📄 vampirecorpse.h
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//////////////////////////////////////////////////////////////////////////////// Filename : VampireCorpse.h// Written by : Reiot// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __VAMPIRE_CORPSE_H__#define __VAMPIRE_CORPSE_H__#include "Item.h"#include "ItemFactory.h"#include "Corpse.h"#include "PCVampireInfo3.h"class Vampire;//////////////////////////////////////////////////////////////////////////////// class VampireCorpse;// 轨颇捞绢啊 磷菌阑 版快, 巢扁绰 矫眉捞促.//////////////////////////////////////////////////////////////////////////////class VampireCorpse : public Corpse {public: VampireCorpse(Vampire* pVampire) throw(Error); virtual ~VampireCorpse() throw();public: virtual void create(const string & ownerID, Storage storage, DWORD storageID, BYTE x, BYTE y, ItemID_t itemID=0) throw(Error) {} virtual bool destroy() throw(Error) { return true; } virtual void save(const string & ownerID, Storage storage, DWORD storageID, BYTE x, BYTE y) throw(Error) {} void tinysave(const string & field) const throw (Error) { tinysave(field.c_str()); } void tinysave(const char* field) const throw (Error) {}public: virtual ItemClass getItemClass() const throw() { return ITEM_CLASS_CORPSE; } virtual ItemType_t getItemType() const throw() { return VAMPIRE_CORPSE; } virtual void setItemType(ItemType_t itemType) throw() { throw UnsupportedError(); } virtual string toString() const throw();public: PCVampireInfo3 & getVampireInfo() throw() { return m_VampireInfo; } const PCVampireInfo3 & getVampireInfo() const throw() { return m_VampireInfo; } void setVampireInfo(const PCVampireInfo3 & slayerInfo) throw() { m_VampireInfo = slayerInfo; } void setXY(ZoneCoord_t X, ZoneCoord_t Y) { m_VampireInfo.setX(X); m_VampireInfo.setY(Y); }protected: PCVampireInfo3 m_VampireInfo; // 矫眉狼 寇葛俊 措茄 沥焊};#endif
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