📄 gameserverexptest.cpp
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#include "GameServerExpTest.h"#include "skill/SkillUtil.h"#include "VariableManager.h"voidGameServerExpTest::testRankExp(){ __BEGIN_TEST_CASE int rankExpGain = 0; for (int myLevel=0; myLevel<=100; myLevel++) { for (int otherLevel=0; otherLevel<=100; otherLevel++) { // 100% g_pVariableManager->setVariable( RANK_EXP_GAIN_PERCENT, 100 ); rankExpGain = g_pVariableManager->getVariable( RANK_EXP_GAIN_PERCENT ); CPPUNIT_ASSERT( rankExpGain==100 ); RankExp_t rankExp1 = computeRankExp( myLevel, otherLevel ); RankExp_t rankExp1_2 = rankExp1*2; //CPPUNIT_ASSERT( rankExpGain==倔付 ); -_-; if (myLevel==0 || otherLevel==0) { CPPUNIT_ASSERT( rankExp1==0 ); } // 200% g_pVariableManager->setVariable( RANK_EXP_GAIN_PERCENT, 200 ); rankExpGain = g_pVariableManager->getVariable( RANK_EXP_GAIN_PERCENT ); CPPUNIT_ASSERT( rankExpGain==200 ); RankExp_t rankExp2 = computeRankExp( myLevel, otherLevel ); if (rankExp1_2 != rankExp2) { cout << myLevel << ":" << otherLevel << " --> " << rankExp1 << " * 2 = " << rankExp1_2 << " != " << rankExp2 << endl; } CPPUNIT_ASSERT( rankExp1_2==rankExp2 ); // 300% g_pVariableManager->setVariable( RANK_EXP_GAIN_PERCENT, 300 ); rankExpGain = g_pVariableManager->getVariable( RANK_EXP_GAIN_PERCENT ); CPPUNIT_ASSERT( rankExpGain==300 ); RankExp_t rankExp3 = computeRankExp( myLevel, otherLevel ); CPPUNIT_ASSERT( rankExp1*3==rankExp3 ); } } __END_TEST_CASE}
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