📄 effectmanager.h
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectManager.h// Written by : reiot@ewestsoft.com// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_MANAGER_H__#define __EFFECT_MANAGER_H__#include "Types.h"#include "Exception.h"#include "Effect.h"#include "EffectInfo.h"#include "Timeval.h"#include <list>//////////////////////////////////////////////////////////////////////////////// class EffectManager;//////////////////////////////////////////////////////////////////////////////class EffectManager {public: EffectManager() throw(Error); virtual ~EffectManager() throw();public: void save(const string & ownerID) throw(Error); EffectInfo* getEffectInfo() throw(); bool isEffect(Effect::EffectClass EClass) throw(); void deleteEffect(Effect::EffectClass EClass) throw(); void deleteEffect(ObjectID_t ObjectID) throw(); void deleteEffect(Creature* pCreature, Effect::EffectClass EClass) throw(); Effect* findEffect(Effect::EffectClass EClass) throw(); Effect* findEffect(ObjectID_t ObjectID) throw(); // Enemy Erase 捞棋飘甫 啊妨郴扁 困茄 窃荐捞促. Effect* findEffect(Effect::EffectClass EClass, string EnemyName) throw(); // priority_queue俊 殿废窍绊, affect茄促. void addEffect(Effect* pEffect) throw(); Effect* getEffect() const throw() { return m_Effects.front(); } // 老沥 矫埃付促 角青登绢具 窍绰 捞棋飘甫 茫酒辑 affect 矫虐芭唱, // expire 等 捞棋飘甫 昏力茄促.// int heartbeat() throw(Error); int heartbeat(const Timeval& currentTime) throw(Error); void sendEffectInfo(Creature* pCreature, Zone* pZone, ZoneCoord_t x, ZoneCoord_t y) throw(Error);protected: list<Effect*> m_Effects; // by sigi. for debugging. 2002.12.23 int m_LastEffectClass; EffectInfo m_EffectInfo;};#endif
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