📄 sword.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : Sword.cpp// Written By : Elca// Description ://////////////////////////////////////////////////////////////////////////////#include "Sword.h"#include "DB.h"#include "Slayer.h"#include "Vampire.h"#include "Belt.h"#include "Motorcycle.h"#include "ItemInfoManager.h"#include "Stash.h"#include "ItemUtil.h"// global variable declarationSwordInfoManager* g_pSwordInfoManager = NULL;ItemID_t Sword::m_ItemIDRegistry = 0;Mutex Sword::m_Mutex;//--------------------------------------------------------------------------------// constructor//--------------------------------------------------------------------------------Sword::Sword() throw(){ m_EnchantLevel = 0; setBonusDamage(0);}Sword::Sword(ItemType_t itemType, const list<OptionType_t>& optionType) throw()//: m_OptionType( optionType ){ //m_ItemType = itemType; setItemType(itemType); setOptionType(optionType); setBonusDamage(0); setSilver(0); m_EnchantLevel = 0; setDurability(computeMaxDurability(this)); if (!g_pItemInfoManager->isPossibleItem(getItemClass(), getItemType(), getOptionTypeList())) { filelog("itembug.log", "Sword::Sword() : Invalid item type or option type"); throw ("Sword::Sword() : Invalid item type or optionType"); }}//--------------------------------------------------------------------------------// create item//--------------------------------------------------------------------------------void Sword::create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID) throw(Error){ __BEGIN_TRY Statement* pStmt; if (itemID==0) { __ENTER_CRITICAL_SECTION(m_Mutex) m_ItemIDRegistry += g_pItemInfoManager->getItemIDSuccessor(); m_ItemID = m_ItemIDRegistry; __LEAVE_CRITICAL_SECTION(m_Mutex) } else { m_ItemID = itemID; } BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); StringStream sql; string optionField; setOptionTypeToField( getOptionTypeList(), optionField ); sql << "INSERT INTO SwordObject " << "(ItemID, ObjectID, ItemType, OwnerID, Storage, StorageID ," << " X, Y, OptionType, Durability, Grade, ItemFlag)" << " VALUES(" << m_ItemID << ", " << m_ObjectID << ", " << getItemType() << ", '" << ownerID << "', " <<(int)storage << ", " << storageID << ", " <<(int)x << ", " <<(int)y << ", '" << optionField.c_str() << "', " << getDurability() << ", " << getGrade() << ", " << (int)m_CreateType << ")"; pStmt->executeQuery(sql.toString()); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void Sword::tinysave(const char* field) const throw(Error){ __BEGIN_TRY Statement* pStmt = NULL; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); pStmt->executeQuery( "UPDATE SwordObject SET %s WHERE ItemID=%ld", field, m_ItemID); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void Sword::save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error){ __BEGIN_TRY Statement* pStmt; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); /* StringStream sql; sql << "UPDATE SwordObject SET " << "ObjectID = " << m_ObjectID << ",ItemType = " << m_ItemType << ",OwnerID = '" << ownerID << "'" << ",Storage = " <<(int)storage << ",StorageID = " << storageID << ",X = " <<(int)x << ",Y = " <<(int)y << ",OptionType = " <<(int)m_OptionType << ",Durability = " << m_Durability << ",EnchantLevel = " <<(int)m_EnchantLevel << ",Silver = " <<(int)m_Silver << " WHERE ItemID = " << m_ItemID; pStmt->executeQuery(sql.toString()); */ string optionField; setOptionTypeToField( getOptionTypeList(), optionField ); pStmt->executeQuery( "UPDATE SwordObject SET ObjectID=%ld, ItemType=%d, OwnerID='%s', Storage=%d, StorageID=%ld, X=%d, Y=%d, OptionType='%s', Durability=%d, EnchantLevel=%d, Silver=%d, Grade=%d WHERE ItemID=%ld", m_ObjectID, getItemType(), ownerID.c_str(), (int)storage, storageID, (int)x, (int)y, optionField.c_str(), getDurability(), (int)m_EnchantLevel, (int)getSilver(), (int)getGrade(), m_ItemID ); SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string Sword::toString() const throw(){ StringStream msg; msg << "Sword(" << "ItemID:" << m_ItemID << ",ItemType:" <<(int)getItemType() << ",OptionType:" <<getOptionTypeToString(getOptionTypeList()).c_str() << ",Durability:" <<(int)getDurability() << ",Silver:" <<(int)getSilver() << ",EnchantLevel:" <<(int)m_EnchantLevel << ")"; return msg.toString();}/*//--------------------------------------------------------------------------------// get width//--------------------------------------------------------------------------------VolumeWidth_t Sword::getVolumeWidth() const throw(Error){ __BEGIN_TRY return g_pSwordInfoManager->getItemInfo(m_ItemType)->getVolumeWidth(); __END_CATCH} //--------------------------------------------------------------------------------// get height//--------------------------------------------------------------------------------VolumeHeight_t Sword::getVolumeHeight() const throw(Error){ __BEGIN_TRY return g_pSwordInfoManager->getItemInfo(m_ItemType)->getVolumeHeight(); __END_CATCH} //--------------------------------------------------------------------------------// get weight//--------------------------------------------------------------------------------Weight_t Sword::getWeight() const throw(Error){ __BEGIN_TRY return g_pSwordInfoManager->getItemInfo(m_ItemType)->getWeight(); __END_CATCH}*///--------------------------------------------------------------------------------// get/set weapon's minDamage//--------------------------------------------------------------------------------/*Damage_t Sword::getMinDamage() const throw(Error){ __BEGIN_TRY return getItemInfo()->getMinDamage() + m_BonusDamage; __END_CATCH}//--------------------------------------------------------------------------------// get/set weapon's maxDamage//--------------------------------------------------------------------------------Damage_t Sword::getMaxDamage() const throw(Error){ __BEGIN_TRY return getItemInfo()->getMaxDamage() + m_BonusDamage; __END_CATCH}//--------------------------------------------------------------------------------//--------------------------------------------------------------------------------int Sword::getCriticalBonus(void) const throw(){ __BEGIN_TRY return getItemInfo()->getCriticalBonus(); __END_CATCH}*///--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string SwordInfo::toString() const throw(){ StringStream msg; msg << "SwordInfo(" << "ItemType:" << m_ItemType << ",Name:" << m_Name << ",EName:" << m_EName << ",Price:" << m_Price << ",VolumeType:" << Volume2String[m_VolumeType] << ",Weight:" << m_Weight << ",Description:" << m_Description << ",Durability:" << m_Durability << ",minDamage:" << m_MinDamage << ",maxDamage:" << m_MaxDamage << ",ReqAbility:?" << ")"; return msg.toString();}//--------------------------------------------------------------------------------// load from DB//--------------------------------------------------------------------------------void SwordInfoManager::load() throw(Error){ __BEGIN_TRY Statement* pStmt; BEGIN_DB {
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