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PCFinder.cpp: itr = m_PCs.find(name);
PCManager.cpp:#include <algorithm> // find_if ()
PCManager.cpp: EffectComa* pEffectComa = (EffectComa*)(pEffectManager->findEffect(Effect::EFFECT_CLASS_COMA));
ParkingCenter.cpp: hash_map< ItemID_t , MotorcycleBox* >::iterator itr = m_Motorcycles.find(pMotorcycleBox->getItemID());
ParkingCenter.cpp: hash_map< ItemID_t , MotorcycleBox* >::iterator itr = m_Motorcycles.find(keyTargetID);
ParkingCenter.cpp: hash_map< ItemID_t , MotorcycleBox* >::iterator itr = m_Motorcycles.find(keyTargetID);
ParkingCenter.cpp: hash_map< ItemID_t , MotorcycleBox* >::const_iterator itr = m_Motorcycles.find(keyTargetID);
Party.cpp: hash_map<string, PartyInviteInfo*>::iterator itr = m_InfoMap.find(HostName);Party.cpp: hash_map<string, PartyInviteInfo*>::iterator itr = m_InfoMap.find(pInfo->getHostName());Party.cpp: hash_map<string, PartyInviteInfo*>::iterator itr = m_InfoMap.find(HostName);Party.cpp: hash_map<string, PartyInviteInfo*>::iterator itr = m_InfoMap.find(HostName);Party.cpp: hash_map<string, Creature*>::const_iterator itr = m_MemberMap.find(name);Party.cpp: hash_map<string, Creature*>::iterator itr = m_MemberMap.find(pCreature->getName());Party.cpp: hash_map<string, Creature*>::iterator itr = m_MemberMap.find(name);Party.cpp: hash_map<string, Creature*>::const_iterator itr = m_MemberMap.find(name);Party.cpp: hash_map<int, Party*>::const_iterator itr = m_PartyMap.find(ID);Party.cpp: hash_map<int, Party*>::const_iterator itr = m_PartyMap.find(ID);Party.cpp: hash_map<int, Party*>::const_iterator itr = m_PartyMap.find(ID);Party.cpp: hash_map<int, Party*>::const_iterator itr = m_PartyMap.find(PartyID);Party.cpp: hash_map<int, Party*>::const_iterator itr = m_PartyMap.find(PartyID);Party.cpp: hash_map<int, Party*>::const_iterator itr = m_PartyMap.find(PartyID);Party.cpp: hash_map<int, Party*>::const_iterator itr = m_PartyMap.find(PartyID);Party.cpp: hash_map<int, Party*>::const_iterator itr = m_PartyMap.find(PartyID);Party.cpp: hash_map<int, Party*>::const_iterator itr = m_PartyMap.find(PartyID);Party.cpp: hash_map<int, Party*>::const_iterator itr = m_PartyMap.find(PartyID);Party.cpp: hash_map<int, Party*>::iterator itr = m_PartyMap.find(ID);Party.cpp: hash_map<int, Party*>::iterator itr = m_PartyMap.find(ID);Party.cpp: hash_map<int, Party*>::iterator itr = m_PartyMap.find(ID);Party.cpp: hash_map<int, Party*>::iterator itr = m_PartyMap.find(ID);PlayerCreature.cpp: list<Item*>::iterator itr = find(ItemList.begin(), ItemList.end(), pItem);PlayerCreature.cpp: list<string>::iterator itr = find(m_Enemies.begin() , m_Enemies.end() , Name);PlayerCreature.cpp: list<string>::iterator itr = find(m_Enemies.begin(), m_Enemies.end() , Name);PlayerCreature.cpp: list<string>::const_iterator itr = find(m_Enemies.begin(), m_Enemies.end() , Name);Portal.cpp: list<PortalTargetInfo*>::iterator itr = find_if (m_Targets.begin(), m_Targets.end(), isSameZoneID(ZoneID));
PrecedenceTable.cpp: hash_map<string, PrecedenceElement*>::iterator itr = m_CreatureMap.find(pCreature->getName());PrecedenceTable.cpp: hash_map<int, PrecedenceElement*>::iterator itr = m_PartyMap.find(PartyID);PrecedenceTable.cpp: hash_map<string, PrecedenceElement*>::iterator itr = m_CreatureMap.find(Name);PrecedenceTable.cpp: hash_map<int, PrecedenceElement*>::iterator itr = m_PartyMap.find(PartyID);ResurrectLocationManager.cpp: hash_map<ZoneID_t, ZONE_COORD>::const_iterator itr = m_SlayerPosition.find(id);ResurrectLocationManager.cpp: hash_map<ZoneID_t, ZONE_COORD>::const_iterator itr = m_SlayerPosition.find(id);ResurrectLocationManager.cpp: hash_map<ZoneID_t, ZONE_COORD>::const_iterator itr = m_VampirePosition.find(id);ResurrectLocationManager.cpp: hash_map<ZoneID_t, ZONE_COORD>::const_iterator itr = m_VampirePosition.find(id);ScriptManager.cpp: end = subject.find(seperator, start);
ScriptManager.cpp: end = content.find(seperator, start);
ScriptManager.cpp: hash_map<ScriptID_t , Script*>::const_iterator itr = m_Scripts.find(scriptID);
ScriptManager.cpp: hash_map<ScriptID_t , Script*>::iterator itr = m_Scripts.find(scriptID);
Sector.cpp: hash_map<ObjectID_t, Object*>::iterator itr = m_Objects.find(pObject->getObjectID());Sector.cpp: hash_map<ObjectID_t, Object*>::iterator itr = m_Objects.find(id);Sector.cpp: hash_map<ObjectID_t, Object*>::iterator itr = m_Objects.find(id);ShopTemplate.cpp: hash_map<ShopTemplateID_t, ShopTemplate*>::const_iterator itr = m_Entries.find(id);
ShopTemplate.cpp: hash_map<ShopTemplateID_t, ShopTemplate*>::iterator itr = m_Entries.find(id);
SkillParentInfo.cpp: list<SkillType_t>::iterator itr = find(m_Parents.begin(), m_Parents.end() , SkillType);
Slayer.cpp:SlotID_t Slayer::findEmptyPhoneSlot()
Slayer.cpp: hash_map<SkillType_t, SkillSlot*>::const_iterator itr = m_SkillSlot.find(SkillType);
Slayer.cpp: hash_map<SkillType_t, SkillSlot*>::iterator itr = m_SkillSlot.find(pSkillSlot->getSkillType());
Slayer.cpp: hash_map<SkillType_t, SkillSlot*>::iterator itr = m_SkillSlot.find(SkillType);
Slayer.cpp: Effect* pEffect = pEffectManager->findEffect(Effect::EFFECT_CLASS_STRIKING);
Slayer.cpp: list<Item*>::iterator itr = find(ItemList.begin() , ItemList.end() , pItem);
Slayer.cpp: list<Item*>::iterator itr = find(ItemList.begin() , ItemList.end() , pItem);
TelephoneCenter.cpp: hash_map< PhoneNumber_t , const Slayer* >::iterator itr = m_PCs.find(pSlayer ->getPhoneNumber());
TelephoneCenter.cpp: hash_map< PhoneNumber_t , const Slayer* >::iterator itr = m_PCs.find(PhoneNumber);
TelephoneCenter.cpp: hash_map< PhoneNumber_t , const Slayer* >::const_iterator itr = m_PCs.find(PhoneNumber);
ThreadPool.cpp:// function object for find_if ()
ThreadPool.cpp: list<Thread*>::iterator itr = find_if (m_Threads.begin() , m_Threads.end() , isSameTID(tid));
ThreadPool.cpp: list<Thread*>::iterator itr = find_if (m_Threads.begin() , m_Threads.end() , isSameTID(tid));
TimeManager.cpp: int yearEnd = strBaseGameTime.find('-' , 0);
TimeManager.cpp: int monEnd = strBaseGameTime.find('-' , yearEnd + 1);
TimeManager.cpp: int dayEnd = strBaseGameTime.find_last_not_of(' ');
TimeManager.cpp: yearEnd = strBaseRealTime.find('-' , 0);
TimeManager.cpp: monEnd = strBaseRealTime.find('-' , yearEnd + 1);
TimeManager.cpp: dayEnd = strBaseRealTime.find_last_not_of(' ');
TradeManager.cpp: hash_map<string, TradeInfo*>::iterator itr = m_InfoMap.find(Name);
TradeManager.cpp: hash_map<string, TradeInfo*>::iterator itr = m_InfoMap.find(Name);
TradeManager.cpp: hash_map<string, TradeInfo*>::iterator itr = m_InfoMap.find(pInfo->getMainName());
TradeManager.cpp: hash_map<string, TradeInfo*>::iterator itr = m_InfoMap.find(Name);
Treasure.cpp: uint a = text.find_first_of(',', 0);
Treasure.cpp: uint i = text.find_first_of('(', 0);
Treasure.cpp: uint j = text.find_first_of(',', i+1);
Treasure.cpp: uint k = text.find_first_of(')', j+1);
Treasure.cpp: a = newText.find_first_of('(', b);
Treasure.cpp: b = newText.find_first_of(')', a);
Treasure.cpp: uint i = text.find_first_of('(', 0);
Treasure.cpp: uint j = text.find_first_of(',', i+1);
Treasure.cpp: uint k = text.find_first_of(')', j+1);
Treasure.cpp: a = newText.find_first_of('<', b);
Treasure.cpp: b = newText.find_first_of('>', a);
Treasure.cpp: uint i = text.find_first_of('(');
Treasure.cpp: uint j = text.find_first_of(',');
Treasure.cpp: uint k = text.find_first_of(')');
Treasure.cpp: a = newText.find(btoken, b);
Treasure.cpp: b = newText.find(etoken, a+1);
Treasure.cpp: a = text.find(bToken, b);
Treasure.cpp: b = text.find(eToken, a+1);
Vampire.cpp: hash_map<SkillType_t, VampireSkillSlot*>::const_iterator itr = m_SkillSlot.find(SkillType);
Vampire.cpp: hash_map<SkillType_t, VampireSkillSlot*>::iterator itr = m_SkillSlot.find(SkillType);
Vampire.cpp: hash_map<SkillType_t, VampireSkillSlot*>::iterator itr = m_SkillSlot.find(pVampireSkillSlot->getSkillType());
Vampire.cpp: list<Item*>::iterator itr = find(ItemList.begin() , ItemList.end() , pItem);
Vampire.cpp: list<Item*>::iterator itr = find(ItemList.begin() , ItemList.end() , pItem);
WayPoint.cpp: WayPointMap::const_iterator itr = find(key);WayPoint.cpp: WayPointMap::const_iterator itr = find(key);Zone.cpp:// STL find_if 舅绊府硫阑 捞侩窍扁 困茄 厚背 努贰胶Zone.cpp: TPOINT pt = findSuitablePosition(this, cx, cy, pCreature->getMoveMode());Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pCreature->findEffect(Effect::EFFECT_CLASS_REVEALER));Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pCreature->findEffect(Effect::EFFECT_CLASS_REVEALER));Zone.cpp: TPOINT pt = findSuitablePosition(this, cx, cy, pCreature->getMoveMode());Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pCreature->findEffect(Effect::EFFECT_CLASS_REVEALER));Zone.cpp: TPOINT pt = findSuitablePositionForItem(this, cx, cy, bAllowCreature);Zone.cpp: list<Creature*>::iterator itr = find_if (m_PCListQueue.begin(), m_PCListQueue.end(), isSameCreature(pCreature));Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pCreature->findEffect( Effect::EFFECT_CLASS_REVEALER ) );Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pCreature->findEffect( Effect::EFFECT_CLASS_REVEALER ) );Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pPC->findEffect( Effect::EFFECT_CLASS_REVEALER ) );Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pPC->findEffect( Effect::EFFECT_CLASS_REVEALER ) );Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pPC->findEffect( Effect::EFFECT_CLASS_REVEALER ) );Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pCreature->findEffect( Effect::EFFECT_CLASS_REVEALER ) );Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pPC->findEffect( Effect::EFFECT_CLASS_REVEALER ) );Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pCreature->findEffect( Effect::EFFECT_CLASS_REVEALER ) );Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pPC->findEffect(Effect::EFFECT_CLASS_REVEALER));Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>( pPC->findEffect( Effect::EFFECT_CLASS_REVEALER ) );Zone.cpp:// pEffectRevealerCreature = dynamic_cast<EffectRevealer*>( pCreature->findEffect( Effect::EFFECT_CLASS_REVEALER ) );Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pPC->findEffect(Effect::EFFECT_CLASS_REVEALER));Zone.cpp:// pEffectRevealerCreature = dynamic_cast<EffectRevealer*>( pCreature->findEffect( Effect::EFFECT_CLASS_REVEALER ) );Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pPC->findEffect(Effect::EFFECT_CLASS_REVEALER));Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pCreature->findEffect(Effect::EFFECT_CLASS_REVEALER));Zone.cpp: hash_map< ObjectID_t, Item*>::iterator itr = m_Items.find(id);Zone.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pPC->findEffect( Effect::EFFECT_CLASS_REVEALER ) );ZoneGroup.cpp: hash_map< ZoneID_t , Zone *>::iterator itr = m_Zones.find(pZone->getZoneID());
ZoneGroup.cpp: hash_map< ZoneID_t , Zone *>::iterator itr = m_Zones.find(zoneID);
ZoneGroup.cpp: hash_map< ZoneID_t , Zone *>::const_iterator itr = m_Zones.find(zoneID);
ZoneGroup.cpp: hash_map< ZoneID_t , Zone *>::const_iterator itr = m_Zones.find(zoneID);
ZoneGroupManager.cpp: hash_map< ZoneGroupID_t , ZoneGroup *>::iterator itr = m_ZoneGroups.find(pZoneGroup->getZoneGroupID());
ZoneGroupManager.cpp: hash_map< ZoneGroupID_t , ZoneGroup *>::const_iterator itr = m_ZoneGroups.find(ZoneGroupID);
ZoneGroupManager.cpp: hash_map< ZoneGroupID_t , ZoneGroup *>::iterator itr = m_ZoneGroups.find(zoneID);
ZoneGroupManager.cpp: hash_map< ZoneGroupID_t , ZoneGroup *>::const_iterator itr = m_ZoneGroups.find(zoneID);
ZoneInfoManager.cpp: hash_map< ZoneID_t , ZoneInfo *>::iterator itr = m_ZoneInfos.find(pZoneInfo->getZoneID());
ZoneInfoManager.cpp: hash_map<string, ZoneInfo*>::iterator fitr = m_FullNameMap.find(pZoneInfo->getFullName());
ZoneInfoManager.cpp: hash_map<string, ZoneInfo*>::iterator sitr = m_ShortNameMap.find(pZoneInfo->getShortName());
ZoneInfoManager.cpp: hash_map< ZoneID_t , ZoneInfo *>::iterator itr = m_ZoneInfos.find(zoneID);
ZoneInfoManager.cpp: hash_map< ZoneID_t , ZoneInfo *>::iterator itr = m_ZoneInfos.find(zoneID);
ZoneInfoManager.cpp: hash_map<string, ZoneInfo*>::const_iterator short_itr = m_ShortNameMap.find(ZoneName);
ZoneInfoManager.cpp: hash_map<string, ZoneInfo*>::const_iterator full_itr = m_FullNameMap.find(ZoneName);
ZonePlayerManager.cpp: list<GamePlayer *>::iterator itr = find_if (m_PlayerOutListQueue.begin(), m_PlayerOutListQueue.end(), isSamePlayer(pGamePlayer));
ZoneUtil.cpp:TPOINT findSuitablePosition(Zone* pZone, ZoneCoord_t cx, ZoneCoord_t cy, Creature::MoveMode MMode) ZoneUtil.cpp:TPOINT findSuitablePositionForItem(Zone* pZone, ZoneCoord_t cx, ZoneCoord_t cy, bool bAllowCreature) ZoneUtil.cpp:TPOINT findSuitablePositionForEffect(Zone* pZone, ZoneCoord_t cx, ZoneCoord_t cy, Effect::EffectClass EClass) ZoneUtil.cpp: TPOINT pt = findSuitablePosition(pZone, cx, cy, Creature::MOVE_MODE_BURROWING);ZoneUtil.cpp: TPOINT pt = findSuitablePosition(pZone, cx, cy, Creature::MOVE_MODE_WALKING);ZoneUtil.cpp: cerr << "addUnburrowCreature() : Cannot find suitable position" << endl;ZoneUtil.cpp: TPOINT pt = findSuitablePosition(pZone, cx, cy, Creature::MOVE_MODE_WALKING);ZoneUtil.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pViewer->findEffect( Effect::EFFECT_CLASS_REVEALER ) );ZoneUtil.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pViewer->findEffect( Effect::EFFECT_CLASS_REVEALER ) );ZoneUtil.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pViewer->findEffect( Effect::EFFECT_CLASS_REVEALER ) );ZoneUtil.cpp:// pEffectRevealer = dynamic_cast<EffectRevealer*>(pViewer->findEffect(Effect::EFFECT_CLASS_REVEALER));
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