📄 monsterkillqueststatus.h
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#ifndef __MONSTER_KILL_QUEST_STATUS_H__#define __MONSTER_KILL_QUEST_STATUS_H__#include "QuestStatus.h"#include "Gpackets/GCQuestStatus.h"class MonsterKillQuestStatus : public QuestStatus{public: MonsterKillQuestStatus( QuestID_t qID, const VSDateTime& deadline, SpriteType_t targetSType, bool isChief, int goal ) : QuestStatus( qID, deadline, QUEST_CLASS_MONSTER_KILL ) { m_TargetMonsterSpriteType = targetSType; m_IsChief = isChief; m_GoalNum = goal; m_CurrentNum = 0; } virtual ~MonsterKillQuestStatus() { } //virtual bool isSuccess() throw(Error) { return m_CurrentNum >= m_GoalNum; } // ( !m_IsChief || isChief ) 绰 m_IsChief 捞搁 isChief 捞绢具 茄促. 扼绰 富苞 鞍促. bool killed( SpriteType_t targetSType, bool isChief ); bool isTarget( SpriteType_t sType, bool isChief ) { return (!m_IsChief || isChief ) && m_TargetMonsterSpriteType == sType; } void completeQuest() { m_CurrentNum = m_GoalNum; if ( !isSuccess() && !isRewarded() ) setSuccess(); } GCQuestStatus* makeStatusPacket() const; string toString() const throw(Error);private: SpriteType_t m_TargetMonsterSpriteType; bool m_IsChief; int m_GoalNum; int m_CurrentNum;};#endif// __MONSTER_KILL_QUEST_STATUS_H__
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