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📄 effectgrandmasterslayer.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectGrandMasterSlayer.cpp// Written by  : 江// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectGrandMasterSlayer.h"#include "Creature.h"#include "Player.h"#include "Zone.h"#include "Gpackets/GCAddEffect.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectGrandMasterSlayer::EffectGrandMasterSlayer(Creature* pCreature)	throw(Error){	__BEGIN_TRY	setTarget(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectGrandMasterSlayer::affect()	throw(Error){	__BEGIN_TRY	Creature* pCreature = dynamic_cast<Creature*>(m_pTarget);	affect( pCreature );	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectGrandMasterSlayer::affect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	Assert(pCreature->isSlayer());	pCreature->setFlag(Effect::EFFECT_CLASS_GRAND_MASTER_SLAYER);	// 林困俊 谎妨霖促.	GCAddEffect gcAddEffect;	gcAddEffect.setObjectID(pCreature->getObjectID());	gcAddEffect.setEffectID(Effect::EFFECT_CLASS_GRAND_MASTER_SLAYER);	gcAddEffect.setDuration(999999);	pCreature->getZone()->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcAddEffect);	__END_CATCH}void EffectGrandMasterSlayer::unaffect() 	throw(Error){	__BEGIN_TRY		Creature* pCreature = dynamic_cast<Creature *>(m_pTarget);	unaffect(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectGrandMasterSlayer::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__BEGIN_DEBUG	//cout << "EffectGrandMasterSlayer" << "unaffect BEGIN" << endl;	Assert(pCreature != NULL);	// 瓷仿摹甫 沥惑利栏肺 登倒府扁 困秦辑绰 敲贰弊甫 掺绊,	// initAllStat阑 阂矾具 茄促.	pCreature->removeFlag(Effect::EFFECT_CLASS_GRAND_MASTER_SLAYER);	Zone* pZone = pCreature->getZone();	Assert(pZone != NULL);	GCRemoveEffect gcRemoveEffect;	gcRemoveEffect.setObjectID(pCreature->getObjectID());	gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_GRAND_MASTER_SLAYER);	pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect);	//cout << "EffectGrandMasterSlayer" << "unaffect END" << endl;	__END_DEBUG	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectGrandMasterSlayer::toString()	const throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectGrandMasterSlayer("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}

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