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📄 sr.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : SR.h// Written By  : Elca// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __SR_H__#define __SR_H__//#include "Gun.h"#include "ConcreteItem.h"#include "ItemPolicies.h"#include "ItemInfo.h"#include "InfoClassManager.h"#include "ItemFactory.h"#include "ItemLoader.h"#include "Mutex.h"//////////////////////////////////////////////////////////////////////////////// class SR;//////////////////////////////////////////////////////////////////////////////class SR : public ConcreteItem<Item::ITEM_CLASS_SR, NoStack, HasDurability, HasOption, WeaponGrade, SlayerGun> {public:	SR() throw();	SR(ItemType_t itemType, const list<OptionType_t>& optionType) throw();	~SR() throw();	public:	virtual void create(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y, ItemID_t itemID=0) throw(Error);	virtual void save(const string & ownerID, Storage storage, StorageID_t storageID, BYTE x, BYTE y) throw(Error);	void tinysave(const string & field) const throw (Error)	{ tinysave(field.c_str()); }	void tinysave(const char* field) const throw (Error);	virtual void saveBullet() throw (Error);	virtual string toString() const throw();	static void initItemIDRegistry(void) throw();public://	virtual ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_SR; }//	virtual string getObjectTableName() const throw() { return "SRObject"; }/*	bool isSilverWeapon() const throw() { return true; }	virtual VolumeWidth_t getVolumeWidth() const throw(Error);	virtual VolumeHeight_t getVolumeHeight() const throw(Error);	virtual Weight_t getWeight() const throw(Error);	virtual Damage_t getMinDamage() const throw(Error);	virtual Damage_t getMaxDamage() const throw(Error);	virtual Range_t getRange() const throw(Error);	virtual ToHit_t getToHitBonus() const throw(Error);	virtual int getCriticalBonus(void) const throw();*/	virtual EnchantLevel_t getEnchantLevel() const throw() { return m_EnchantLevel; }	virtual void setEnchantLevel(EnchantLevel_t level) throw() { m_EnchantLevel = level; }	void makePCItemInfo(PCItemInfo& result) const;private:	EnchantLevel_t m_EnchantLevel;	static Mutex    m_Mutex;          // 酒捞袍 ID 包访 遏	static ItemID_t m_ItemIDRegistry; // 努贰胶喊 绊蜡 酒捞袍 酒捞叼 惯鞭扁};//////////////////////////////////////////////////////////////////////////////// class SRInfo//////////////////////////////////////////////////////////////////////////////class SRInfo : public ItemInfo {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_SR; }	virtual Durability_t getDurability() const throw() { return m_Durability; }	virtual void setDurability(Durability_t durability) throw() { m_Durability = durability; }	virtual Damage_t getMinDamage() const throw() { return m_MinDamage; }	virtual void setMinDamage(Damage_t minDamage) throw() { m_MinDamage = minDamage; }	virtual Damage_t getMaxDamage() const throw() { return m_MaxDamage; }	virtual void setMaxDamage(Damage_t maxDamage) throw() { m_MaxDamage = maxDamage; }	Range_t getRange() const throw() { return m_Range; }	void setRange(Range_t range) throw() { m_Range = range; }	ToHit_t getToHitBonus() const throw() { return m_ToHitBonus; }	void setToHitBonus(ToHit_t tohit) throw() { m_ToHitBonus = tohit; }	virtual Speed_t getSpeed(void) const throw() { return m_Speed; }	virtual void setSpeed(Speed_t speed) throw() { m_Speed = speed; }	virtual uint getItemLevel(void) const throw() { return m_ItemLevel; }	virtual void setItemLevel(uint level) throw() { m_ItemLevel = level; }	virtual int getCriticalBonus(void) const throw() { return m_CriticalBonus; }	virtual void setCriticalBonus(int bonus) throw() { m_CriticalBonus = bonus; }	virtual string toString() const throw();private:	Durability_t  m_Durability;	Damage_t      m_MinDamage;	Damage_t      m_MaxDamage;	Range_t       m_Range;	ToHit_t       m_ToHitBonus;	Speed_t       m_Speed;	uint          m_ItemLevel;	int           m_CriticalBonus; // 酒捞袍付促 促弗 农府萍拿 犬伏};//////////////////////////////////////////////////////////////////////////////// class SRInfoManager;//////////////////////////////////////////////////////////////////////////////class SRInfoManager : public InfoClassManager {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_SR; }	virtual void load() throw(Error);};// global variable declarationextern SRInfoManager* g_pSRInfoManager;//////////////////////////////////////////////////////////////////////////////// class SRFactory//////////////////////////////////////////////////////////////////////////////class SRFactory : public ItemFactory {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_SR; }	virtual string getItemClassName() const throw() { return "SR"; }	public:	virtual Item* createItem(ItemType_t ItemType, const list<OptionType_t>& OptionType) throw() { return new SR(ItemType,OptionType); }};//////////////////////////////////////////////////////////////////////////////// class SRLoader;//////////////////////////////////////////////////////////////////////////////class SRLoader : public ItemLoader {public:	virtual Item::ItemClass getItemClass() const throw() { return Item::ITEM_CLASS_SR; }	virtual string getItemClassName() const throw() { return "SR"; }public:	virtual void load(Creature* pCreature) throw(Error);	virtual void load(Zone* pZone) throw(Error);	virtual void load(StorageID_t storageID, Inventory* pInventory) throw(Error);};extern SRLoader* g_pSRLoader;#endif

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