📄 warscheduler.h
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///////////////////////////////////////////////////////////////////// WarScheduler.h//// Zone俊 嘿绢辑 倒酒埃促.///////////////////////////////////////////////////////////////////#ifndef __WAR_SCHEDULER_H__#define __WAR_SCHEDULER_H__#include "Types.h"#include "Work.h"#include "Scheduler.h"#include "War.h"#include "Mutex.h"const int MaxWarSchedule = 10;class Zone;class GCWarScheduleList;class WarScheduler : public Scheduler{public: WarScheduler( Zone* pZone ) throw (Error); virtual ~WarScheduler() throw (Error);public: void load() throw(Error); void tinysave( WarID_t warID, const string& query ) throw(Error); bool addWar( War* pWar ) throw(Error); bool canAddWar( WarType_t warType ) throw(Error); Zone* getZone() const { return m_pZone; } void cancelGuildSchedules() throw (Error); bool hasSchedule( GuildID_t gID ) throw(Error); int getWarTypeCount(WarType_t warType) throw(Error); virtual Work* heartbeat() throw(Error);protected : VSDateTime getLastWarDateTime( WarType_t warType ) const; VSDateTime getNextWarDateTime( WarType_t warType ) const;public : static VSDateTime getNextWarDateTime( WarType_t warType, const VSDateTime& dt ); bool makeGCWarScheduleList(GCWarScheduleList* pGCWarScheduleList) const throw (Error);public : void lock() throw (Error) { m_Mutex.lock(); } void unlock() throw (Error) { m_Mutex.unlock(); }private: Zone* m_pZone; mutable Mutex m_Mutex;};#endif // __WAR_SCHEDULER_H__
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