📄 eventquestrewardmanager.cpp
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#include "EventQuestRewardManager.h"#include "DB.h"#include "Item.h"#include "RandomRewardClass.h"#include "SlayerWeaponRewardClass.h"#include "QuestAdvanceRewardInfo.h"#include "ItemRewardInfo.h"void EventQuestRewardManager::load(const string& name) throw(Error){ __BEGIN_TRY Statement* pStmt = NULL; BEGIN_DB { // 捞芭 救静绰芭促. /* pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); Result* pResult; pResult = pStmt->executeQuery("SELECT RewardClass, RewardID, QuestLevel FROM EventQuestRewardInfo WHERE NPC='%s'", name.c_str()); while( pResult->next() ) { int index = 0; RewardClass_t rClass = (RewardClass_t) pResult->getInt( ++index ); RewardID_t rID = (RewardID_t ) pResult->getInt( ++index ); int qLevel = (int) pResult->getInt( ++index ); if ( m_RewardClasses[rClass] != NULL ) { cout << "EventQuestRewardManager : 恐 度鞍篮霸 滴俺唱 甸绢乐绢" << (uint)rClass << endl; Assert( false ); } m_RewardClasses[rClass] = new RandomRewardClass( rClass ); QuestAdvanceRewardInfo* pRI = new QuestAdvanceRewardInfo( rID, rClass, qLevel, qLevel+1 ); m_RewardClasses[rClass]->addRewardInfo( pRI ); }*/ /*pResult = pStmt->executeQuery("SELECT RewardClass, RewardID, IClass, IType, OptionType, TimeLimitSec FROM ItemRewardInfo WHERE NPC='%s'", name.c_str()); while (pResult->next()) { int index = 0; RewardClass_t rClass = (RewardClass_t) pResult->getInt( ++index ); RewardID_t rID = (RewardID_t ) pResult->getInt( ++index ); Item::ItemClass iClass = (Item::ItemClass) pResult->getInt( ++index ); ItemType_t iType = (ItemType_t) pResult->getInt( ++index ); string option = pResult->getString( ++index ); DWORD time = (DWORD) pResult->getInt( ++index ); if ( m_RewardClasses[ rClass ] == NULL ){ cout << "EventQuestRewardManager : 捞仇捞 临 荐 绝绰 捞亥飘涅胶飘磊唱" << (uint)rClass << endl; Assert( false ); // m_RewardClasses[rClass] = new RandomRewardClass( rClass ); // cout << "NPC : " << name << ", RewardClass : " << (uint)rClass << endl; } ItemRewardInfo* pItemRI = new ItemRewardInfo( rID, rClass, iClass, iType, option, time ); m_RewardClasses[rClass]->addRewardInfo( pItemRI ); } pResult = pStmt->executeQuery("SELECT RewardClass, RewardID, IClass, IType, OptionType, TimeLimitSec FROM SlayerWeaponRewardInfo WHERE NPC='%s'", name.c_str()); while (pResult->next()) { int index = 0; RewardClass_t rClass = (RewardClass_t) pResult->getInt( ++index ); RewardID_t rID = (RewardID_t ) pResult->getInt( ++index ); Item::ItemClass iClass = (Item::ItemClass) pResult->getInt( ++index ); ItemType_t iType = (ItemType_t) pResult->getInt( ++index ); string option = pResult->getString( ++index ); DWORD time = (DWORD) pResult->getInt( ++index ); if ( m_RewardClasses[ rClass ] == NULL ){ cout << "EventQuestRewardManager : 捞仇捞 临 荐 绝绰 捞亥飘涅胶飘磊唱" << endl; Assert( false ); } ItemRewardInfo* pItemRI = new ItemRewardInfo( rID, rClass, iClass, iType, option, time ); m_RewardClasses[rClass]->addRewardInfo( pItemRI ); }*/ SAFE_DELETE(pStmt); } END_DB(pStmt) __END_CATCH}
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