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📄 inventoryitemposition.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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#ifndef __INVENTORY_ITEM_POSITION_H__#define __INVENTORY_ITEM_POSITION_H__#include "Types.h"#include "GlobalItemPosition.h"#include "PlayerCreature.h"class Item;class Zone;class InventoryItemPosition : public GlobalItemPosition{public:	InventoryItemPosition() : GlobalItemPosition( POS_TYPE_INVENTORY ){ m_bSetZone = false; }	~InventoryItemPosition(){ }public:	virtual Item*	popItem( bool bLock = true ) throw(Error);	virtual Zone*	getZone() throw(Error);public:	string			getOwnerName() const { return m_OwnerName; }	void			setOwnerName( const string& ownerName ) { m_bSetZone = false; m_OwnerName = ownerName; }	CoordInven_t	getInventoryX() const { return m_InvenX; }	void			setInventoryX( CoordInven_t invenX ) { m_bSetZone = false; m_InvenX = invenX; }	CoordInven_t	getInventoryY() const { return m_InvenY; }	void			setInventoryY( CoordInven_t invenY ) { m_bSetZone = false; m_InvenY = invenY; }	string			toString() const throw (Error);protected:	Creature*		findCreature() throw(Error);	Zone*			getZoneByCreature( Creature* pCreature ) throw(Error);	Item*			popItem_CORE( PlayerCreature* pPC ) throw(Error);	Item*			popItem_LOCKED() throw(Error);	Item*			popItem_UNLOCKED() throw(Error);private:	string			m_OwnerName;	CoordInven_t	m_InvenX;	CoordInven_t	m_InvenY;	// getZone 阑 困茄......	Zone*			m_pZone;	bool			m_bSetZone;};#endif // __INVENTORY_ITEM_POSITION_H__

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