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📄 monsterkillquestinfo.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : MonsterKillQuestInfo.cpp// Description : //////////////////////////////////////////////////////////////////////////////#include "MonsterKillQuestInfo.h"#include "MonsterKillQuestStatus.h"#include "DB.h"#include "Assert.h"#include "StringStream.h"MonsterKillQuestInfo::MonsterKillQuestInfo(QuestID_t questID, Race_t race, QuestGrade_t maxGrade, QuestGrade_t minGrade, DWORD timeLimitSec, RewardClass_t rClass,										   SpriteType_t sType, bool isChief, int killCount): QuestInfo( questID, race, maxGrade, minGrade, timeLimitSec, rClass, QUEST_CLASS_MONSTER_KILL ){	m_TargetMonsterSpriteType = sType;	m_IsChief = isChief;	m_GoalNum = killCount;}MonsterKillQuestInfo::~MonsterKillQuestInfo(){}string MonsterKillQuestInfo::toString () const throw (){	StringStream msg;	msg << "MonsterKillQuestInfo("		<< "Target Monster Sprite Type : " << m_TargetMonsterSpriteType		<< ", Chief Monster Quest : " << ( (m_IsChief)?"yes":"no" )		<< ", Goal Monster Num : " << m_GoalNum		<< ") : " << endl << QuestInfo::toString().c_str();	return msg.toString();}MonsterKillQuestStatus* MonsterKillQuestInfo::makeQuestStatus( PlayerCreature* pPC ) const throw(Error){	__BEGIN_TRY	MonsterKillQuestStatus* newQS = new MonsterKillQuestStatus(			m_QuestID, VSDateTime::currentDateTime().addSecs( m_TimeLimitSec ),			m_TargetMonsterSpriteType, m_IsChief, m_GoalNum );	Assert( newQS != NULL );	return newQS;	__END_CATCH}

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