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📄 eventmorph.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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				} 				else 				{					// ItemTraceLog 甫 巢变促					if ( pItem != NULL && pItem->isTraceItem() )					{						remainTraceLog( pItem, pFromCreature->getName(), "GOD", ITEM_LOG_DELETE, DETAIL_DROP);					}					pItem->destroy();					SAFE_DELETE(pItem);				}      	    }        }    }	// ExtraInventorySlot俊辑 牢亥配府肺..    pItem = pSlayer->getExtraInventorySlotItem();   	if (pItem)    {   	    pSlayer->deleteItemFromExtraInventorySlot();		if (pInventory->getEmptySlot(pItem, point))        {   	        pInventory->addItem(point.x, point.y, pItem);			pItem->save(pVampire->getName(), STORAGE_INVENTORY, 0, point.x, point.y);        }		else if ( pItem->isTimeLimitItem() )		{			pSlayer->deleteItemByMorph( pItem );			pItem->destroy();			SAFE_DELETE(pItem);		}		else		{			TPOINT pt;			ZoneCoord_t ZoneX = pSlayer->getX();			ZoneCoord_t ZoneY = pSlayer->getY();            pt = pZone->addItem(pItem, ZoneX, ZoneY); 			if (pt.x != -1) 			{				pItem->save("", STORAGE_ZONE, pZone->getZoneID(), pt.x , pt.y);				log(LOG_DROP_ITEM_MORPH, pSlayer->getName(), "");				// ItemTraceLog 甫 巢变促				if ( pItem != NULL && pItem->isTraceItem() )				{					char zoneName[15];					sprintf( zoneName, "%4d%3d%3d", pZone->getZoneID(), pt.x, pt.y);					remainTraceLog( pItem, pFromCreature->getName(), zoneName, ITEM_LOG_MOVE, DETAIL_DROP);				}			}			else 			{				// ItemTraceLog 甫 巢变促				if ( pItem != NULL && pItem->isTraceItem() )				{					remainTraceLog( pItem, pFromCreature->getName(), "GOD", ITEM_LOG_DELETE, DETAIL_DROP);				}				pItem->destroy();				SAFE_DELETE(pItem);			}   	    }    }	if (pSlayer->hasRideMotorcycle()) {		pSlayer->getOffMotorcycle();	}	pVampire->loadTimeLimitItem();	// Vampire肺 函沁阑锭绰 捣阑 檬扁拳茄促.	//pVampire->setGoldEx(pSlayer->getGold());	pVampire->setGoldEx(0);	pVampire->setStashGoldEx(0);	// set packet data	gcEventMorph1.setPCInfo2(pVampire->getVampireInfo2());	gcEventMorph1.setInventoryInfo(pVampire->getInventoryInfo());	gcEventMorph1.setGearInfo(pVampire->getGearInfo());	gcEventMorph1.setExtraInfo(pVampire->getExtraInfo());	gcEventMorphVampire2.setVampireInfo(pVampire->getVampireInfo3());	if (pFromCreature->isPC())	{		Player* pPlayer = pFromCreature->getPlayer();		pPlayer->sendPacket(&gcEventMorph1);	}	pZone->broadcastPacket(x, y, &gcEventMorphVampire2, pFromCreature);	Tile & tile = pZone->getTile(x, y);	// Delete FromCreature from tile & PCManager	tile.deleteCreature(fromObjectID);	pZone->deletePC(pFromCreature);	// add toCreature	tile.addCreature(pVampire, false, false);	pZone->addPC(pVampire);//	pZone->addPC(pVampire, x, y, pVampire->getDir());//	pZone->deleteCreature(pFromCreature, x, y);//	pZone->morphCreature(pFromCreature, pVampire);	// 矫具 update..	pZone->updateHiddenScan(pVampire);	// 轨橇 扁贱	pVampire->sendVampireSkillInfo();	m_pTargetCreature = NULL;	// 轨橇肺 函沁促绰 沥焊甫 Slayer Field俊 眠啊茄促.	pSlayer->tinysave("Race='VAMPIRE'");	// 轨颇捞绢 付阑肺 捞悼矫挪促.	uint ZoneNum = 1003;	ZoneCoord_t ZoneX = 62;	ZoneCoord_t ZoneY = 64;	Assert((int)ZoneX < 256);	Assert((int)ZoneY < 256);	Assert(pVampire->isPC());	GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pVampire->getPlayer());//	Zone* pZone = pVampire->getZone();	//--------------------------------------------------------------------------------	// 档馒粮捞 绢蠢 辑滚, 绢蠢 粮弊缝俊 加窍绰瘤 舅酒夯促.	//--------------------------------------------------------------------------------	ZoneInfo* pZoneInfo;	try 	{		pZoneInfo = g_pZoneInfoManager->getZoneInfo(ZoneNum);	} 	catch (NoSuchElementException&) 	{		cerr << "Critical Error : 器呕俊 瘤沥等 粮 酒捞叼啊 撇府芭唱, ZoneInfoManager俊 秦寸 粮捞 粮犁窍瘤 臼嚼聪促." << endl;		throw Error("Critical Error : 器呕俊 瘤沥等 粮 酒捞叼啊 撇府芭唱, ZoneInfoManager俊 秦寸 粮捞 粮犁窍瘤 臼嚼聪促.");	}	ZoneGroup* pZoneGroup;	try 	{		pZoneGroup = g_pZoneGroupManager->getZoneGroup(pZoneInfo->getZoneGroupID());	}	catch (NoSuchElementException&) 	{		cerr << "Critical Error : 泅犁肺绰 霸烙 辑滚绰 1措挥捞寸.." << endl;		// 老窜篮 辑滚啊 1措捞骨肺.. 弊措肺 唱埃促...		throw Error("Critical Error : 泅犁肺绰 霸烙 辑滚绰 1措挥捞寸..");	}	//--------------------------------------------------------------------------------	// 快急 捞傈 粮俊辑 PC 甫 昏力窍绊, 敲饭捞绢甫 ZPM -> IPM 栏肺 颗变促.	//--------------------------------------------------------------------------------	try 	{		// 捞力, 粮俊辑 PC甫 昏力茄促.		//		// *CAUTION*		//		// pVampire 谅钎啊 角力肺 pVampire啊 粮犁窍绰 鸥老狼 谅钎客 鞍酒具 茄促.		// 蝶扼辑, 捞 皋筋靛甫 龋免窍扁 傈俊 谅钎甫 肋 官层出具 茄寸..		//		pZone->deleteCreature(pVampire, pVampire->getX() , pVampire->getY());		// 粮弊缝狼 ZPM俊辑 敲饭捞绢甫 昏力茄促.		//pZone->getZoneGroup()->getZonePlayerManager()->deletePlayer_NOBLOCKED(pGamePlayer);		//pZone->getZoneGroup()->getZonePlayerManager()->deletePlayer_NOBLOCKED(pGamePlayer->getSocket()->getSOCKET());		pZone->getZoneGroup()->getZonePlayerManager()->deletePlayer(pGamePlayer->getSocket()->getSOCKET());		//--------------------------------------------------		// 农府贸狼 货肺款 谅钎绰 器呕狼 档馒 瘤痢捞促.		//--------------------------------------------------		// 林籍贸府 by sigi. 2002.5.17		//pVampire->setXY(ZoneX, ZoneY);		//pVampire->setZone(NULL);		// IPM栏肺 敲饭捞绢甫 颗变促.		//g_pIncomingPlayerManager->addPlayer(pGamePlayer);		//g_pIncomingPlayerManager->pushPlayer(pGamePlayer);		pZone->getZoneGroup()->getZonePlayerManager()->pushOutPlayer(pGamePlayer);	} 	catch (NoSuchElementException & nsee) 	{		cerr << nsee.toString() << endl;		throw Error(nsee.toString());	}	// 农府贸俊促啊 粮阑 瘤沥秦霖促. 捞绰 OID 甫 且寸罐扁 困秦辑捞促.	Zone* pNewZone = pZoneGroup->getZone(ZoneNum);	Assert(pNewZone != NULL);	//pVampire->setZone(pZone);	// 捞悼且 粮阑 汲沥茄促. by sigi. 2002.5.11	pVampire->setNewZone(pNewZone);	pVampire->setNewXY(ZoneX, ZoneY);	// 农府贸狼 沥焊甫 历厘茄促.	pVampire->setZone(pNewZone);	pVampire->setXY(ZoneX, ZoneY);	pVampire->save();	pVampire->setZone(pZone);	pVampire->setXY(x, y);	// 农府贸 磊脚苞 家蜡 酒捞袍甸狼 OID甫 且寸罐绰促.	//pVampire->registerObject();	/*	//--------------------------------------------------------------------------------	// GCUpdateInfo 菩哦阑 父甸绢敌促.	//--------------------------------------------------------------------------------	GCUpdateInfo gcUpdateInfo;	makeGCUpdateInfo(&gcUpdateInfo, pVampire);	pGamePlayer->sendPacket(&gcUpdateInfo);	*/	//--------------------------------------------------	// change player status	//--------------------------------------------------	pGamePlayer->setPlayerStatus(GPS_WAITING_FOR_CG_READY);	// 瘤陛 瘤快搁.. 倒绊 乐绰 EffectManager绰 绢纳 登巢? -_-;	//----------------------------------	/*	Creature* pEventMorphCreature = m_pGamePlayer->getCreature();	Assert(pEventMorphCreature != m_pTargetCreature);	Assert(pEventMorphCreature != NULL);	// by sigi	Zone* pZone = pEventMorphCreature->getZone();	Assert(pZone != NULL);	*/	/*	ofstream file("blood.txt", ios::out | ios::app);	file << "浇饭捞绢 [" << pSlayer->getName() << "] 轨颇肺 函窍促 >> ";	file << getCurrentTimeStringEx() << endl;	file.close();	*/	log(LOG_SLAYER_TO_VAMPIRE, pFromCreature->getName(), "");	SAFE_DELETE(pFromCreature);	__END_DEBUG	__END_CATCH}	string EventMorph::toString () const 	throw (){	StringStream msg;	msg << "EventMorph("		<< ")";	return msg.toString();}

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