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📄 petitem.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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	Statement* pStmt = NULL;	BEGIN_DB 	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();        Result* pResult = pStmt->executeQuery("SELECT MAX(ItemType) FROM PetItemInfo");        pResult->next();        m_InfoCount = pResult->getInt(1);        m_pItemInfos = new ItemInfo*[m_InfoCount+1];        for (uint i = 0 ; i <= m_InfoCount ; i ++)            m_pItemInfos[i] = NULL;        pResult = pStmt->executeQuery(			"SELECT ItemType, Name, EName, Price, Volume, Weight, Ratio FROM PetItemInfo"		);		while (pResult->next()) 		{			uint i = 0;			PetItemInfo* pPetItemInfo = new PetItemInfo();			pPetItemInfo->setItemType(pResult->getInt(++i));			pPetItemInfo->setName(pResult->getString(++i));			pPetItemInfo->setEName(pResult->getString(++i));			pPetItemInfo->setPrice(pResult->getInt(++i));			pPetItemInfo->setVolumeType(pResult->getInt(++i));			pPetItemInfo->setWeight(pResult->getInt(++i));			pPetItemInfo->setRatio(pResult->getInt(++i));			addItemInfo(pPetItemInfo);		}				SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//////////////////////////////////////////////////////////////////////////////// class PetItemLoader member methods//////////////////////////////////////////////////////////////////////////////void PetItemLoader::load(Creature* pCreature) 	throw(Error){	__BEGIN_TRY	Assert(pCreature != NULL);	Statement* pStmt = NULL;	BEGIN_DB 	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		/*		StringStream sql;		sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, Num FROM PetItemObject"			<< " WHERE OwnerID = '" << pCreature->getName() << "' AND Storage IN("			<<(int)STORAGE_INVENTORY << ", " <<(int)STORAGE_GEAR << ", " <<(int)STORAGE_BELT << ", " 			<<(int)STORAGE_EXTRASLOT << ", " <<(int)STORAGE_MOTORCYCLE << ", " <<(int)STORAGE_STASH << ", " 			<<(int)STORAGE_GARBAGE << ")";		Result* pResult = pStmt->executeQuery(sql.toString());		*/		Result* pResult = pStmt->executeQuery(	"SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, ItemFlag, "												"PetCreatureType, PetLevel, PetExp, PetHP, PetAttr, PetAttrLevel, PetOption, FoodType, "												"CanGamble, CanCutHead, CanAttack, LastFeedTime "												"FROM PetItemObject WHERE OwnerID = '%s' AND Storage IN(0, 1, 2, 3, 4, 9, 13)",												pCreature->getName().c_str() );		while (pResult->next())		{			try {				uint i = 0;				PetItem* pPetItem = new PetItem();				pPetItem->setItemID(pResult->getDWORD(++i));				pPetItem->setObjectID(pResult->getDWORD(++i));				pPetItem->setItemType(pResult->getDWORD(++i));				Storage storage =(Storage)pResult->getInt(++i);				StorageID_t storageID = pResult->getDWORD(++i);				BYTE x = pResult->getBYTE(++i);				BYTE y = pResult->getBYTE(++i);				pPetItem->setCreateType((Item::CreateType)pResult->getInt(++i));				PetInfo* pPetInfo = new PetInfo;				pPetInfo->setPetType( pPetItem->getItemType() );				pPetInfo->setPetCreatureType( pResult->getInt(++i) );				pPetInfo->setPetLevel( pResult->getInt(++i) );				pPetInfo->setPetExp( pResult->getInt(++i) );				pPetInfo->setPetHP( pResult->getInt(++i) );				pPetInfo->setPetAttr( pResult->getInt(++i) );				pPetInfo->setPetAttrLevel( pResult->getInt(++i) );				pPetInfo->setPetOption( pResult->getInt(++i) );				pPetInfo->setFoodType( pResult->getInt(++i) );				pPetInfo->setGamble( pResult->getInt(++i) );				pPetInfo->setCutHead( pResult->getInt(++i) );				pPetInfo->setAttack( pResult->getInt(++i) );				pPetInfo->setFeedTime( VSDateTime(pResult->getString(++i)) );				// 剧规氢 傅农				pPetItem->setPetInfo( pPetInfo );				pPetInfo->setPetItem( pPetItem );				if ( storage == STORAGE_PET_STASH )				{					refreshHP( pPetInfo, 50 );					pPetInfo->setFeedTurn(2);				}				else				{					refreshHP( pPetInfo );					pPetInfo->setFeedTurn(1);				}				PetTypeInfo* pPetTypeInfo = PetTypeInfoManager::getInstance()->getPetTypeInfo( pPetInfo->getPetType() );				if ( pPetTypeInfo != NULL )				{					pPetInfo->setPetCreatureType( pPetTypeInfo->getPetCreatureType( pPetInfo->getPetLevel() ) );				}				Inventory*  pInventory      = NULL;				Slayer*     pSlayer         = NULL;				Vampire*    pVampire        = NULL;				Ousters*    pOusters        = NULL;				Motorcycle* pMotorcycle     = NULL;				Inventory*  pMotorInventory = NULL;				Item*       pItem           = NULL;				Stash*      pStash          = NULL;				Belt*       pBelt           = NULL;				Inventory*  pBeltInventory  = NULL;				if (pCreature->isSlayer())				{					pSlayer     = dynamic_cast<Slayer*>(pCreature);					pInventory  = pSlayer->getInventory();					pStash      = pSlayer->getStash();					pMotorcycle = pSlayer->getMotorcycle();					if (pMotorcycle) pMotorInventory = pMotorcycle->getInventory();				}				else if (pCreature->isVampire()) 				{					pVampire   = dynamic_cast<Vampire*>(pCreature);					pInventory = pVampire->getInventory();					pStash     = pVampire->getStash();				}				else if (pCreature->isOusters()) 				{					pOusters   = dynamic_cast<Ousters*>(pCreature);					pInventory = pOusters->getInventory();					pStash     = pOusters->getStash();				}				else throw UnsupportedError("Monster,NPC 牢亥配府狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促.");				PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature);				Assert( pPC != NULL );				switch(storage)				{					case STORAGE_INVENTORY:						if (pInventory->canAddingEx(x, y, pPetItem))						{							pInventory->addItemEx(x, y, pPetItem);							pPetItem->whenPCTake( pPC );						}						else						{							processItemBugEx(pCreature, pPetItem);						}						break;					case STORAGE_GEAR:						processItemBugEx(pCreature, pPetItem);						break;					case STORAGE_BELT :						processItemBugEx(pCreature, pPetItem);						break;					case STORAGE_EXTRASLOT :						if (pCreature->isSlayer())       pSlayer->addItemToExtraInventorySlot(pPetItem);						else if (pCreature->isVampire()) pVampire->addItemToExtraInventorySlot(pPetItem);						else if (pCreature->isOusters()) pOusters->addItemToExtraInventorySlot(pPetItem);						pPetItem->whenPCTake( pPC );						break;					case STORAGE_MOTORCYCLE:						processItemBugEx(pCreature, pPetItem);						break;					case STORAGE_STASH:						if (pStash->isExist(x, y))						{							processItemBugEx(pCreature, pPetItem);						}						else						{							pStash->insert(x, y, pPetItem);							pPetItem->whenPCTake( pPC );						}						break;					case STORAGE_GARBAGE:						processItemBug(pCreature, pPetItem);						break;					case STORAGE_PET_STASH:						/* 脐阑 阂矾促啊 pCreature俊 持绢具 登唱?...*/						if ( pPC->getPetStashItem( storageID ) == NULL )							pPC->addPetStashItem( storageID, pPetItem );						else							processItemBug(pCreature, pPetItem);						break;					default :						SAFE_DELETE(pStmt);	// by sigi						throw Error("invalid storage or OwnerID must be NULL");				}			} catch (Error& error) {				filelog("itemLoadError.txt", "[%s] %s", getItemClassName().c_str(), error.toString().c_str());				throw;			} catch (Throwable& t) {				filelog("itemLoadError.txt", "[%s] %s", getItemClassName().c_str(), t.toString().c_str());			}		}		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}void PetItemLoader::load(Zone* pZone) 	throw(Error){	__BEGIN_TRY	Assert(pZone != NULL);	Statement* pStmt;	BEGIN_DB 	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		StringStream sql;		sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, ItemFlag FROM PetItemObject"			<< " WHERE Storage = " <<(int)STORAGE_ZONE << " AND StorageID = " << pZone->getZoneID();		Result* pResult = pStmt->executeQuery(sql.toString());		while (pResult->next())		{			uint i = 0;			PetItem* pPetItem = new PetItem();			pPetItem->setItemID(pResult->getInt(++i));			pPetItem->setObjectID(pResult->getInt(++i));			pPetItem->setItemType(pResult->getInt(++i));			Storage storage =(Storage)pResult->getInt(++i);			StorageID_t storageID = pResult->getInt(++i);			BYTE x = pResult->getInt(++i);			BYTE y = pResult->getInt(++i);			pPetItem->setCreateType((Item::CreateType)pResult->getInt(++i));			switch(storage)			{				case STORAGE_ZONE :						{						Tile & pTile = pZone->getTile(x,y);						Assert(!pTile.hasItem());						pTile.addItem(pPetItem);					}					break;				case STORAGE_STASH :				case STORAGE_CORPSE :					throw UnsupportedError("惑磊 棺 矫眉救狼 酒捞袍狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促.");				default :					throw Error("Storage must be STORAGE_ZONE");			}		}		SAFE_DELETE(pStmt);	}	END_DB(pStmt)	__END_CATCH}void PetItemLoader::load(StorageID_t storageID, Inventory* pInventory) 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	BEGIN_DB 	{	}	END_DB(pStmt)		__END_CATCH}PetItemLoader* g_pPetItemLoader = NULL;

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