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📄 monsterkillqueststatus.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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#include "MonsterKillQuestStatus.h"#include "StringStream.h"GCQuestStatus* MonsterKillQuestStatus::makeStatusPacket() const{	GCQuestStatus* pPacket = new GCQuestStatus();	pPacket->setQuestID( (WORD)getQuestID() );	pPacket->setCurrentNum( (WORD)m_CurrentNum );	if ( m_State == QUEST_REWARDED )	{		pPacket->setRemainTime( 0 );	}	else	{		pPacket->setRemainTime( (DWORD)VSDateTime::currentDateTime().secsTo( m_Deadline ) );	}//	cout << "Make Packet : " << pPacket->toString() << endl;	return pPacket;}bool MonsterKillQuestStatus::killed( SpriteType_t targetSType, bool isChief ){	bool ret = false;	if ( m_CurrentNum < m_GoalNum )	{		if ( (!m_IsChief || isChief ) && m_TargetMonsterSpriteType == targetSType )		{			m_CurrentNum++;			ret = true;		}	}	if ( m_CurrentNum >= m_GoalNum )	{		if ( m_State == QUEST_STARTED )		{			m_State = QUEST_SUCCESS;			ret = true;		}	}	return ret;}string MonsterKillQuestStatus::toString() const throw(Error){	__BEGIN_TRY	StringStream msg;	msg << "MonsterKillQuestStatus("		<< "Target : " << (unsigned long)m_TargetMonsterSpriteType		<< ", IsChief : " << ( (m_IsChief==0)?"no":"yes" )		<< ", Goal : " << m_GoalNum		<< ", Current : " << m_CurrentNum		<< ") : " << QuestStatus::toString().c_str();	return msg.toString();	__END_CATCH}

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