📄 effectregenzone.cpp
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#include "EffectRegenZone.h"#include "MonsterCorpse.h"#include "Zone.h"#include "Gpackets/GCRemoveEffect.h"EffectRegenZone::EffectRegenZone( MonsterCorpse* pTower ){ setTarget( pTower );}void EffectRegenZone::unaffect() throw(Error){ __BEGIN_TRY MonsterCorpse* pTower = dynamic_cast<MonsterCorpse*>( m_pTarget ); Assert( pTower != NULL ); pTower->removeFlag( getEffectClass() ); GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID( pTower->getObjectID() ); gcRemoveEffect.addEffectList( getSendEffectClass() ); pTower->getZone()->broadcastPacket( pTower->getX(), pTower->getY(), &gcRemoveEffect ); __END_CATCH}
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