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📄 bloodbiblebonus.h

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//////////////////////////////////////////////////////////////////////////////// Filename    : BloodBibleBonus.h// Written by  :// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __BLOOD_BIBLE_BONUS_H__#define __BLOOD_BIBLE_BONUS_H__#include "Types.h"#include "ItemUtil.h"typedef list<OptionType_t>				OptionTypeList;typedef OptionTypeList::iterator		OptionTypeListItor;typedef OptionTypeList::const_iterator	OptionTypeListConstItor;class BloodBibleBonus{public:	//////////////////////////////////////////////////////////////////////////	//////////////////////////////////////////////////////////////////////////	enum BloodBibleBonusType	{		BLOOD_BIBLE_BONUS_ARMEGA,		BLOOD_BIBLE_BONUS_MIHOLE,		BLOOD_BIBLE_BONUS_KIRO,		BLOOD_BIBLE_BONUS_INI,		BLOOD_BIBLE_BONUS_GREGORI,		BLOOD_BIBLE_BONUS_CONCILIA,		BLOOD_BIBLE_BONUS_LEGIOS,		BLOOD_BIBLE_BONUS_HILLEL,		BLOOD_BIBLE_BONUS_JAVE,		BLOOD_BIBLE_BONUS_NEMA,		BLOOD_BIBLE_BONUS_AROSA,		BLOOD_BIBLE_BONUS_CHASPA,		BLOOD_BIBLE_BONUS_MAX	};public:	BloodBibleBonus() throw() {}	~BloodBibleBonus() throw() { clearOptionTypeList(); }public:	BloodBibleBonusType_t getType() const { return m_Type; }	void setType( DWORD type ) { m_Type = type; }	string getName() const { return m_Name; }	void setName( string name ) { m_Name = name; }	Race_t getRace() const { return m_Race; }	void setRace( Race_t race ) { m_Race = race; }	void clearOptionTypeList() { m_OptionTypeList.clear(); }	const OptionTypeList& getOptionTypeList() const { return m_OptionTypeList; }	void setOptionTypeList( const string& optionList ) { makeOptionList( optionList, m_OptionTypeList ); } 	string toString() const throw();protected:	BloodBibleBonusType_t	m_Type;	string					m_Name;	Race_t					m_Race;	OptionTypeList			m_OptionTypeList;};#endif

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