📄 effectdecaymotorcycle.h
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectDecayMotorcycle.h// Written by : Reiot// Description :// 老沥 矫埃捞 瘤唱搁 官蹿俊 乐绰 酒捞袍阑 荤扼瘤霸 窍绰 // EffectDecayItem狼 喊辆栏肺,// Motorcycle俊父 利侩等促. // 扁粮俊 Motorcycle阑 促弗 Zone俊 啊瘤绊 乐绰 荤侩磊啊 // Motorcycle阑 call窍霸 登搁, 扁粮狼 motorcycle阑 绝局绊// 货肺款 Motorcycle阑 父甸绢 林绢具 茄促.// 捞 苞沥俊辑// 1. 葛磐荤捞努阑 绝局绰 苞沥// 2. 货肺 积己拳绰 苞沥捞 鉴瞒利栏肺 老绢唱具 窍哥// 促弗 粮俊 康氢阑 尝媚辑绰 救 等促. 弊矾骨肺 捞繁 规侥栏肺// Effect甫 烹秦辑 heartbeat矫俊 motorcycle阑 绝局绊// 货肺款 Effect甫 烹秦辑 促澜 heartbeat矫俊 motorcycle阑 父电促.//////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_DECAY_MOTORCYCLE_H__#define __EFFECT_DECAY_MOTORCYCLE_H__#include "Effect.h"class Item;class Zone;class Slayer;class EffectDecayMotorcycle : public Effect {public: EffectDecayMotorcycle(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Item* pItem, Turn_t delay, bool bDeleteFromDB=true) throw(Error); virtual ~EffectDecayMotorcycle() throw(Error);public: virtual EffectClass getEffectClass() const throw() { return EFFECT_CLASS_DECAY_ITEM; } // OBJECT_PRIORITY_NONE 扼绰 舵篮, 鸥老俊 甸绢啊辑绰 救等促绰 舵捞促. virtual ObjectPriority getObjectPriority() const throw() { return OBJECT_PRIORITY_NONE; } virtual void affect() throw(Error) { throw UnsupportedError(); } virtual void affect(Creature* pCreature) throw(Error) { throw UnsupportedError(); } virtual void affect(Item* pItem) throw(Error) { throw UnsupportedError();} virtual void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pTarget) throw(Error); virtual void unaffect() throw(Error); virtual void unaffect(Creature* pCreature) throw(Error); virtual void unaffect(Item* pItem = NULL) throw(Error) { throw UnsupportedError();} virtual void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pTarget, Slayer* pSlayer) throw(Error); virtual void create(const string & ownerID) throw(Error) {} virtual void save(const string & ownerID) throw(Error) {} virtual void destroy(const string & ownerID) throw(Error) {} // get debug string virtual string toString() const throw();private: ObjectID_t m_ObjectID; bool m_bDeleteFromDB;};#endif
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