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📄 eventsave.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : EventSave.cpp// Written by  : Reiot// Description : //////////////////////////////////////////////////////////////////////////////#include "EventSave.h"#include "GamePlayer.h"#include "Creature.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Gpackets/GCModifyInformation.h"EventSave::EventSave (GamePlayer* pGamePlayer) 	throw (Error): Event(pGamePlayer){}EventSave::~EventSave () 	throw (){}			void EventSave::activate () 	throw (Error){	__BEGIN_TRY	if (m_pGamePlayer->getPlayerStatus() == GPS_NORMAL) 	{		Assert(m_pGamePlayer != NULL);	// by sigi		Creature* pCreature = m_pGamePlayer->getCreature();		Assert(pCreature != NULL);	// by sigi		Assert(pCreature->isPC());		GCModifyInformation gcModifyInformation;		if (pCreature->isSlayer())		{			Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature);			pSlayer->save();			gcModifyInformation.addLongData(MODIFY_FAME , pSlayer->getFame());			m_pGamePlayer->sendPacket(&gcModifyInformation);		}		else if (pCreature->isVampire())		{			Vampire* pVampire = dynamic_cast<Vampire*>(pCreature);			pVampire->save();			gcModifyInformation.addLongData(MODIFY_FAME , pVampire->getFame());			m_pGamePlayer->sendPacket(&gcModifyInformation);		}		else if (pCreature->isOusters())		{			Ousters* pOusters = dynamic_cast<Ousters*>(pCreature);			pOusters->save();		}		Timeval delay;		delay.tv_sec = 6000;		delay.tv_usec = 0;			m_Deadline = m_Deadline + delay;	}	else	{		Timeval delay;		delay.tv_sec = 100;		delay.tv_usec = 0;			m_Deadline = m_Deadline + delay;	}		__END_CATCH}

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