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📄 effectmanager.h

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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectManager.h// Written by  : reiot@ewestsoft.com// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_MANAGER_H__#define __EFFECT_MANAGER_H__#include "Types.h"#include "Exception.h"#include "Effect.h"#include "EffectInfo.h"#include "Timeval.h"#include <list>//////////////////////////////////////////////////////////////////////////////// class EffectManager;//////////////////////////////////////////////////////////////////////////////class EffectManager {public:	EffectManager() throw(Error);	virtual ~EffectManager() throw();public:	void save(const string & ownerID) throw(Error);	EffectInfo* getEffectInfo() throw();	bool isEffect(Effect::EffectClass EClass) throw();	void deleteEffect(Effect::EffectClass EClass) throw();	void deleteEffect(ObjectID_t ObjectID) throw();	void deleteEffect(Creature* pCreature, Effect::EffectClass EClass) throw();	Effect* findEffect(Effect::EffectClass EClass) throw();	Effect* findEffect(ObjectID_t ObjectID) throw();	// Enemy Erase 捞棋飘甫 啊妨郴扁 困茄 窃荐捞促.	Effect* findEffect(Effect::EffectClass EClass, string EnemyName) throw();	// priority_queue俊 殿废窍绊, affect茄促.	void addEffect(Effect* pEffect) throw();	Effect* getEffect() const throw() { return m_Effects.front(); }	// 老沥 矫埃付促 角青登绢具 窍绰 捞棋飘甫 茫酒辑 affect 矫虐芭唱, 	// expire 等 捞棋飘甫 昏力茄促.//	int heartbeat() throw(Error);	int heartbeat(const Timeval& currentTime) throw(Error);	void	sendEffectInfo(Creature* pCreature, Zone* pZone, ZoneCoord_t x, ZoneCoord_t y) throw(Error);protected:	list<Effect*> m_Effects;	// by sigi. for debugging. 2002.12.23	int m_LastEffectClass;	EffectInfo	m_EffectInfo;};#endif

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