📄 skillparentinfo.h
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//----------------------------------------------------------------------//// Filename : SkillParentInfo.h// Written By : Elca// Description :////----------------------------------------------------------------------#ifndef __SKILL_PARENT_INFO_H__#define __SKILL_PARENT_INFO_H__#include "Types.h"#include "Exception.h"//----------------------------------------------------------------------//// Class SkillParentInfo;//// 捞 胶懦狼 何葛啊 穿备牢瘤 舅 荐 乐绰 皋家靛甸阑 啊瘤绊 乐绰 努贰胶捞促////----------------------------------------------------------------------class SkillParentInfo {//--------------------------------------------------// constructor/destructor//--------------------------------------------------public: // constructor SkillParentInfo(SkillType_t SkillType) throw(); // destructor ~SkillParentInfo() throw(); void load() throw(SQLQueryException, Error) {} void save() const throw(SQLQueryException, Error) {}//--------------------------------------------------// AI specific methods//--------------------------------------------------public: // SkillParentInfoType 阑 荤侩秦辑, SkillParentInfoInfo 肺何磐 檬扁拳窍扁 void init() throw(Error); // enemy specific methods void addParents(SkillType_t SkillType) throw(DuplicatedException, Error) { m_Parents.push_back(SkillType); } void deleteParents(SkillType_t SkillType) throw(NoSuchElementException, Error); SkillType_t getParents(SkillType_t SkillType) const throw(NoSuchElementException, Error); bool hasParent(SkillType_t ParentSkillType) throw(NoSuchElementException, Error); bool hasParent() const throw(NoSuchElementException, Error) { return m_Parents.size() > 0; }//--------------------------------------------------// get monster-class-level attributes//--------------------------------------------------public: void setSkillType(SkillType_t SkillType) throw() { m_SkillType = SkillType; } SkillType_t getSkillType() const throw() { return m_SkillType; } string toString() const throw();//--------------------------------------------------// data members//--------------------------------------------------private: SkillType_t m_SkillType; list< SkillType_t > m_Parents;};//--------------------------------------------------------------------//// Class SkillParentInfoManager////--------------------------------------------------------------------class SkillParentInfoManager {public: // constructor SkillParentInfoManager() throw(); // destructor ~SkillParentInfoManager() throw(); // initialize Manager void init() throw(Error); // void load() throw(); // Loading from Database to ParentInfoClass void load() throw(Error); // Save to DB void save() throw(Error); // get SkillParentInfo SkillParentInfo* getSkillParentInfo(SkillType_t SkillType) const throw(NoSuchElementException, OutOfBoundException, Error); // add SkillParentInfo void addSkillParentInfo(SkillParentInfo* pSkillParentInfo) throw(DuplicatedException, Error); // get SkillCount uint getSkillCount() const throw() { return m_SkillCount; } // toString for Debug string toString() const throw();private: uint m_SkillCount; SkillParentInfo ** m_SkillParentInfoList; };// Global Variable Definitionextern SkillParentInfoManager* g_pSkillParentInfoManager;#endif // __SKILL_PARENT_INFO_MANAGER_H__
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