⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 pupa.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 H
字号:
//////////////////////////////////////////////////////////////////////////////// Filename    : Pupa.h// Written By  : Elca// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __PUPA_H__#define __PUPA_H__#include "Item.h"#include "ItemInfo.h"#include "InfoClassManager.h"#include "ItemFactory.h"#include "ItemLoader.h"#include "Mutex.h"//////////////////////////////////////////////////////////////////////////////// class Pupa;//////////////////////////////////////////////////////////////////////////////class Pupa : public Item {public:	Pupa() throw();	Pupa(ItemType_t itemType, const list<OptionType_t>& optionType, ItemNum_t Num) throw();	public:	virtual void create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID=0) throw(Error);	virtual void save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error);	void tinysave(const string & field) const throw (Error)	{ tinysave(field.c_str()); }	void tinysave(const char* field) const throw (Error);	bool destroy() throw(Error);	// get debug string	virtual string toString() const throw();	static void initItemIDRegistry(void) throw();public:	virtual ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_PUPA; }	virtual string getObjectTableName() const throw() { return "PupaObject"; }	virtual ItemType_t getItemType() const throw() { return m_ItemType; }	virtual void setItemType(ItemType_t itemType) throw() { m_ItemType = itemType; }	virtual VolumeWidth_t getVolumeWidth() const throw(Error);	virtual VolumeHeight_t getVolumeHeight() const throw(Error);	virtual Weight_t getWeight() const throw(Error);	virtual ItemNum_t getNum() const throw() { return m_Num; }	virtual void setNum(ItemNum_t Num) throw() { m_Num = Num; }	bool    isStackable() const throw() { return true; }	// 雀汗剧	int getHPAmount(void) const throw();	int getMPAmount(void) const throw();	int getHPDelay(void) const throw();	int getMPDelay(void) const throw();	int getHPQuantity(void) const throw();	int getMPQuantity(void) const throw();	int getHPRecoveryUnit(void) const throw();	int getMPRecoveryUnit(void) const throw();private:	ItemType_t m_ItemType;			// 酒捞袍 鸥涝	ItemNum_t m_Num;				// 般媚乐绰 器记狼 肮荐		static Mutex    m_Mutex;          // 酒捞袍 ID 包访 遏	static ItemID_t m_ItemIDRegistry; // 努贰胶喊 绊蜡 酒捞袍 酒捞叼 惯鞭扁};//--------------------------------------------------------------------------------// // class PupaInfo// //--------------------------------------------------------------------------------class PupaInfo : public ItemInfo {public:	// get item class	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_PUPA; }	int getHPAmount(void) const throw() { return m_HPAmount; }	int getMPAmount(void) const throw() { return m_MPAmount; }	int getHPDelay(void) const throw() { return m_HPDelay; }	int getMPDelay(void) const throw() { return m_MPDelay; }	int getHPQuantity(void) const throw() { return m_HPRecoveryUnit; }	int getMPQuantity(void) const throw() { return m_MPRecoveryUnit; }	int getHPRecoveryUnit(void) const throw() { return m_HPRecoveryUnit; }	int getMPRecoveryUnit(void) const throw() { return m_MPRecoveryUnit; }	void parseEffect(const string& effect) throw();	// toString	virtual string toString() const throw();private:	int  m_HPAmount;	int  m_MPAmount;	int  m_HPDelay;	int  m_MPDelay;	int  m_HPRecoveryUnit;	int  m_MPRecoveryUnit;};//--------------------------------------------------------------------------------//// class PupaInfoManager;////--------------------------------------------------------------------------------class PupaInfoManager : public InfoClassManager {public:	// get item class	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_PUPA; }		// load from DB	virtual void load() throw(Error);};// global variable declarationextern PupaInfoManager* g_pPupaInfoManager;//--------------------------------------------------------------------------------//// class PupaFactory////--------------------------------------------------------------------------------class PupaFactory : public ItemFactory {public:		// get item class	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_PUPA; }	// get item classname	virtual string getItemClassName() const throw() { return "Pupa"; }	public:	// create item	virtual Item* createItem(ItemType_t ItemType, const list<OptionType_t>& OptionType) throw() { return new Pupa(ItemType,OptionType,1); }};//--------------------------------------------------------------------------------//// class PupaLoader;////--------------------------------------------------------------------------------class PupaLoader : public ItemLoader {public:	// get item class	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_PUPA; }	// get item class name	virtual string getItemClassName() const throw() { return "Pupa"; }public:	// load to creature	virtual void load(Creature* pCreature) throw(Error);	// load to zone	virtual void load(Zone* pZone) throw(Error);	// load to inventory	virtual void load(StorageID_t storageID, Inventory* pInventory) throw(Error);};extern PupaLoader* g_pPupaLoader;#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -