📄 monsterkillquestinfo.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : MonsterKillQuestInfo.cpp// Description : //////////////////////////////////////////////////////////////////////////////#include "MonsterKillQuestInfo.h"#include "MonsterKillQuestStatus.h"#include "DB.h"#include "Assert.h"#include "StringStream.h"MonsterKillQuestInfo::MonsterKillQuestInfo(QuestID_t questID, Race_t race, QuestGrade_t maxGrade, QuestGrade_t minGrade, DWORD timeLimitSec, RewardClass_t rClass, SpriteType_t sType, bool isChief, int killCount): QuestInfo( questID, race, maxGrade, minGrade, timeLimitSec, rClass, QUEST_CLASS_MONSTER_KILL ){ m_TargetMonsterSpriteType = sType; m_IsChief = isChief; m_GoalNum = killCount;}MonsterKillQuestInfo::~MonsterKillQuestInfo(){}string MonsterKillQuestInfo::toString () const throw (){ StringStream msg; msg << "MonsterKillQuestInfo(" << "Target Monster Sprite Type : " << m_TargetMonsterSpriteType << ", Chief Monster Quest : " << ( (m_IsChief)?"yes":"no" ) << ", Goal Monster Num : " << m_GoalNum << ") : " << endl << QuestInfo::toString().c_str(); return msg.toString();}MonsterKillQuestStatus* MonsterKillQuestInfo::makeQuestStatus( PlayerCreature* pPC ) const throw(Error){ __BEGIN_TRY MonsterKillQuestStatus* newQS = new MonsterKillQuestStatus( m_QuestID, VSDateTime::currentDateTime().addSecs( m_TimeLimitSec ), m_TargetMonsterSpriteType, m_IsChief, m_GoalNum ); Assert( newQS != NULL ); return newQS; __END_CATCH}
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