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📄 gameserverexptest.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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#include "GameServerExpTest.h"#include "skill/SkillUtil.h"#include "VariableManager.h"voidGameServerExpTest::testRankExp(){	__BEGIN_TEST_CASE	int rankExpGain = 0;		for (int myLevel=0; myLevel<=100; myLevel++)	{		for (int otherLevel=0; otherLevel<=100; otherLevel++)		{			// 100%			g_pVariableManager->setVariable( RANK_EXP_GAIN_PERCENT, 100 );			rankExpGain = g_pVariableManager->getVariable( RANK_EXP_GAIN_PERCENT );			CPPUNIT_ASSERT( rankExpGain==100 );			RankExp_t rankExp1 = computeRankExp( myLevel, otherLevel );			RankExp_t rankExp1_2 = rankExp1*2;			//CPPUNIT_ASSERT( rankExpGain==倔付 ); -_-;			if (myLevel==0 || otherLevel==0)			{				CPPUNIT_ASSERT( rankExp1==0 );			}			// 200%			g_pVariableManager->setVariable( RANK_EXP_GAIN_PERCENT, 200 );			rankExpGain = g_pVariableManager->getVariable( RANK_EXP_GAIN_PERCENT );			CPPUNIT_ASSERT( rankExpGain==200 );			RankExp_t rankExp2 = computeRankExp( myLevel, otherLevel );			if (rankExp1_2 != rankExp2)			{				cout << myLevel << ":" << otherLevel << " --> " << rankExp1 << " * 2 = " << rankExp1_2 << " != " << rankExp2 << endl;			}			CPPUNIT_ASSERT( rankExp1_2==rankExp2 );						// 300%			g_pVariableManager->setVariable( RANK_EXP_GAIN_PERCENT, 300 );			rankExpGain = g_pVariableManager->getVariable( RANK_EXP_GAIN_PERCENT );			CPPUNIT_ASSERT( rankExpGain==300 );			RankExp_t rankExp3 = computeRankExp( myLevel, otherLevel );			CPPUNIT_ASSERT( rankExp1*3==rankExp3 );		}	}	__END_TEST_CASE}

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