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📄 eventquestadvance.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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#ifndef __EVENT_QUEST_ADVANCE_H__#define __EVENT_QUEST_ADVANCE_H__#include "Types.h"#include "Exception.h"#include "Assert.h"#include <vector>class PlayerCreature;class EventQuestAdvance{public:	enum Status	{		EVENT_QUEST_INIT,			// 矫累档 救沁促.		EVENT_QUEST_STARTED,		// 矫累沁菌绊 场付摹瘤 给沁促.		EVENT_QUEST_SUCCESS,		// 场付闷栏唱 焊惑阑 罐瘤 给沁促.		EVENT_QUEST_REWARDED,		// 焊惑栏肺 汗鼻阑 罐疽促.		EVENT_QUEST_ADVANCED		// 焊惑栏肺 促澜 涅胶飘肺狼 柳青阑 急琶沁促.	};	EventQuestAdvance( const EventQuestAdvance& org ) : m_QuestLevel(org.m_QuestLevel), m_Status(org.m_Status) { }	explicit EventQuestAdvance( int qLevel, Status status = EVENT_QUEST_INIT ) : m_QuestLevel(qLevel), m_Status( status ) { }	virtual ~EventQuestAdvance() { }	int		getLevel() const { return m_QuestLevel; }	Status	getStatus() const { return m_Status; }	bool	start() { return transition( EVENT_QUEST_INIT, EVENT_QUEST_STARTED ); }	bool	success() { Assert(false); return transition( EVENT_QUEST_STARTED, EVENT_QUEST_SUCCESS ); }	bool	rewarded() { return transition( EVENT_QUEST_STARTED, EVENT_QUEST_REWARDED ); }	bool	advanced() { return transition( EVENT_QUEST_STARTED, EVENT_QUEST_ADVANCED ); }	void	reset() { setStatus( EVENT_QUEST_INIT ); }	void	save( const string& name ) throw(Error);protected:	bool	transition( Status I, Status O )	{		if ( getStatus() != I ) return false;		setStatus(O);		return true;	}	void	setStatus( Status status ) { m_Status = status; }private:	int		m_QuestLevel;	Status	m_Status;};class EventQuestAdvanceManager{public:	EventQuestAdvanceManager( PlayerCreature* pPC );	~EventQuestAdvanceManager();	void	clear();public:	bool	start( int questLevel );	bool	success( int questLevel );	bool	rewarded( int questLevel );	bool	advanced( int questLevel );	EventQuestAdvance::Status	getStatus( int questLevel );	void	save() throw(Error);	void	save( int questLevel ) throw(Error);	void	load() throw(Error);	bool	canExecute( int questLevel );	int		getQuestLevel();	static const int EVENT_QUEST_LEVEL_MAX = 5;private:	vector<EventQuestAdvance*>	m_Advances;	PlayerCreature* m_pOwner;};#endif// __EVENT_QUEST_ADVANCE_H__

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