📄 anotherquestrewardinfo.cpp
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#include "AnotherQuestRewardInfo.h"#include "QuestManager.h"#include "PlayerCreature.h"AnotherQuestRewardInfo::AnotherQuestRewardInfo( RewardID_t rID, RewardClass_t rClass, QuestID_t qID ) : RewardInfo( rID, rClass ), m_QuestID(qID){}AnotherQuestRewardInfo::~AnotherQuestRewardInfo(){}QuestMessage AnotherQuestRewardInfo::canGiveReward( PlayerCreature* pPC ) const throw(Error){ __BEGIN_TRY return COMPLETE_SUCCESS; __END_CATCH}QuestMessage AnotherQuestRewardInfo::giveReward( PlayerCreature *pPC ) const throw(Error){ __BEGIN_TRY QuestMessage result = canGiveReward( pPC ); if ( result != COMPLETE_SUCCESS ) return result; Assert( false ); return COMPLETE_SUCCESS; __END_CATCH}string AnotherQuestRewardInfo::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "AnotherQuestRewardInfo(" << "QuestID : " << (uint)m_QuestID << ") : " << endl << RewardInfo::toString().c_str(); return msg.toString(); __END_CATCH}
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