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📄 questitem.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : QuestItem.h// Written By  : excel96// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __QUEST_ITEM_H__#define __QUEST_ITEM_H__#include "Item.h"#include "ItemInfo.h"#include "InfoClassManager.h"#include "ItemFactory.h"#include "ItemLoader.h"#include "Mutex.h"//////////////////////////////////////////////////////////////////////////////// class QuestItem;//////////////////////////////////////////////////////////////////////////////class QuestItem : public Item {public:	QuestItem() throw();	QuestItem(ItemType_t itemType, const list<OptionType_t>& optionType) throw();	public:	virtual void create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID=0) throw(Error);	virtual void save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error);	void tinysave(const string & field) const throw (Error)	{ tinysave(field.c_str()); }	void tinysave(const char* field) const throw (Error);	virtual string toString() const throw();	static void initItemIDRegistry(void) throw();public:	virtual ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_QUEST_ITEM; }	virtual string getObjectTableName() const throw() { return "QuestItemObject"; }	virtual ItemType_t getItemType() const throw() { return m_ItemType; }	virtual void setItemType(ItemType_t itemType) throw() { m_ItemType = itemType; }	virtual VolumeWidth_t getVolumeWidth() const throw(Error);	virtual VolumeHeight_t getVolumeHeight() const throw(Error);	virtual Weight_t getWeight() const throw(Error);private:	ItemType_t m_ItemType;		static Mutex    m_Mutex;          // 酒捞袍 ID 包访 遏	static ItemID_t m_ItemIDRegistry; // 努贰胶喊 绊蜡 酒捞袍 酒捞叼 惯鞭扁};//////////////////////////////////////////////////////////////////////////////// class QuestItemInfo//////////////////////////////////////////////////////////////////////////////class QuestItemInfo : public ItemInfo {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_QUEST_ITEM; }	virtual string toString() const throw();	Ratio_t getBonusRatio() const throw() { return m_BonusRatio; }	void setBonusRatio(Ratio_t BonusRatio) throw() { m_BonusRatio = BonusRatio; }private :	Ratio_t    m_BonusRatio;};//////////////////////////////////////////////////////////////////////////////// class QuestItemInfoManager;//////////////////////////////////////////////////////////////////////////////class QuestItemInfoManager : public InfoClassManager {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_QUEST_ITEM; }	virtual void load() throw(Error);};extern QuestItemInfoManager* g_pQuestItemInfoManager;//////////////////////////////////////////////////////////////////////////////// class QuestItemFactory//////////////////////////////////////////////////////////////////////////////class QuestItemFactory : public ItemFactory {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_QUEST_ITEM; }	virtual string getItemClassName() const throw() { return "QuestItem"; }	public:	virtual Item* createItem(ItemType_t ItemType, const list<OptionType_t>& OptionType) throw() { return new QuestItem(ItemType,OptionType); }};//////////////////////////////////////////////////////////////////////////////// class QuestItemLoader;//////////////////////////////////////////////////////////////////////////////class QuestItemLoader : public ItemLoader {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_QUEST_ITEM; }	virtual string getItemClassName() const throw() { return "QuestItem"; }public:	virtual void load(Creature* pCreature) throw(Error);	virtual void load(Zone* pZone) throw(Error);	virtual void load(StorageID_t storageID, Inventory* pInventory) throw(Error);};extern QuestItemLoader* g_pQuestItemLoader;#endif

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