📄 questadvancerewardinfo.cpp
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#include "QuestAdvanceRewardInfo.h"#include "QuestManager.h"#include "EventQuestAdvance.h"#include "PlayerCreature.h"QuestAdvanceRewardInfo::QuestAdvanceRewardInfo( RewardID_t rID, RewardClass_t rClass, int thisQLevel, int nextQLevel ) : RewardInfo( rID, rClass ), m_ThisQuestLevel(thisQLevel), m_NextQuestLevel(nextQLevel){}QuestAdvanceRewardInfo::~QuestAdvanceRewardInfo(){}QuestMessage QuestAdvanceRewardInfo::canGiveReward( PlayerCreature* pPC ) const throw(Error){ __BEGIN_TRY EventQuestAdvanceManager* pEAM = pPC->getQuestManager()->getEventQuestAdvanceManager(); Assert( pEAM != NULL ); if ( pEAM->getStatus( m_ThisQuestLevel ) == EventQuestAdvance::EVENT_QUEST_ADVANCED && pEAM->getStatus( m_NextQuestLevel ) == EventQuestAdvance::EVENT_QUEST_INIT ) return COMPLETE_SUCCESS; return FAIL_BUG; __END_CATCH}QuestMessage QuestAdvanceRewardInfo::giveReward( PlayerCreature *pPC ) const throw(Error){ __BEGIN_TRY QuestMessage result = canGiveReward( pPC ); if ( result != COMPLETE_SUCCESS ) return result; EventQuestAdvanceManager* pEAM = pPC->getQuestManager()->getEventQuestAdvanceManager(); Assert( pEAM != NULL ); pEAM->advanced( m_ThisQuestLevel ); return result; __END_CATCH}string QuestAdvanceRewardInfo::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "QuestAdvanceRewardInfo(" << "ThisQuestLevel : " << m_ThisQuestLevel << " ,NextQuestLevel : " << m_NextQuestLevel << ") : " << endl << RewardInfo::toString().c_str(); return msg.toString(); __END_CATCH}
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