📄 questinfo.h
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//////////////////////////////////////////////////////////////////////////////// Filename : QuestInfo.h// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __QUEST_INFO_H__#define __QUEST_INFO_H__#include "Types.h"#include "Exception.h"#include "Assert.h"#include "RewardClass.h"#include <vector>class PlayerCreature;class QuestStatus;enum QuestClass{ QUEST_CLASS_MONSTER_KILL = 0, QUEST_CLASS_MEET_NPC, QUEST_CLASS_GATHER_ITEM, QUEST_CLASS_MINI_GAME, QUEST_CLASS_MAX};//////////////////////////////////////////////////////////////////////////////// class QuestInfo;//////////////////////////////////////////////////////////////////////////////class QuestInfo{public: QuestInfo( QuestID_t qID, Race_t race, QuestGrade_t maxGrade, QuestGrade_t minGrade, DWORD timeLimitSec, RewardClass_t rClass, QuestClass questClass ); virtual ~QuestInfo();public: QuestClass getQuestClass() const { return m_QuestClass; } QuestID_t getQuestID() const { return m_QuestID; } virtual string toString() const throw(); virtual bool canExecute( PlayerCreature* pPC ) const throw(Error); virtual QuestStatus* makeQuestStatus( PlayerCreature* pPC ) const throw(Error) = 0; bool isMonsterKillQuest() const { return m_QuestClass == QUEST_CLASS_MONSTER_KILL; } DWORD getTimeLimit() const { return m_TimeLimitSec; } RewardClass_t getRewardClass() const { return m_RewardClass; } bool isEventQuest() const { return m_bEventQuest; } int getQuestLevel() const { return m_QuestLevel; } void setEventQuest( bool bEvent = true ) { m_bEventQuest = bEvent; } void setQuestLevel( int qLevel ) { m_QuestLevel = qLevel; }protected: const QuestClass m_QuestClass; QuestID_t m_QuestID; Race_t m_Race; QuestGrade_t m_MaxGrade; QuestGrade_t m_MinGrade; DWORD m_TimeLimitSec; RewardClass_t m_RewardClass; bool m_bEventQuest; int m_QuestLevel;};#endif
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