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📄 sword.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : Sword.cpp// Written By  : Elca// Description ://////////////////////////////////////////////////////////////////////////////#include "Sword.h"#include "DB.h"#include "Slayer.h"#include "Vampire.h"#include "Belt.h"#include "Motorcycle.h"#include "ItemInfoManager.h"#include "Stash.h"#include "ItemUtil.h"// global variable declarationSwordInfoManager*     g_pSwordInfoManager = NULL;ItemID_t Sword::m_ItemIDRegistry = 0;Mutex    Sword::m_Mutex;//--------------------------------------------------------------------------------// constructor//--------------------------------------------------------------------------------Sword::Sword()	throw(){	m_EnchantLevel = 0;	setBonusDamage(0);}Sword::Sword(ItemType_t itemType, const list<OptionType_t>& optionType)	throw()//: m_OptionType( optionType ){	//m_ItemType    = itemType;	setItemType(itemType);	setOptionType(optionType);	setBonusDamage(0);	setSilver(0);	m_EnchantLevel = 0;	setDurability(computeMaxDurability(this));	if (!g_pItemInfoManager->isPossibleItem(getItemClass(), getItemType(), getOptionTypeList()))	{		filelog("itembug.log", "Sword::Sword() : Invalid item type or option type");		throw ("Sword::Sword() : Invalid item type or optionType");	}}//--------------------------------------------------------------------------------// create item//--------------------------------------------------------------------------------void Sword::create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID) 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	if (itemID==0)	{		__ENTER_CRITICAL_SECTION(m_Mutex)		m_ItemIDRegistry += g_pItemInfoManager->getItemIDSuccessor();		m_ItemID = m_ItemIDRegistry;		__LEAVE_CRITICAL_SECTION(m_Mutex)	}	else	{		m_ItemID = itemID;	}		BEGIN_DB 	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		StringStream sql;		string optionField;		setOptionTypeToField( getOptionTypeList(), optionField );		sql << "INSERT INTO SwordObject "			<< "(ItemID,  ObjectID, ItemType, OwnerID, Storage, StorageID ,"			<< " X, Y, OptionType, Durability, Grade, ItemFlag)"			<< " VALUES(" 			<< m_ItemID << ", "			<< m_ObjectID << ", " << getItemType() << ", '" << ownerID << "', " <<(int)storage << ", " << storageID << ", " 			<<(int)x << ", " <<(int)y << ", '" << optionField.c_str() << "', " << getDurability() << ", " << getGrade() << ", " << (int)m_CreateType << ")";		pStmt->executeQuery(sql.toString());		SAFE_DELETE(pStmt);	}	END_DB(pStmt)	__END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void Sword::tinysave(const char* field) const	throw(Error){	__BEGIN_TRY	Statement* pStmt = NULL;	BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		pStmt->executeQuery( "UPDATE SwordObject SET %s WHERE ItemID=%ld",								field, m_ItemID);		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// save item//--------------------------------------------------------------------------------void Sword::save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	BEGIN_DB 	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		/*		StringStream sql;		sql << "UPDATE SwordObject SET "			<< "ObjectID = " << m_ObjectID			<< ",ItemType = " << m_ItemType			<< ",OwnerID = '" << ownerID << "'"			<< ",Storage = " <<(int)storage			<< ",StorageID = " << storageID			<< ",X = " <<(int)x			<< ",Y = " <<(int)y			<< ",OptionType = " <<(int)m_OptionType			<< ",Durability = " << m_Durability			<< ",EnchantLevel = " <<(int)m_EnchantLevel			<< ",Silver = " <<(int)m_Silver			<< " WHERE ItemID = " << m_ItemID;		pStmt->executeQuery(sql.toString());		*/		string optionField;		setOptionTypeToField( getOptionTypeList(), optionField );		pStmt->executeQuery( "UPDATE SwordObject SET ObjectID=%ld, ItemType=%d, OwnerID='%s', Storage=%d, StorageID=%ld, X=%d, Y=%d, OptionType='%s', Durability=%d, EnchantLevel=%d, Silver=%d, Grade=%d WHERE ItemID=%ld",									m_ObjectID, getItemType(), ownerID.c_str(), (int)storage, storageID, (int)x, (int)y, optionField.c_str(), getDurability(), (int)m_EnchantLevel, (int)getSilver(), (int)getGrade(), m_ItemID );		SAFE_DELETE(pStmt);	}	END_DB(pStmt)		__END_CATCH}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string Sword::toString() const 	throw(){	StringStream msg;	msg << "Sword("		<< "ItemID:"        << m_ItemID		<< ",ItemType:"     <<(int)getItemType()		<< ",OptionType:"   <<getOptionTypeToString(getOptionTypeList()).c_str()		<< ",Durability:"   <<(int)getDurability()		<< ",Silver:"       <<(int)getSilver()		<< ",EnchantLevel:" <<(int)m_EnchantLevel		<< ")";	return msg.toString();}/*//--------------------------------------------------------------------------------// get width//--------------------------------------------------------------------------------VolumeWidth_t Sword::getVolumeWidth() const 	throw(Error){	__BEGIN_TRY	return g_pSwordInfoManager->getItemInfo(m_ItemType)->getVolumeWidth();	__END_CATCH}	//--------------------------------------------------------------------------------// get height//--------------------------------------------------------------------------------VolumeHeight_t Sword::getVolumeHeight() const 	throw(Error){	__BEGIN_TRY	return g_pSwordInfoManager->getItemInfo(m_ItemType)->getVolumeHeight();	__END_CATCH}	//--------------------------------------------------------------------------------// get weight//--------------------------------------------------------------------------------Weight_t Sword::getWeight() const 	throw(Error){	__BEGIN_TRY	return g_pSwordInfoManager->getItemInfo(m_ItemType)->getWeight();	__END_CATCH}*///--------------------------------------------------------------------------------// get/set weapon's minDamage//--------------------------------------------------------------------------------/*Damage_t Sword::getMinDamage() const 	throw(Error){	__BEGIN_TRY	return getItemInfo()->getMinDamage() + m_BonusDamage;	__END_CATCH}//--------------------------------------------------------------------------------// get/set weapon's maxDamage//--------------------------------------------------------------------------------Damage_t Sword::getMaxDamage() const 	throw(Error){	__BEGIN_TRY	return getItemInfo()->getMaxDamage() + m_BonusDamage;	__END_CATCH}//--------------------------------------------------------------------------------//--------------------------------------------------------------------------------int Sword::getCriticalBonus(void) const	throw(){	__BEGIN_TRY	return getItemInfo()->getCriticalBonus();	__END_CATCH}*///--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string SwordInfo::toString() const 	throw(){	StringStream msg;	msg << "SwordInfo("		<< "ItemType:" << m_ItemType		<< ",Name:" << m_Name		<< ",EName:" << m_EName		<< ",Price:" << m_Price		<< ",VolumeType:" << Volume2String[m_VolumeType]		<< ",Weight:" << m_Weight		<< ",Description:" << m_Description		<< ",Durability:" << m_Durability		<< ",minDamage:" << m_MinDamage		<< ",maxDamage:" << m_MaxDamage		<< ",ReqAbility:?"		<< ")";	return msg.toString();}//--------------------------------------------------------------------------------// load from DB//--------------------------------------------------------------------------------void SwordInfoManager::load() 	throw(Error){	__BEGIN_TRY	Statement* pStmt;	BEGIN_DB 	{

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