⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 minigamequeststatus.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
字号:
#include "MiniGameQuestStatus.h"#include "PlayerCreature.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Player.h"#include "StringStream.h"#include "DB.h"#include "PacketUtil.h"#include "Gpackets/GCMiniGameScores.h"GCQuestStatus* MiniGameQuestStatus::makeStatusPacket() const{	GCQuestStatus* pPacket = new GCQuestStatus();	pPacket->setQuestID( (WORD)getQuestID() );	pPacket->setCurrentNum( (WORD)m_GameType );	if ( m_State == QUEST_REWARDED )	{		pPacket->setRemainTime( 0 );	}	else	{		pPacket->setRemainTime( (DWORD)VSDateTime::currentDateTime().secsTo( m_Deadline ) );	}	return pPacket;}void MiniGameQuestStatus::executeWhenStart(){	sendGCMiniGameScores( getOwnerPC(), m_GameType, 0 );/*	GCMiniGameScores gcMGS;	gcMGS.setGameType( (GameType)m_GameType );	gcMGS.setLevel(0);	int index=0;	Statement* pStmt = NULL;	BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		Result* pResult = pStmt->executeQuery(				"SELECT Name, Score FROM MiniGameScores WHERE Type=%u AND Level=0 ORDER BY Score DESC LIMIT 1", m_GameType);		// UPDATE牢 版快绰 Result* 措脚俊.. pStmt->getAffectedRowCount()		if (pResult->next())		{			gcMGS.setScore( index++, pResult->getString(1), pResult->getInt(2) );		}		pResult = pStmt->executeQuery(				"SELECT Score FROM MiniGameScores WHERE Type=%u AND Level=0 AND Name='%s' ORDER BY Score DESC LIMIT 1",					m_GameType, getOwnerPC()->getName().c_str() );		if (pResult->next())		{			gcMGS.setScore( index++, getOwnerPC()->getName(), pResult->getInt(1) );		}		SAFE_DELETE(pStmt);	}	END_DB(pStmt)	getOwnerPC()->getPlayer()->sendPacket(&gcMGS);*/}void MiniGameQuestStatus::executeWhenFail(){	PlayerCreature* pPC = getOwnerPC();	Assert( pPC != NULL );	// 角菩窍搁 磷绰促.	if ( pPC->isSlayer() )	{		dynamic_cast<Slayer*>(pPC)->setHP(0);	}	else if ( pPC->isVampire() )	{		dynamic_cast<Vampire*>(pPC)->setHP(0);	}	else if ( pPC->isOusters() )	{		dynamic_cast<Ousters*>(pPC)->setHP(0);	}	else Assert(false);}string MiniGameQuestStatus::toStrong() const throw(Error){	__BEGIN_TRY	StringStream msg;	msg << "MiniGameQuestStatus("		<< "Game Type : " << m_GameType		<< ", Score : " << ((m_bScoreSet)?-1:(int)m_GameScore)		<< ") : " << QuestStatus::toString().c_str();	return msg.toString();	__END_CATCH}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -