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📄 playercreature.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : PlayerCreature.h// Written by  : excel96// Description : // Slayer 棺 Vampire 努贰胶狼 牢磐其捞胶 吝 傍烹登绰 何盒阑 葛酒初篮 // 努贰胶促. abstract 努贰胶捞骨肺, 官肺 急攫窍搁 救 瞪 巴捞寸.//////////////////////////////////////////////////////////////////////////////#ifndef __PLAYER_CREATURE_H__#define __PLAYER_CREATURE_H__#include "Creature.h"#include "ObjectRegistry.h"#include "InventorySlot.h"#include "Garbage.h"#include "RankBonus.h"#include "ExpFwd.h"//#include "RankExpTable.h"//#include "ItemNameInfo.h"//#include "quest/Squest/QuestManager.h"#include "Gpackets/GCMonsterKillQuestInfo.h"#include <hash_map>#include <bitset>#include <slist>#include <vector>static const GuildID_t SlayerCommon	=99;static const GuildID_t VampireCommon=0;static const GuildID_t OustersCommon=66;//////////////////////////////////////////////////////////////////////////////// class PlayerCreature//////////////////////////////////////////////////////////////////////////////class Inventory;class InventorySlot;class Stash;class Player;class FlagSet;class QuestManager;class TimeLimitItemManager;class GoodsInventory;class PetInfo;class PetItem;class Pet;//class GCMonsterKillQuestInfo;//struct GCMonsterKillQuestInfo::QuestInfo;typedef hash_map<DWORD, RankBonus*> HashMapRankBonus;typedef HashMapRankBonus::iterator HashMapRankBonusItor;typedef HashMapRankBonus::const_iterator HashMapRankBonusConstItor;class PlayerCreature : public Creature{////////////////////////////////////////////////////////////// 积己磊 棺 家戈磊////////////////////////////////////////////////////////////public:	PlayerCreature(ObjectID_t objectID = 0, Player* pPlayer = NULL) throw();	virtual ~PlayerCreature() throw();	virtual void tinysave(const string & field) const throw (Error) = 0;//	virtual void tinysave(const char* field) const throw (Error) = 0;////////////////////////////////////////////////////////////// OID 殿废 包访 皋筋靛////////////////////////////////////////////////////////////protected:	virtual void registerItem(Item* pItem, ObjectRegistry& OR) throw();public:	virtual void registerInventory(ObjectRegistry& OR) throw();	virtual void registerInitInventory(ObjectRegistry& OR) throw();	virtual void registerStash(void) throw();	virtual void registerGoodsInventory(ObjectRegistry& OR) throw();//////////////////////////////////////////////////////////////// 矫埃力茄 酒捞袍 包访 窃荐//////////////////////////////////////////////////////////////public:	bool wasteIfTimeLimitExpired(Item* pItem) throw (Error);	virtual void checkItemTimeLimit() throw (Error) = 0;	void sendTimeLimitItemInfo() throw(Error);	void addTimeLimitItem(Item* pItem, DWORD time) throw(Error);	void sellItem( Item* pItem ) throw(Error);	void deleteItemByMorph( Item* pItem ) throw(Error);	void loadTimeLimitItem() throw(Error);//////////////////////////////////////////////////////////////// 备概 惑前 酒捞袍 包访 窃荐//////////////////////////////////////////////////////////////public:	void loadGoods() throw(Error);//////////////////////////////////////////////////////////////// 涅胶飘 概聪历 包访 窃荐//////////////////////////////////////////////////////////////public:	QuestManager*	getQuestManager() const { return m_pQuestManager; }	void			sendCurrentQuestInfo() const throw(Error);	virtual	int		getQuestLevel() const = 0;	virtual void	whenQuestLevelUpgrade();////////////////////////////////////////////////////////////// 牢亥配府 包访 皋筋靛////////////////////////////////////////////////////////////public:	virtual Inventory* getInventory() const throw() { return m_pInventory; }	virtual void setInventory(Inventory* pInventory) throw() { m_pInventory = pInventory; }	virtual InventorySlot* getExtraInventorySlot() throw() { return m_pExtraInventorySlot; }	virtual Item* getExtraInventorySlotItem() throw(Error) { return m_pExtraInventorySlot->getItem(); }	virtual void deleteItemFromExtraInventorySlot() throw(Error) { m_pExtraInventorySlot->deleteItem(); }	virtual void addItemToExtraInventorySlot(Item* pItem) throw(Error) { m_pExtraInventorySlot->addItem(pItem); }	// 2003.04.04. by Sequoia	virtual void loadItem() throw (InvalidProtocolException, Error);	virtual GoodsInventory* getGoodsInventory() const throw() { return m_pGoodsInventory; }////////////////////////////////////////////////////////////// 焊包窃 包访 皋筋靛////////////////////////////////////////////////////////////public:	virtual Stash* getStash(void) const throw() { return m_pStash; }	virtual void setStash(Stash* pStash) throw() { m_pStash = pStash; }	virtual BYTE getStashNum(void) const throw() { return m_StashNum; }	virtual void setStashNum(BYTE num) throw() { m_StashNum = num; }	virtual void setStashNumEx(BYTE num) throw();	virtual Gold_t getStashGold(void) const throw() { return m_StashGold; }	virtual void setStashGold(Gold_t gold) throw() { m_StashGold = gold; }	virtual void setStashGoldEx(Gold_t gold) throw();	virtual void increaseStashGoldEx(Gold_t gold) throw();	virtual void decreaseStashGoldEx(Gold_t gold) throw();	virtual bool checkStashGoldIntegrity() = 0;	virtual bool getStashStatus(void) const throw() { return m_bStashStatus; }	virtual void setStashStatus(bool s) throw() { m_bStashStatus = s; }	virtual void deleteStash(void) throw();////////////////////////////////////////////////////////////// 啊厚瘤 包访 皋筋靛////////////////////////////////////////////////////////////public:	void addItemToGarbage(Item* pItem) { m_Garbage.addItem(pItem); }	void addItemToGarbageEx(Item* pItem) { m_Garbage.addItemEx(pItem, getName()); }	Item* popItemFromGarbage(void) { return m_Garbage.popItem(); }	void saveGarbage(void) { m_Garbage.save(getName()); }	int getGarbageSize(void) { return m_Garbage.size(); }////////////////////////////////////////////////////////////// 酒捞袍 八祸 窃荐////////////////////////////////////////////////////////////public:	virtual Item* findItemOID(ObjectID_t id) throw() = 0;	virtual Item* findItemOID(ObjectID_t id, int& storage, int& x, int& y) throw() = 0;	virtual Item* findItemIID(ItemID_t id) throw() = 0;	virtual Item* findItemIID(ItemID_t id, int& storage, int& x, int& y) throw() = 0;	virtual Item* findBeltOID(ObjectID_t id) throw() = 0;	virtual Item* findBeltOID(ObjectID_t id, int& storage, int& x, int& y) throw() = 0;	virtual Item* findBeltIID(ItemID_t id) throw() = 0;	virtual Item* findBeltIID(ItemID_t id, int& storage, int& x, int& y) throw() = 0;////////////////////////////////////////////////////////////// 敲贰弊 悸 包访 窃荐////////////////////////////////////////////////////////////public:	FlagSet* getFlagSet(void) const throw() { return m_pFlagSet; }	void setFlagSet(FlagSet* pSet) throw() { m_pFlagSet = pSet; } 	void deleteFlagSet(void) throw();////////////////////////////////////////////////////////////// 扁鸥 窃荐////////////////////////////////////////////////////////////public:	virtual Fame_t getFame() const throw() = 0;	virtual void setFame(Fame_t fame) throw() = 0;	virtual Gold_t getGold() const throw() = 0;	virtual void setGold(Gold_t gold) throw() = 0;	virtual void setGoldEx(Gold_t gold) throw() = 0;	virtual void   increaseGoldEx(Gold_t gold) throw() = 0;    virtual void   decreaseGoldEx(Gold_t gold) throw() = 0;	virtual bool checkGoldIntegrity() = 0;	bool checkDBGold( Gold_t gold )	{		Gold_t temp = getGold();		setGold(gold);		bool ret = checkGoldIntegrity();		setGold(temp);		return ret;	}	virtual Sex	getSex() const throw() = 0;	virtual ZoneID_t getResurrectZoneID(void) const throw() = 0;	virtual void setResurrectZoneID(ZoneID_t id) throw() = 0;	virtual void setResurrectZoneIDEx(ZoneID_t id) throw() = 0;	//virtual Race_t getRace() const = 0; - Creature肺 棵啡促.	virtual GuildID_t getCommonGuildID() const = 0;	virtual IP_t getIP(void) const = 0;

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