual string toString() const throw();public: int getCharge(void) const { return m_Charge; } void setCharge(int charge) { m_Charge = charge; } int getMaxCharge(void) const throw();public: virtual EnchantLevel_t getEnchantLevel() const throw() { return m_Charge; }private: ItemType_t m_ItemType; // 酒捞袍 鸥涝 int m_Charge; // 器呕阑 凯 荐 乐绰 冉荐 static Mutex m_Mutex; // 酒捞袍 ID 包访 遏 static ItemID_t m_ItemIDRegistry; // 努贰胶喊 绊蜡 酒捞袍 酒捞叼 惯鞭扁};//////////////////////////////////////////////////////////////////////////////// class SlayerPortalItemInfo//////////////////////////////////////////////////////////////////////////////class SlayerPortalItemInfo : public ItemInfo {public: virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_SLAYER_PORTAL_ITEM; } virtual string toString() const throw();public: int getMaxCharge(void) const { return m_MaxCharge; } void setMaxCharge(int charge) { m_MaxCharge = charge; }private: int m_MaxCharge;};//////////////////////////////////////////////////////////////////////////////// class SlayerPortalItemInfoManager;//////////////////////////////////////////////////////////////////////////////class SlayerPortalItemInfoManager : public InfoClassManager {public: virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_SLAYER_PORTAL_ITEM; } virtual void load() throw(Error);};extern SlayerPortalItemInfoManager* g_pSlayerPortalItemInfoManager;//////////////////////////////////////////////////////////////////////////////// class SlayerPortalItemFactory//////////////////////////////////////////////////////////////////////////////class SlayerPortalItemFactory : public ItemFactory {public: virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_SLAYER_PORTAL_ITEM; } virtual string getItemClassName() const throw() { return "SlayerPortalItem"; } public: virtual Item* createItem(ItemType_t ItemType, const list<OptionType_t>& OptionType) throw() { return new SlayerPortalItem(ItemType,OptionType); }};//////////////////////////////////////////////////////////////////////////////// class SlayerPortalItemLoader;//////////////////////////////////////////////////////////////////////////////class SlayerPortalItemLoader : public ItemLoader {public: virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_SLAYER_PORTAL_ITEM; } virtual string getItemClassName() const throw() { return "SlayerPortalItem"; }public: virtual void load(Creature* pCreature) throw(Error); virtual void load(Zone* pZone) throw(Error); virtual void load(StorageID_t storageID, Inventory* pInventory) throw(Error);};extern SlayerPortalItemLoader* g_pSlayerPortalItemLoader;#endif
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