📄 effectshrineshield.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectShrineShield.cpp// Written by : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectShrineShield.h"#include "Creature.h"#include "Slayer.h"#include "Vampire.h"#include "Monster.h"#include "MonsterCorpse.h"#include "Player.h"#include "ZoneGroupManager.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCAddEffect.h"#include "Gpackets/GCRemoveEffect.h"#include "Gpackets/GCSystemMessage.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectShrineShield::EffectShrineShield(Creature* pCreature) throw(Error){ __BEGIN_TRY m_ShrineID = 0; setTarget(pCreature); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectShrineShield::EffectShrineShield(Item* pItem) throw(Error){ __BEGIN_TRY setTarget(pItem); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectShrineShield::affect(Creature* pCreature) throw(Error){ __BEGIN_TRY __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectShrineShield::affect(Item* pItem) throw(Error){ __BEGIN_TRY __END_CATCH}void EffectShrineShield::unaffect() throw(Error){ __BEGIN_TRY switch (m_pTarget->getObjectClass()) { case OBJECT_CLASS_CREATURE : { Creature* pCreature = dynamic_cast<Creature *>(m_pTarget); unaffect(pCreature); } break; case OBJECT_CLASS_ITEM : { Item* pItem = dynamic_cast<Item *>(m_pTarget); unaffect(pItem); } break; default : throw Error("Wrong Object Class"); } __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectShrineShield::unaffect(Creature* pCreature) throw(Error){ __BEGIN_TRY __BEGIN_DEBUG //cout << "EffectShrineShield" << "unaffect BEGIN" << endl; Assert(pCreature != NULL); // 瓷仿摹甫 沥惑利栏肺 登倒府扁 困秦辑绰 敲贰弊甫 掺绊, // initAllStat阑 阂矾具 茄促. pCreature->removeFlag(Effect::EFFECT_CLASS_SHRINE_SHIELD); Zone* pZone = pCreature->getZone(); Assert(pZone != NULL); GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID(pCreature->getObjectID()); gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_SHRINE_SHIELD); pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect); //cout << "EffectShrineShield" << "unaffect END" << endl; __END_DEBUG __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectShrineShield::unaffect(Item* pItem) throw(Error){ __BEGIN_TRY __BEGIN_DEBUG //cout << "EffectShrineShield" << "unaffect BEGIN" << endl; Assert(pItem != NULL); Assert(pItem->getItemClass()==Item::ITEM_CLASS_CORPSE); Assert(pItem->getItemType()==MONSTER_CORPSE); MonsterCorpse* pCorpse = dynamic_cast<MonsterCorpse*>(pItem); pCorpse->removeFlag(Effect::EFFECT_CLASS_SHRINE_SHIELD); Zone* pZone = pCorpse->getZone(); Assert(pZone != NULL); GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID(pItem->getObjectID()); gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_SHRINE_SHIELD); pZone->broadcastPacket(pCorpse->getX(), pCorpse->getY(), &gcRemoveEffect); //cout << "EffectShrineShield" << "unaffect END" << endl; __END_DEBUG __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectShrineShield::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectShrineShield(" << "ObjectID:" << getObjectID() << ")"; return msg.toString(); __END_CATCH}
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