📄 blade.cpp
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Result* pResult = pStmt->executeQuery("SELECT MAX(ItemType) FROM BladeInfo"); pResult->next(); m_InfoCount = pResult->getInt(1); m_pItemInfos = new ItemInfo*[m_InfoCount+1]; for (uint i = 0 ; i <= m_InfoCount ; i ++) m_pItemInfos[i] = NULL; pResult = pStmt->executeQuery( "SELECT ItemType,Name,EName,Price,Volume,Weight,Ratio,Durability,minDamage,maxDamage,MaxSilver,Speed,ReqAbility,ItemLevel, CriticalBonus, DefaultOption, UpgradeRatio, UpgradeCrashPercent, NextOptionRatio, NextItemType, DowngradeRatio FROM BladeInfo" ); while (pResult->next()) { uint i = 0; BladeInfo* pBladeInfo = new BladeInfo(); pBladeInfo->setItemType(pResult->getInt(++i)); pBladeInfo->setName(pResult->getString(++i)); pBladeInfo->setEName(pResult->getString(++i)); pBladeInfo->setPrice(pResult->getInt(++i)); pBladeInfo->setVolumeType(pResult->getInt(++i)); pBladeInfo->setWeight(pResult->getInt(++i)); pBladeInfo->setRatio(pResult->getInt(++i)); pBladeInfo->setDurability(pResult->getInt(++i)); pBladeInfo->setMinDamage(pResult->getInt(++i)); pBladeInfo->setMaxDamage(pResult->getInt(++i)); pBladeInfo->setMaxSilver(pResult->getInt(++i)); pBladeInfo->setSpeed(pResult->getInt(++i)); pBladeInfo->setReqAbility(pResult->getString(++i)); pBladeInfo->setItemLevel(pResult->getInt(++i)); pBladeInfo->setCriticalBonus(pResult->getInt(++i)); pBladeInfo->setDefaultOptions(pResult->getString(++i)); pBladeInfo->setUpgradeRatio(pResult->getInt(++i)); pBladeInfo->setUpgradeCrashPercent(pResult->getInt(++i)); pBladeInfo->setNextOptionRatio(pResult->getInt(++i)); pBladeInfo->setNextItemType(pResult->getInt(++i)); pBladeInfo->setDowngradeRatio(pResult->getInt(++i)); addItemInfo(pBladeInfo); } SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// load to creature//--------------------------------------------------------------------------------void BladeLoader::load(Creature* pCreature) throw(Error){ __BEGIN_TRY Assert(pCreature != NULL); Statement* pStmt; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); /* StringStream sql; sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, " << " OptionType, Durability, EnchantLevel, Silver FROM BladeObject" << " WHERE OwnerID = '" << pCreature->getName() << "' AND Storage IN(" <<(int)STORAGE_INVENTORY << ", " <<(int)STORAGE_GEAR << ", " <<(int)STORAGE_BELT << ", " <<(int)STORAGE_EXTRASLOT << ", " <<(int)STORAGE_MOTORCYCLE << ", " <<(int)STORAGE_STASH << ", " <<(int)STORAGE_GARBAGE << ")"; Result* pResult = pStmt->executeQuery(sql.toString()); */ Result* pResult = pStmt->executeQuery( "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y, OptionType, Durability, EnchantLevel, Silver, Grade, ItemFlag FROM BladeObject WHERE OwnerID = '%s' AND Storage IN(0, 1, 2, 3, 4, 9)", pCreature->getName().c_str()); while (pResult->next()) { try { uint i = 0; Blade* pBlade = new Blade(); pBlade->setItemID(pResult->getDWORD(++i)); pBlade->setObjectID(pResult->getDWORD(++i)); pBlade->setItemType(pResult->getDWORD(++i)); if (g_pBladeInfoManager->getItemInfo(pBlade->getItemType())->isUnique()) pBlade->setUnique(); Storage storage =(Storage)pResult->getInt(++i); StorageID_t storageID = pResult->getDWORD(++i); BYTE x = pResult->getBYTE(++i); BYTE y = pResult->getBYTE(++i); string optionField = pResult->getString(++i); list<OptionType_t> optionTypes; setOptionTypeFromField(optionTypes, optionField); pBlade->setOptionType(optionTypes); pBlade->setDurability(pResult->getInt(++i)); pBlade->setEnchantLevel(pResult->getInt(++i)); pBlade->setSilver(pResult->getInt(++i)); pBlade->setGrade(pResult->getInt(++i)); pBlade->setCreateType((Item::CreateType)pResult->getInt(++i)); Inventory* pInventory = NULL; Slayer* pSlayer = NULL; Vampire* pVampire = NULL; Motorcycle* pMotorcycle = NULL; Inventory* pMotorInventory = NULL; //Item* pItem = NULL; Stash* pStash = NULL; //Belt* pBelt = NULL; //Inventory* pBeltInventory = NULL; if (pCreature->isSlayer()) { pSlayer = dynamic_cast<Slayer*>(pCreature); pInventory = pSlayer->getInventory(); pStash = pSlayer->getStash(); pMotorcycle = pSlayer->getMotorcycle(); if (pMotorcycle) pMotorInventory = pMotorcycle->getInventory(); } else if (pCreature->isVampire()) { pVampire = dynamic_cast<Vampire*>(pCreature); pInventory = pVampire->getInventory(); pStash = pVampire->getStash(); } else throw UnsupportedError("Monster,NPC 牢亥配府狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促."); switch(storage) { case STORAGE_INVENTORY: if (pInventory->canAddingEx(x, y, pBlade)) { pInventory->addItemEx(x, y, pBlade); } else { processItemBugEx(pCreature, pBlade); } break; case STORAGE_GEAR: if (pCreature->isSlayer()) { if (!pSlayer->isWear((Slayer::WearPart)x)) { pSlayer->wearItem((Slayer::WearPart)x, pBlade); } else { processItemBugEx(pCreature, pBlade); } } else if (pCreature->isVampire()) { processItemBugEx(pCreature, pBlade); } break; case STORAGE_BELT : processItemBugEx(pCreature, pBlade); break; case STORAGE_EXTRASLOT : if (pCreature->isSlayer()) pSlayer->addItemToExtraInventorySlot(pBlade); else if (pCreature->isVampire()) pVampire->addItemToExtraInventorySlot(pBlade); break; case STORAGE_MOTORCYCLE: processItemBugEx(pCreature, pBlade); break; case STORAGE_STASH: if (pStash->isExist(x, y)) { processItemBugEx(pCreature, pBlade); } else { pStash->insert(x, y, pBlade); } break; case STORAGE_GARBAGE: processItemBug(pCreature, pBlade); break; default : SAFE_DELETE(pStmt); // by sigi throw Error("invalid storage or OwnerID must be NULL"); } } catch (Error& error) { filelog("itemLoadError.txt", "[%s] %s", getItemClassName().c_str(), error.toString().c_str()); throw; } catch (Throwable& t) { filelog("itemLoadError.txt", "[%s] %s", getItemClassName().c_str(), t.toString().c_str()); } } SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// load to zone//--------------------------------------------------------------------------------void BladeLoader::load(Zone* pZone) throw(Error){ __BEGIN_TRY Assert(pZone != NULL); Statement* pStmt; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); StringStream sql; sql << "SELECT ItemID, ObjectID, ItemType, Storage, StorageID, X, Y," << " OptionType, Durability, EnchantLevel, Silver, ItemFlag FROM BladeObject" << " WHERE Storage = " <<(int)STORAGE_ZONE << " AND StorageID = " << pZone->getZoneID(); Result* pResult = pStmt->executeQuery(sql.toString()); while (pResult->next()) { uint i = 0; Blade* pBlade = new Blade(); pBlade->setItemID(pResult->getInt(++i)); pBlade->setObjectID(pResult->getInt(++i)); pBlade->setItemType(pResult->getInt(++i)); Storage storage =(Storage)pResult->getInt(++i); StorageID_t storageID = pResult->getInt(++i); BYTE x = pResult->getInt(++i); BYTE y = pResult->getInt(++i); string optionField = pResult->getString(++i); list<OptionType_t> optionTypes; setOptionTypeFromField(optionTypes, optionField); pBlade->setOptionType(optionTypes); pBlade->setDurability(pResult->getInt(++i)); pBlade->setEnchantLevel(pResult->getInt(++i)); pBlade->setSilver(pResult->getInt(++i)); pBlade->setCreateType((Item::CreateType)pResult->getInt(++i)); switch(storage) { case STORAGE_ZONE : { Tile & pTile = pZone->getTile(x,y); Assert(!pTile.hasItem()); pTile.addItem(pBlade); } break; case STORAGE_STASH : case STORAGE_CORPSE : throw UnsupportedError("惑磊 棺 矫眉救狼 酒捞袍狼 历厘篮 酒流 瘤盔登瘤 臼嚼聪促."); default : throw Error("Storage must be STORAGE_ZONE"); } } SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}//--------------------------------------------------------------------------------// load to inventory//--------------------------------------------------------------------------------void BladeLoader::load(StorageID_t storageID, Inventory* pInventory) throw(Error){ __BEGIN_TRY Statement* pStmt; BEGIN_DB { } END_DB(pStmt) __END_CATCH}BladeLoader* g_pBladeLoader = NULL;
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