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📄 objectmanager.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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	printf("ObjectManager::init() : ShopTemplate Initialization Start\n");	g_pShopTemplateManager->init();	printf("ObjectManager::init() : ShopTemplate Initialization Success\n");	printf("ObjectManager::init() : DirectiveSetManager Initialization Start\n");	g_pDirectiveSetManager->init();	printf("ObjectManager::init() : DirectiveSetManager Initialization Success\n");	printf("ObjectManager::init() : MonsterNameManager Initialization Start\n");	g_pMonsterNameManager->init();	printf("ObjectManager::init() : MonsterNameManager Initialization Success\n");	printf("ObjectManager::init() : TimeManager Initialization Start\n");	g_pTimeManager->init();	printf("ObjectManager::init() : TimeManager Initialization Success\n");	printf("ObjectManager::init() : PublicScriptManager Initialization Start\n");	g_pPublicScriptManager->init();	printf("ObjectManager::init() : PublicScriptManager Initialization Success\n");		// option阑 itemInfo焊促 刚历 load()秦具茄促.	printf("ObjectManager::init() : OptionInfoManager Initialization Start\n");	g_pOptionInfoManager->init();	printf("ObjectManager::init() : OptionInfoManager Initialization Success\n");	printf("ObjectManager::init() : SweeperBonusManager Initialization Start....... \n");	g_pSweeperBonusManager->init();	printf("ObjectManager::init() : SweeperBonusManager Initialization Success....... \n");	printf("ObjectManager::init() : ItemInfoManager Initialization Start\n");	g_pItemInfoManager->init();	printf("ObjectManager::init() : ItemInfoManager Initialization Success\n");	printf("ObjectManager::init() : ItemMineInfoManager Initialization Start\n");	g_pItemMineInfoManager->load();	printf("ObjectManager::init() : ItemMineInfoManager Initialization Success\n");	printf("ObjectManager::init() : WarID Initialization Start\n");	g_pWarSystem->setWarIDSuccessor( g_pConfig->getPropertyInt("ServerCount") );	War::initWarIDRegistry();	printf("ObjectManager::init() : WarID Initialization Success\n");	printf("ObjectManager::init() : VolumeInfoManager Initialization Start\n");	g_pVolumeInfoManager->init();	printf("ObjectManager::init() : VolumeInfoManager Initialization Success\n");	printf("ObjectManager::init() : ItemFactory Initialization Start\n");	g_pItemFactoryManager->init();	printf("ObjectManager::init() : ItemFactory Initialization Success\n");	printf("ObjectManager::init() : ItemLoaderManager Initialization Start\n");	g_pItemLoaderManager->init();	printf("ObjectManager::init() : ItemLoaderManager Initialization Success\n");	printf("ObjectManager::init() : DarkLightInfoManager Initialization Start\n");	g_pDarkLightInfoManager->init();	printf("ObjectManager::init() : DarkLightInfoManager Initialization Success\n");	printf("ObjectManager::init() : MonsterInfoManager Initialization Start\n");	g_pMonsterInfoManager->init();	printf("ObjectManager::init() : MonsterInfoManager Initialization Success\n");	// 馆靛矫 ZoneInfoManager焊促 刚历 肺靛登绢具 茄促.	// 馆靛矫 OptionInfo 焊促 唱吝俊 肺靛登绢具 茄促./*	printf("ObjectManager::load() : RewardClassInfoManager Initialization Start\n");	g_pRewardClassInfoManager->load();	printf("ObjectManager::load() : RewardClassInfoManager Initialization Success\n");*/	printf("ObjectManager::init() : EffectLoaderManager Initialization Start\n");	g_pEffectLoaderManager->init();	printf("ObjectManager::init() : EffectLoaderManager Initialization Success\n");	printf("ObjectManager::init() : ZoneInfoManager Initialization Start\n");	g_pZoneInfoManager->init();	printf("ObjectManager::init() : ZoneInfoManager Initialization Success\n");	// by sigi. 2002.9.2	printf("ObjectManager::load() : MasterLairInfoManager Initialization Start\n");	g_pMasterLairInfoManager->init();	// ZoneInfo, MonsterManager捞饶, Zone 捞傈俊 loading秦具 茄促.	printf("ObjectManager::load() : MasterLairInfoManager Initialization Success\n");	// by bezz,Sequoia. 2003. 1. 20.	printf("ObjectManager::load() : CastleInfoManager Initialization Start\n");	g_pCastleInfoManager->init();	// ZoneInfo, MonsterManager捞饶, Zone 捞傈俊 loading秦具 茄促.	printf("ObjectManager::load() : CastleInfoManager Initialization Success\n");//	printf("ObjectManager::load() : HolyLandRaceBonus Initialization Start\n");//	g_pHolyLandRaceBonus->refresh();//	printf("ObjectManager::load() : HolyLandRaceBonus Initialization Success\n");	printf("ObjectManager::init() : ZoneGroupManager Initialization Start\n");	g_pZoneGroupManager->init();	printf("ObjectManager::init() : ZoneGroupManager Initialization Success\n");	printf("ObjectManager::load() : BloodBibleBonusManager Initialization Start\n");	g_pBloodBibleBonusManager->init();	printf("ObjectManager::load() : BloodBibleBonusManager Initialization Success\n");			// ShrineInfoManager 绰 鞘混肺 Zone 捞 葛滴 肺爹等 促澜俊 阂妨具 茄促.	// BloodBibleBonusManager俊 BloodBible 家蜡 辆练阑 技泼窍骨肺 BloodBibleBonusManager啊 肺爹等 促澜俊 阂妨具 茄促.	printf("ObjectManager::init() : ShrineInfoManager Initialization Start\n");	g_pShrineInfoManager->init();	printf("ObjectManager::init() : ShrineInfoManager Initialization Success\n");	printf("ObjectManager::init() : CastleShrineInfoManager Initialization Start\n");	g_pCastleShrineInfoManager->init();	printf("ObjectManager::init() : CastleShrineInfoManager Initialization Success\n");	printf("ObjectManager::init() : WeatherInfoManager Initialization Start\n");	g_pWeatherInfoManager->init();	printf("ObjectManager::init() : WeatherInfoManager Initialization Success\n");	// WayPointManager 档 鞘混肺 Zone捞 葛滴 肺爹等 促澜俊 阂妨具 等促.	printf("ObjectManager::load() : WayPointManager Initialization Start\n");	g_pWayPointManager->load();	printf("ObjectManager::load() : WayPointManager Initialization Success\n");	printf("ObjectManager::load() : LevelWarZoneInfoManager Initialization Start\n");	g_pLevelWarZoneInfoManager->init();	// 赣 酒公锭唱 Loading 秦档 凳	printf("ObjectManager::load() : LevelWarZoneInfoManager Initialization Success\n");	__END_DEBUG	__END_CATCH}void ObjectManager::load ()	 throw (Error){	__BEGIN_TRY	//--------------------------------------------------------------------------------	// 粮弊缝阑 肺爹窍搁, 郴何利栏肺 粮阑 肺爹茄促.	// 捞锭 粮 救俊 家加等 NPC 甸捞 肺爹登绰单.. SetPosition 咀记捞 荐青登扁	// 困秦辑绰 刚历 ZoneInfoManager 啊 Initialization登绢具 茄促.	// 蝶扼辑, ZoneInfoManager -> ZoneGroupManager 鉴栏肺 Initialization登绢具 茄促.	//--------------------------------------------------------------------------------	//printf("ObjectManager::init() : ZoneInfoManager Initialization Start\n");	//g_pZoneInfoManager->init();	//printf("ObjectManager::init() : ZoneInfoManager Initialization Success\n");	//printf("ObjectManager::init() : ZoneGroupManager Initialization Start\n");	//g_pZoneGroupManager->init();	//printf("ObjectManager::init() : ZoneGroupManager Initialization Success\n");	//printf("ObjectManager::init() : SkillParentInfoManager Initialization Start\n");	//g_pSkillParentInfoManager->init();	//printf("ObjectManager::init() : SkillParentInfoManager Initialization Success\n");	printf("ObjectManager::init() : GuildManager Initialization Start\n");	if (g_pGuildManager!=NULL) g_pGuildManager->init();	printf("ObjectManager::init() : GuildManager Initialization Success\n");	printf("ObjectManager::init() : SkillHandlerManager Initialization Start\n");	g_pSkillHandlerManager->init();	printf("ObjectManager::init() : SkillHandlerManager Initialization Success\n");	printf("ObjectManager::init() : SkillInfoManager Initialization Start\n");	g_pSkillInfoManager->init();	printf("ObjectManager::init() : SkillInfoManager Initialization Success\n");	printf("ObjectManager::init() : SkillDomainInfoManager Initialization Start\n");	g_pSkillDomainInfoManager->init();	printf("ObjectManager::init() : SkillDomainInfoManager Initialization Success\n");	printf("ObjectManager::init() : ResurrectLocationManager Initialization Start\n");	g_pResurrectLocationManager->init();	printf("ObjectManager::init() : ResurrectLocationManager Initialization Success\n");	// balnce info manager init//abcd	printf("ObjectManager::init() : STR Exp Table Initialization Start\n");//	g_pSTRBalanceInfoManager->init();	SlayerAttrExpTable::s_SlayerAttrExpTable[ATTR_KIND_STR].load();	printf("ObjectManager::init() : STR Exp Table Initialization Success\n");	printf("ObjectManager::init() : DEX Exp Table Initialization Start\n");//	g_pDEXBalanceInfoManager->init();	SlayerAttrExpTable::s_SlayerAttrExpTable[ATTR_KIND_DEX].load();	printf("ObjectManager::init() : DEX Exp Table Initialization Success\n");	printf("ObjectManager::init() : INT Exp Table Initialization Start\n");//	g_pINTBalanceInfoManager->init();	SlayerAttrExpTable::s_SlayerAttrExpTable[ATTR_KIND_INT].load();	printf("ObjectManager::init() : INT Exp Table Initialization Success\n");	printf("ObjectManager::init() : VampExpInfoManager Initialization Start\n");	g_pVampEXPInfoManager->init();	printf("ObjectManager::init() : VampExpInfoManager Initialization Success\n");	printf("ObjectManager::init() : VampExpInfoManager Initialization Start\n");	g_pOustersEXPInfoManager->init();	printf("ObjectManager::init() : VampExpInfoManager Initialization Success\n");	printf("ObjectManager::init() : VisionInfoManager Initialization Start\n");	g_pVisionInfoManager->init();	printf("ObjectManager::init() : VisionInfoManager Initialization Success\n");//	printf("ObjectManager::init() : GuildRegistrationManager Initialization Start\n");//	g_pGuildRegistrationManager->init();//	printf("ObjectManager::init() : GuildRegistrationManager Initialization Success\n");//	printf("ObjectManager::init() : GuildVoteManager Initialization Start\n");//	g_pGuildVoteManager->init();//	printf("ObjectManager::init() : GuildVoteManager Initialization Success\n");	printf("ObjectManager::load() : GameWorldInfoManager Initialization Start\n");	g_pGameWorldInfoManager->load();	printf("ObjectManager::load() : GameWorldInfoManager Initialization Success\n");	printf("ObjectManager::load() : CombatInfoManager Initialization Start\n");	g_pCombatInfoManager->initModify();	printf("ObjectManager::load() : CombatInfoManager Initialization Success\n");	printf("ObjectManager::load() : UniqueItemManager Initialization Start\n");	g_pUniqueItemManager->init();	printf("ObjectManager::load() : UniqueItemManager Initialization Success\n");	// by sigi. 2002.8.31	printf("ObjectManager::load() : RankExpTables Initialization Start\n");//	g_pRankEXPInfoManager[RANK_TYPE_SLAYER]->init(RANK_TYPE_SLAYER);//	g_pRankEXPInfoManager[RANK_TYPE_VAMPIRE]->init(RANK_TYPE_VAMPIRE);//	g_pRankEXPInfoManager[RANK_TYPE_OUSTERS]->init(RANK_TYPE_OUSTERS);	// by Sequoia 2004.1.8	RankExpTable::s_RankExpTables[RANK_TYPE_SLAYER].load();	RankExpTable::s_RankExpTables[RANK_TYPE_VAMPIRE].load();	RankExpTable::s_RankExpTables[RANK_TYPE_OUSTERS].load();	printf("ObjectManager::load() : RankExpTables Initialization Success\n");//	printf("ObjectManager::load() : UniqueItemManager Initialization Start\n");//	g_pLuckInfoManager->init();//	printf("ObjectManager::load() : UniqueItemManager Initialization Success\n");	printf("ObjectManager::load() : LogNameManager Initialization Start\n");	LogNameManager::getInstance().init();	printf("ObjectManager::load() : LogNameManager Initialization Success\n");	printf("ObjectManager::load() : RankBonusInfoManager Initialization Start\n");	g_pRankBonusInfoManager->load();	printf("ObjectManager::load() : RankBonusInfoManager Initialization Success\n");	printf("ObjectManager::load() : WarSystem Initialization Start\n");	g_pWarSystem->init();	printf("ObjectManager::load() : WarSystem Initialization Success\n");	printf("ObjectManager::load() : RaceWarLimiter Initialization Start\n");	RaceWarLimiter::getInstance()->load();	printf("ObjectManager::load() : RaceWarLimiter Initialization Success\n");	printf("ObjectManager::load() : PKZoneInfoManager Initialization Start\n");	g_pPKZoneInfoManager->load();	printf("ObjectManager::load() : PKZoneInfoManager Initialization Success\n");//	printf("ObjectManager::load() : FameLimitInfoManager Initialization Start\n");//	g_pFameLimitInfoManager->load();//	printf("ObjectManager::load() : FameLimitInfoManager Initialization Success\n");	printf("ObjectManager::load() : GameServerGroupInfoManager Initialization Start\n");	g_pGameServerGroupInfoManager->init();	printf("ObjectManager::load() : GameServerGroupInfoManager Initialization Success\n");	printf("ObjectManager::load() : CastleSkillInfoManager Initialization Start\n");	g_pCastleSkillInfoManager->load();	printf("ObjectManager::load() : CastleSkillInfoManager Initialization Success\n");	printf("ObjectManager::load() : GoodsInfoManager Initialization Start\n");	g_pGoodsInfoManager->load();	printf("ObjectManager::load() : GoodsInfoManager Initialization Success\n");	printf("ObjectManager::load() : EventQuestLootingManager Initialization Start\n");	g_pEventQuestLootingManager->load();	printf("ObjectManager::load() : EventQuestLootingManager Initialization Success\n");	printf("ObjectManager::load() : FlagManager Initialization Start\n");	g_pFlagManager->init();	printf("ObjectManager::load() : FlagManager Initialization Success\n");	printf("ObjectManager::load() : RegenZoneManager Initialization Start\n");	RegenZoneManager::getInstance()->load();	printf("ObjectManager::load() : RegenZoneManager Initialization Success\n");	printf("ObjectManager::load() : DefaultOptionSetInfoManager Initialization Start\n");	g_pDefaultOptionSetInfoManager->load();	printf("ObjectManager::load() : DefaultOptionSetInfoManager Initialization Success\n");	printf("ObjectManager::load() : PetTypeInfoManager Initialization Start\n");	PetTypeInfoManager::getInstance()->load();	printf("ObjectManager::load() : PetTypeInfoManager Initialization Success\n");	printf("ObjectManager::load() : PetAttrInfoManager Initialization Start\n");	PetAttrInfoManager::Instance().load();	printf("ObjectManager::load() : PetAttrInfoManager Initialization Success\n");	printf("ObjectManager::load() : PetExpInfoManager Initialization Start\n");	PetExpInfoManager::Instance().load();	printf("ObjectManager::load() : PetExpInfoManager Initialization Success\n");	printf("ObjectManager::load() : ItemGradeManager Initialization Start\n");	ItemGradeManager::Instance().load();	printf("ObjectManager::load() : ItemGradeManager Initialization Success\n");	printf("ObjectManager::load() : EventZoneInfoManager Initialization Start\n");	EventZoneInfoManager::Instance().load();	printf("ObjectManager::load() : EventZoneInfoManager Initialization Success\n");	/*	printf("ObjectManager::load() : QuestInfoManager Initialization Start\n");	g_pQuestInfoManager->load();	printf("ObjectManager::load() : QuestInfoManager Initialization Success\n");	printf("ObjectManager::load() : DarkLightInfoManager Loading Start\n");	g_pDarkLightInfoManager->load();	printf("ObjectManager::load() : DarkLightInfoManager Loading Success\n");	printf("ObjectManager::load() : MonsterInfoManager Loading Start\n");	g_pMonsterInfoManager->load();	printf("ObjectManager::load() : MonsterInfoManager Loading Success\n");	printf("ObjectManager::load() : WeatherInfoManager Loading Start\n");	g_pWeatherInfoManager->load();	printf("ObjectManager::load() : WeatherInfoManager Loading Success\n");	printf("ObjectManager::load() : ZoneGroupManager Loading Start\n");	g_pZoneGroupManager->load();	printf("ObjectManager::load() : ZoneGroupManager Loading Success\n");	printf("ObjectManager::load() : ZoneInfoManager Loading Start\n");	g_pZoneInfoManager->load();	printf("ObjectManager::load() : ZoneInfoManager Loading Success\n");	printf("ObjectManager::load() : PublicScriptManager Loading Start\n");	g_pPublicScriptManager->load("");	printf("ObjectManager::load() : PublicScriptManager Loading Success\n");	*/	// by sigi. 2002.12.3/*#ifdef __ACTIVE_QUEST__	MonsterKillQuestFactory::initMonsterTypeInfos();#endif*/	__END_CATCH}void ObjectManager::save ()	 throw (Error){	__BEGIN_TRY	throw UnsupportedError();	__END_CATCH}// global variable definitionObjectManager* g_pObjectManager = NULL;

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