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📄 meetnpcqueststatus.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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#include "MeetNPCQuestStatus.h"#include "StringStream.h"GCQuestStatus* MeetNPCQuestStatus::makeStatusPacket() const{	GCQuestStatus* pPacket = new GCQuestStatus();	pPacket->setQuestID( (WORD)getQuestID() );	pPacket->setCurrentNum( (WORD)getTargetID() );	if ( m_State == QUEST_REWARDED )	{		pPacket->setRemainTime( 0 );	}	else	{		pPacket->setRemainTime( (DWORD)VSDateTime::currentDateTime().secsTo( m_Deadline ) );	}//	cout << "Make Packet : " << pPacket->toString() << endl;	return pPacket;}bool MeetNPCQuestStatus::isTarget( NPCID_t npcID ) const{	if ( m_State != QUEST_STARTED ) return false;	if ( !m_bMet[0] ) return m_TargetNPCID[0] == npcID;	if ( !m_bMet[1] ) return m_TargetNPCID[1] == npcID;	return false;}bool MeetNPCQuestStatus::met( NPCID_t npcID ){ 	if ( m_State != QUEST_STARTED ) return false;	if ( !m_bMet[0] ) return (m_TargetNPCID[0]==npcID)?(m_bMet[0]=true):false;	if ( !m_bMet[1] ) return (m_TargetNPCID[1]==npcID)?(m_bMet[1]=true):false;	return false;}NPCID_t	MeetNPCQuestStatus::getTargetID() const{	if ( m_State != QUEST_STARTED ) return 0;	if ( !m_bMet[0] ) return m_TargetNPCID[0];	if ( !m_bMet[1] ) return m_TargetNPCID[1];	return 0;}string MeetNPCQuestStatus::toString() const throw(Error){	__BEGIN_TRY	StringStream msg;	msg << "MeetNPCQuestStatus("		<< ") : " << QuestStatus::toString().c_str();	return msg.toString();	__END_CATCH}

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