📄 minigamequeststatus.h
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#ifndef __MINI_GAME_QUEST_STATUS_H__#define __MINI_GAME_QUEST_STATUS_H__#include "QuestStatus.h"#include "Gpackets/GCQuestStatus.h"class MiniGameQuestStatus : public QuestStatus{public: MiniGameQuestStatus( QuestID_t qID, const VSDateTime& deadline, int gameType ) : QuestStatus( qID, deadline, QUEST_CLASS_MINI_GAME ), m_GameType(gameType) { m_bScoreSet = false; m_GameScore = 0; } virtual ~MiniGameQuestStatus() { } bool isSuccess() const throw() { return m_bScoreSet; } int getGameType() const { return m_GameType; } bool setScore( uint score ) { if ( m_bScoreSet ) return false; m_GameScore = score; return m_bScoreSet = true; } GCQuestStatus* makeStatusPacket() const; string toStrong() const throw(Error); void executeWhenStart(); void executeWhenFail();private: int m_GameType; uint m_GameScore; bool m_bScoreSet;};#endif // __MINI_GAME_QUEST_STATUS_H__
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