📄 rewardclassinfomanager.h
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#ifndef __REWARD_CLASS_INFO_MANAGER__#define __REWARD_CLASS_INFO_MANAGER__#include "Types.h"#include "Exception.h"#include "Gpackets/GCNPCResponse.h"#include <hash_map>class RewardClass;class PlayerCreature;class NPC;class RewardClassInfoManager{protected: typedef hash_map<RewardClass_t,RewardClass*> RewardClassHashMap;public: RewardClassInfoManager( NPC* pNPC ); virtual ~RewardClassInfoManager();public: virtual void load( const string& name = "" ) throw(Error) = 0; bool hasReward( RewardClass_t rClass ) const { return m_RewardClasses.find(rClass) != m_RewardClasses.end(); } QuestMessage canGiveReward( RewardClass_t rClass, PlayerCreature* pPC ) const throw(Error);// QuestMessage giveReward( RewardClass_t rClass, PlayerCreature* pPC ) throw(Error); RewardClass* getRewardClass( RewardClass_t rClass ) const throw(Error);protected: NPC* m_pOwnerNPC; RewardClassHashMap m_RewardClasses;};#endif // __REWARD_CLASS_INFO_MANAGER__
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