📄 effecttryregenzone.h
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#ifndef __EFFECT_TRY_REGEN_ZONE_H__#define __EFFECT_TRY_REGEN_ZONE_H__#include "Types.h"#include "Exception.h"#include "Effect.h"#include "RegenZoneManager.h"class Creature;class MonsterCorpse;class EffectTryRegenZone : public Effect{public: EffectTryRegenZone( MonsterCorpse* pTower ); EffectClass getEffectClass() const { return (EffectClass)(Effect::EFFECT_CLASS_SLAYER_TRYING_1 + (m_OwnerRace*3)); } EffectClass getSendEffectClass() const { return (EffectClass)(getEffectClass() + m_Progress); } void affect() throw(Error); void unaffect() throw(Error); Race_t getOwnerRace() const { return m_OwnerRace; } void setOwnerRace( Race_t race ) { m_OwnerRace = race; } uint getProgress() const { return m_Progress; } void setProgress( uint pro ) { m_Progress = pro; } string toString() const throw() { return "EffectTryRegenZone"; }private: Race_t m_OwnerRace; uint m_Progress;};#endif
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