📄 corpseitemposition.h
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#ifndef __CORPSE_ITEM_POSITION_H__#define __CORPSE_ITEM_POSITION_H__#include "Types.h"#include "GlobalItemPosition.h"class Item;class CorpseItemPosition : public GlobalItemPosition{public: CorpseItemPosition() : GlobalItemPosition( POS_TYPE_CORPSE ){ } ~CorpseItemPosition(){ }public: virtual Item* popItem( bool bLock = true ) throw(Error); virtual Item* getItem_LOCKED( bool isDel ) throw(Error); virtual Item* getItem_UNLOCKED( bool isDel ) throw(Error); Zone* getZone() throw(Error) { return m_pZone; } ZoneID_t getZoneID() const { return m_ZoneID; } void setZoneID( ZoneID_t zoneID ) { m_ZoneID = zoneID; } ObjectID_t getObjectID() const { return m_ObjectID; } void setObjectID( ObjectID_t objectID ) { m_ObjectID = objectID; } ObjectID_t getCorpseObjectID() const { return m_CorpseObjectID; } void setCorpseObjectID( ObjectID_t objectID ) { m_CorpseObjectID = objectID; }public: virtual string toString() const throw(Error);protected: Item* getItem_CORE(Zone* pZone, bool isDel) throw(Error);private: ZoneID_t m_ZoneID; Zone* m_pZone; ObjectID_t m_CorpseObjectID; ObjectID_t m_ObjectID;};#endif // __CORPSE_ITEM_POSITION_H__
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