📄 variablemanager.h
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#ifndef __VARIABLE_MANAGER_H__#define __VARIABLE_MANAGER_H__#include "Exception.h"#include <hash_map>#include <vector>enum VariableType{ STAR_RATIO, // 0 EVENT_ACTIVE, // 1 EVENT_RATIO, // 2 ITEM_PROBE_RATIO, // 3 EXP_RATIO, // 4 COMBAT_BONUS_TIME, // 5 COMBAT_SLAYER_HP_BONUS_RATIO, // 6 COMBAT_VAMPIRE_HP_BONUS_RATIO, // 7 PREMIUM_EXP_BONUS_PERCENT, // 8 PREMIUM_ITEM_PROBE_PERCENT, // 9 ZONE_GROUP_BALANCING_MINUTE, // 10 GAMBLE_ITEM_TYPE_RATIO, // 11 GAMBLE_ITEM_OPTION_RATIO, // 12 SUMMON_MOTORCYCLE, // 13 ENEMY_LIMIT_TIME, // 14 COMBAT_SLAYER_DAMAGE_BONUS, // 15 COMBAT_VAMPIRE_DAMAGE_BONUS, // 16 RARE_ITEM_RATIO, // 17 UNIQUE_ITEM_RATIO, // 18 ACTIVE_MASTER_LAIR, // 19 RETRY_MASTER_LAIR, // 20 HARVEST_FESTIVAL_ITEM_RATIO, // 21 MASTER_BLOOD_DRAIN_START_HP, // 22 MASTER_BLOOD_DRAIN_START_BD, // 23 MASTER_BLOOD_DRAIN_END_HP, // 24 MASTER_BLOOD_DRAIN_END_BD, // 25 ACTIVE_CHIEF_MONSTER, // 26 CHIEF_MONSTER_RARE_ITEM_RATIO, // 27 NEWBIE_TRANSPORT_TO_GUILD, // 28 FREE_PLAY_SLAYER_DOMAIN_SUM, // 29 FREE_PLAY_VAMPIRE_LEVEL, // 30 LOG_INCOMING_CONNECTION, // 31 CHRISTMAS_FIRE_CRACKER_RATIO, // 32 CHRISTMAS_TREE_PART_RATIO, // 33 CHRISTMAS_GIFT_BOX_RATIO, // 34 CHRISTMAS_TREE_DECAY_TIME, // 35 MASTER_LAIR_PLAYER_NUM, // 36 RANK_EXP_GAIN_PERCENT, // 37 ITEM_LUCK_PERCENT, // 38 // 措冠 捞亥飘 侩 ( code name : lotto event ) // 2003. 1. 12 by bezz. Sequoia. dew LOTTO_ITEM_RATIO, // 39 LOTTO_ITEM_BONUS_NUM, // 40 LOTTO_SKULL_RATIO, // 41 PREMIUM_HALF_EVENT, // 42 // 2003. 1. 20 by bezz, Sequoia COMMON_CASTLE_ENTRANCE_FEE, // 43 GUILD_CASTLE_ENTRANCE_FEE, // 44 COMMON_CASTLE_ITEM_TAX_RATIO, // 45 GUILD_CASTLE_ITEM_TAX_RATIO, // 46 WAR_REGISTRATION_FEE, // 47 GUILD_WAR_TIME, // 48 RACE_WAR_TIME, // 49 WAR_PERIOD_WEEK, // 50 WAR_ACTIVE, // 51 RACE_WAR_TIMEBAND, // 52 AUTO_START_RACE_WAR, // 53 ACTIVE_RACE_WAR_LIMITER, // 54 CHIEF_ITEM_BONUS_NUM, // 55 ACTIVE_EVENT_GIVE_ITEM, // 56 VAMPIRE_REDISTRIBUTE_ATTR_PRICE,//57 ACTIVATE_COUPLE, // 58 CAN_RECOUPLE, // 59 GUILD_WAR_ACTIVE, // 60 FREE_PLAY_OUSTERS_LEVEL, // 61 CAN_APPLY_QUEST, // 62 SEND_QUEST_INFO, // 63 CAN_BUY_SHOP, // 64 PCROOM_EXP_BONUS, // 65 PCROOM_ITEM_RATIO_BONUS, // 66 MONEY_TRACE_LOG_LIMIT, // 67 // 乔矫规 汗鼻 捞亥飘 PC_ROOM_LOTTO_EVENT, // 68 ACTIVE_FLAG_WAR, // 69 // shutdown KILL_DAEMONCTL, // 70 EVENT_MOON_CARD, // 71 FULL_MOON_CARD_RATIO, // 72 HALF_MOON_CARD_RATIO, // 73 NEW_MOON_CARD_RATIO, // 74 OLD_MOON_CARD_RATIO, // 75 ACTIVE_LEVEL_WAR, // 76 RACE_WAR_HP_BONUS, // 77 HEAD_COUNT, // 78 HEAD_PRICE_BONUS, // 79 LEVEL_WAR_ZONE_FREE_ENTER, // 80 PET_EXP_RATIO, // 81 EVENT_LUCKY_BAG, // 82 GREEN_LUCKY_BAG_RATIO, // 83 BLUE_LUCKY_BAG_RATIO, // 84 GOLD_LUCKY_BAG_RATIO, // 85 RED_LUCKY_BAG_RATIO, // 86 // 困狼 CHRISTMAS_GIFT_BOX 尔篮 包访捞 绝促 EVENT_GIFT_BOX, // 87 RED_GIFT_BOX_RATIO, // 88 BLUE_GIFT_BOX_RATIO, // 89 GREEN_GIFT_BOX_RATIO, // 90 YELLOW_GIFT_BOX_RATIO, // 91 NETMARBLE_CARD_RATIO, // 92 NETMARBLE_CARD_EVENT, // 93 PREMIUM_TRIAL_EVENT, // 94 PET_FOOD_EVENT, // 95 HIGHER_PET_FOOD_RATIO, // 96 PET_FOOD_RATIO, // 97 RACE_PET_FOOD_RATIO, // 98 REVIVAL_SET_RATIO, // 99 TODAY_IS_HOLYDAY, // 100 SLAYER_HP_RATIO, // 101 VAMPIRE_HP_RATIO, // 102 OUSTERS_HP_RATIO, // 103 MONSTER_HP_RATIO, // 104 MONSTER_EXP_RATIO, // 105 CLOVER_EVENT, // 106 CLOVER_RATIO, // 107 MONSTER_DAMAGE_RATIO, // 108 RACE_PET_QUEST, // 109 VARIABLE_MAX};const string VariableType2String[VARIABLE_MAX] ={ "STAR_RATIO", // 0 "EVENT_ACTIVE", // 1 "EVENT_RATIO", // 2 "ITEM_PROBE_RATIO", // 3 "EXP_RATIO", // 4 "COMBAT_BONUS_TIME", // 5 "COMBAT_SLAYER_HP_BONUS_RATIO", // 6 "COMBAT_VAMPIRE_HP_BONUS_RATIO", // 7 "PREMIUM_EXP_BONUS_PERCENT", // 8 "PREMIUM_ITEM_PROBE_PERCENT", // 9 "ZONE_GROUP_BALANCING_MINUTE", // 10 "GAMBLE_ITEM_TYPE_RATIO", // 11 "GAMBLE_ITEM_OPTION_RATIO", // 12 "SUMMON_MOTORCYCLE", // 13 "ENEMY_LIMIT_TIME", // 14 "COMBAT_SLAYER_DAMAGE_BONUS", // 15 "COMBAT_VAMPIRE_DAMAGE_BONUS", // 16 "RARE_ITEM_RATIO", // 17 "UNIQUE_ITEM_RATIO", // 18 "ACTIVE_MASTER_LAIR", // 19 "RETRY_MASTER_LAIR", // 20 "HARVEST_FESTIVAL_ITEM_RATIO", // 21 "MASTER_BLOOD_DRAIN_START_HP", // 22 "MASTER_BLOOD_DRAIN_START_BD", // 23 "MASTER_BLOOD_DRAIN_END_HP", // 24 "MASTER_BLOOD_DRAIN_END_BD", // 25 "ACTIVE_CHIEF_MONSTER", // 26 "CHIEF_MONSTER_RARE_ITEM_RATIO", // 27 "NEWBIE_TRANSPORT_TO_GUILD", // 28 "FREE_PLAY_SLAYER_SUM", // 29 "FREE_PLAY_VAMPIRE_LEVEL", // 30 "LOG_INCOMING_CONNECTION", // 31 "CHRISTMAS_FIRE_CRACKER_RATIO", // 32 "CHRISTMAS_TREE_PART_RATIO", // 33 "CHRISTMAS_GIFT_BOX_RATIO", // 34 "CHRISTMAS_TREE_DECAY_TIME", // 35 "MASTER_LAIR_PLAYER_NUM", // 36 "RANK_EXP_GAIN_PERCENT", // 37 "ITEM_LUCK_PERCENT", // 38 // 措冠 捞亥飘 侩 ( code name : lotto event ) // 2003. 1. 12 by bezz. Sequoia. dew "LOTTO_ITEM_RATIO", // 39 "LOTTO_ITEM_BONUS_NUM" , // 40 "LOTTO_SKULL_RATIO", // 41 "PREMIUM_HALF_EVENT", // 42 // 2003. 1. 20 by bezz, Sequoia "COMMON_CASTLE_ENTRANCE_FEE", // 43 "GUILD_CASTLE_ENTRANCE_FEE", // 44 "COMMON_CASTLE_ITEM_TAX_RATIO", // 45 "GUILD_CASTLE_ITEM_TAX_RATIO", // 46 "WAR_REGISTRATION_FEE", // 47 "GUILD_WAR_TIME", // 48 "RACE_WAR_TIME", // 49 "WAR_PERIOD_WEEK", // 50 "WAR_ACTIVE", // 51 "RACE_WAR_TIMEBAND", // 52 "AUTO_START_RACE_WAR", // 53 "ACTIVE_RACE_WAR_LIMITER", // 54 "CHIEF_ITEM_BONUS_NUM", // 55 "ACTIVE_EVENT_GIVE_ITEM", // 56 "VAMPIRE_REDISTRIBUTE_ATTR_PRICE", //57 "ACTIVATE_COUPLE", // 58 "CAN_RECOUPLE", // 59
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