📄 effectregenzone.h
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#ifndef __EFFECT_REGEN_ZONE_H__#define __EFFECT_REGEN_ZONE_H__#include "Types.h"#include "Exception.h"#include "Effect.h"#include "RegenZoneManager.h"class MonsterCorpse;class EffectRegenZone : public Effect{public: EffectRegenZone( MonsterCorpse* pTower ); EffectClass getEffectClass() const throw() { return Effect::EFFECT_CLASS_SLAYER_REGEN_ZONE; } EffectClass getSendEffectClass() const throw() { return (EffectClass)(getEffectClass() + m_OwnerRace); } void setOwner( RegenZoneInfo::RegenZoneIndex Owner ) { m_OwnerRace = Owner; } void unaffect() throw(Error); string toString() const throw() { return "EffectRegenZone"; }private: RegenZoneInfo::RegenZoneIndex m_OwnerRace;};#endif
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