📄 eventsave.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : EventSave.cpp// Written by : Reiot// Description : //////////////////////////////////////////////////////////////////////////////#include "EventSave.h"#include "GamePlayer.h"#include "Creature.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Gpackets/GCModifyInformation.h"EventSave::EventSave (GamePlayer* pGamePlayer) throw (Error): Event(pGamePlayer){}EventSave::~EventSave () throw (){} void EventSave::activate () throw (Error){ __BEGIN_TRY if (m_pGamePlayer->getPlayerStatus() == GPS_NORMAL) { Assert(m_pGamePlayer != NULL); // by sigi Creature* pCreature = m_pGamePlayer->getCreature(); Assert(pCreature != NULL); // by sigi Assert(pCreature->isPC()); GCModifyInformation gcModifyInformation; if (pCreature->isSlayer()) { Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature); pSlayer->save(); gcModifyInformation.addLongData(MODIFY_FAME , pSlayer->getFame()); m_pGamePlayer->sendPacket(&gcModifyInformation); } else if (pCreature->isVampire()) { Vampire* pVampire = dynamic_cast<Vampire*>(pCreature); pVampire->save(); gcModifyInformation.addLongData(MODIFY_FAME , pVampire->getFame()); m_pGamePlayer->sendPacket(&gcModifyInformation); } else if (pCreature->isOusters()) { Ousters* pOusters = dynamic_cast<Ousters*>(pCreature); pOusters->save(); } Timeval delay; delay.tv_sec = 6000; delay.tv_usec = 0; m_Deadline = m_Deadline + delay; } else { Timeval delay; delay.tv_sec = 100; delay.tv_usec = 0; m_Deadline = m_Deadline + delay; } __END_CATCH}
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